
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 8 → 32.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 126.5Kreviews | 83% | — | $62M |
| $39.99 | 18.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
초반 이후로 안 하다가 와일즈 어센던스 공개 보고 오랜만에 복귀해서 끝까지 해봐야지 하고 했는데 이 좋은 움직임을 두고 못 떠나겠어요 근데 마랭 올리기가 너무 귀찮아요 최종몹인 원제나까지 잡았는데 원래 그 전에 잡는 몹인 발파루크나 마가도 특개나 괴이극복 고룡까지 굳이 갈 이유가 없어요 할만한 컨텐츠가 괴이탐구밖에 없는데 노잼이에요 위합태도 쓰는 맛으로 좀 더 하겠지만 그리 오래 할 것 같지는 않아요 그리고 원제나 날개밀기 진짜 존나 사기패턴이에요 그래도 2트만에 잡아서 괜찮아요
Tengo un sindrome de Rathalosfobia despues de farmear 3 horas un item para su casco. juegazo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #49, worst KR #100 · 4 markets collected
Reviews, worldwide (the counter carries no country): 26.63/day in the week to Jul 21 → 31.8/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.99−80% |
| 9.1Kratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
搞个百龙夜行你是傻逼吗?
主打高速化战斗的一代,战斗体验非常爽快,猎人性能超高,缺点就是刷怪异化具无聊,当然怪猎哪一代都是到后期就是刷子游戏
數年前入坑以單手劍與銃槍畢業,接著到近幾個月再回鍋以狩獵笛與太刀重新玩了一輪。 是個人繼世界後最愛不釋手的MH系列神作。 荒野不碰單純是配備不到位,但成本水漲船高下,可能不符合我期待的體驗了。
MY MONSTER IS RISING
Monster Hunter Rise is over-hated and Sunbreak is underrated. While Rise definitely isn't the best base game Monster Hunter, which I would say goes to Wilds, it's still fun. Rise-Break is formatted closer to old-gen games like GU/XX and older. You have Village Quests, which are traditionally the single player mode and Hub quests, the multiplayer. Lobbies are also set to a max of 4, which is inline with the older games, too. You get access to an small army of palicos and palamutes for trading, meowcenaries for gathering and, like in older games, the palicos have different professions they're good at. If you're coming from Wilds or World/Iceborne, these are mechanics that will be new to you, but overall they have been in the series for longer than they haven't. So, there's a ton of new mechanics to manage... or ignore. You're not really required to interact with them if you don't want, but you should. The Wirebug is fine. Monsters are balanced around it and the harder monsters will punish you for using it too early or too often. The Wirebugs are really great for exploring more than anything. There's so much freedom and verticality that didn't exist in the older games and it makes the maps much more enjoyable to just be in. The Spirit Bird's are a mixed bag for me. While I get the devs were trying to add a deeper "preparation" aspect pre-hunt, they feel inconsequential regardless of interaction. I don't feel like I kill the monster any faster or slower regardless if I max out my meters or not and, at that point, just eliminate them all together or have them be more impactful. I lean more towards removing them entirely. Auto-save is obnoxious because it causes VERY noticeable frame drops AND it happens after almost every interaction in the hubs. The drops need to be fixed. Sunbreak is phenomenal. 10/10 expansion. Fun and difficult monsters, impactful NPC followers, beautiful hub with wonderful ambient music, great story and 10/10 end game. Sunbreak is 100% worth going through Rise and dealing with the rampages. It's so fun. Population: Unfortunately, mods are going to be mandatory if you want multiplayer on NA. The game has a region lock by default (WHY??) and you will need to download a mod to bypass it. Even then, your best chance to get people to join is in the twilight hours when Asia and NA are awake at the same time. It sucks more people aren't playing. Rise gets a 7/10 Sunbreak gets a 10/10. Worth the buy and the time!
好玩,爱玩,多玩
Me rescato del League Of Legends
I always like this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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