
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 8 → 32.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 126.5Kreviews | 83% | — | $62M |
| $39.99 | 18.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2427 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just play wilds or world this is ass
虽然怪异化和百龙夜行是一坨大份,但起码DLC还是好玩的
都给我来狩猎
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.1M | 68.7K | 75% | $34.99 | |
| $62.3M | 121.1K | 80% | $19.99 | |
| $61.6M | 20.2K | 83% | $49.99 | |
| $62.6M | 89.9K | 94% | $17.49 | |
| $62.8M | 318.3K | 98% | $9.99 | |
| $62.9M | 146.3K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 12.6K | 90% | $29.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $38.2M | 56K | 90% | $39.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $18.9M | 58.4K | 93% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #54, worst KR #100 · 4 markets collected
Reviews, worldwide (the counter carries no country): 26.63/day in the week to Jul 21 → 31.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.99−80% |
| 9.1Kratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗爽喵
I genuinely do not understand the love for this franchise, at all. I gave the series a shot and I tried to find something that was redeeming about it but instead I found one of the most frustrating gaming experiences of my life. Monster Hunter is a series that somehow fooled it’s fan-base into thinking that treating one of it’s games like a second job is somehow “rewarding”. Are we for real? This game wants to stick to it’s own thing by using controls that feel archaic and take a lot of getting used to, that’s fine by me. This game wants you to pay attention to where you’re positioned while focusing on the monster, fine by me too. This game wants you to hunt the monsters over and over to get the gear you want, Also fine by me within reason… None of this functions properly in the examples I’ve given and there is so much more. I don’t mind if a game is hard. Hard games can be good but this is a game that thinks difficulty is just letting the monster kill you quickly while it feels like you’re lumber-jacking them to death. Death’s feel cheap and they come often, but they especially hurt after you’ve been grinding up materials to make the consumables you need to even hope of standing a chance. This kinda hurts to vote this negative since I was playing this game with a few buddies of mine and one of them is a veteran of the series. They’re the reason I kept trucking along for so long because they were having a genuinely good time. I was just doing all I could not to pop a gasket because a monster jumped off screen and unleashed an attack that two-shot me. People who enjoy this game will forever be a mystery to me I suppose. Also, Capcom you can suck the backside of my balls.
si
This worked flawlessly in my laptop and managed to grind to the end and beat primordial malzeno. Really one of the best MH games to date
me ENCANTO, tanto los graficos como las mecanicas son increibles y m encanta que el ambiente interactue entre si de forma tan real y natural es simplemente caotico 10 de 10
虽然崛起很好玩,曙光也加了很多新玩法,但我愿意单独给怪异克服天廽龙一个差评,试了一半武器打起来都跟吃屎一样,如果你大这玩意很享受的话你干什么都会成功的
HAHAHAH, mantaps
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.