
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 8 → 32.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 126.5Kreviews | 83% | — | $62M |
| $39.99 | 18.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
666
共斗游戏还是要和朋友一起玩才更有意思. [spoiler]而且百龙夜行不找朋友联机我根本想象不出来怎么过得去[/spoiler] 帅帅的动作和饱满的打击感, 让我每一次挥刀都像是获得了奖励. 说起来这是我第四次打rise, 首发的时候在switch lite上玩了一点, 完全没玩明白, 用了太刀; 第二次是在switch上和朋友线下联机, 午休的时候在办公室打两关, 发现蛮好玩的, 玩的是本命盾斧和副武器轻弩; 第三次在steam上玩了一些, 但是自己打到4星的村任务之后就又懒得玩了, 玩了一些太刀; [strike] (中间倒是通关了一下wild的剧情模式, 用了弓箭和太刀)[/strike] ; 第四次托明日方舟联动的福, 找来了玩粥的朋友一起狩猎, 新学会了虫棍. 怪物猎人是一个欢乐的大游乐园, 总是在这里准备的很多有趣的游乐设施. 谢谢它.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #49, worst KR #100 · 4 markets collected
Reviews, worldwide (the counter carries no country): 26.63/day in the week to Jul 21 → 31.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.99−80% |
| 9.1Kratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Siempre fui fan
焰狐龙是哪个神人设计的
almost 200h and do nothing
The game is certainly unlike the others in the franchise when it comes to gameplay. Sure--the basic formula of 14 weapon types to hunt with is still there--but the use of wirebugs really adds a nice touch to the gameplay and expands the capabilities of every weapon, with many now being able to counter or block when they couldn't in the past. The graphics are fine, not the best in the franchise but certainly not the worst, but considering how this was optimized for the Switch and other handheld consoles, this runs surprisingly well (I have this game and its DLC on both PC and Nintendo Switch 1, I have never had a single system crash on either). The story is... 6/10, a lot of things are unexplained, the plot devices are dubiously mediocre, it takes a bit to get from story beat to story beat. If Capcom were to remove some of the dialogue options after clearing some of the ranks--then this would be much better since some of the dialogue is unnecessary. If I had to suggest one thing: find a mod that fixes the hitboxes because some of those monster hitboxes are ♥♥♥♥, and I mean S-H-I-T (Looking at you, Tetranadon, Tobi-Kadachi, Rathalos, Rathian, and some other monsters I can't think of right now).
GOOD
爽
好玩,开局就送一猫一狗,爱来自炎火村
画风一般怪的战斗动作不明显
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 12.6K | 90% | $29.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $38.2M | 56K | 90% | $39.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $18.9M | 58.4K | 93% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.1M | 68.7K | 75% | $34.99 | |
| $62.3M | 121.1K | 80% | $19.99 | |
| $62.6M | 89.9K | 94% | $17.49 | |
| $62.8M | 318.3K | 98% | $9.99 | |
| $62.9M | 136K | 97% | $29.99 | |
| $61.2M | 68.8K | 85% | $34.99 |