
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 8 → 32.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 126.4Kreviews | 83% | — | $14.2M |
| $39.99 | 18.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2347 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
联机这一块满分,但是百龙夜行这个确实是大粪
Por fin, luego de casi 400 horas puedo decir que termine el tutorial. Juego extremadamente bueno si te gustan las batallas contra jefes o juegos de caceria estilo soulslike.
夯
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #63, worst KR #100 · 4 markets collected
Reviews, worldwide (the counter carries no country): 26.63/day in the week to Jul 21 → 31.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.99−80% |
| 9.1Kratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nb
呆猫好玩喵
终于白金了,打过岚龙后过了一年重新捡起来打了白金。 本质低血压治疗神器,每当我觉得生活太如意的时候都会打开来玩一玩,数次气得自己头晕,险些昏死过去,但是没有负反馈的游戏不是好游戏,正是失败才能衬托出成功的不易。 从开荒到大师位刷装备最后毕业的流程相比世界平滑很多,这也是我世界没能坚持白金的原因。怪异调查和炼化不能说很好,但比起聚魔之地要强很多,在刷的过程中可以分段感受到自己在变强,而且每一阶段都是必要的,而不是出了黑龙套其他的装备全变废品。但是怪异和护石炼化的过程有点痛苦,我魔了2000个神秘油慢慢炼,从100小时到260小时才出狂化二护石,怪异炼化材料倒是不难打,但铁匠铺前按x的过程太昏睡。 一个很大的不足是有逼格的怪物太少了,除了后期的几个怪克古龙,很多怪都是设计的比较有意思,但给人路边野怪的印象,没有面对强敌的感觉。手感方面不如世界厚重,但操作流畅还算不错。 接下来按游玩顺序回顾一下玩过的几把武器: 太刀:给新手推荐碰瓷武器真的好吗,刚接触怪猎根本玩不明白居登,还好有樱威轮椅可以换。解禁后脑子学会了双月怎么玩,但手没学会,玩了200把仍然是菜逼,每次太刀瘾犯了掏出来玩一会都会被自己气笑,只能说这武器还是太高手向了。还有,太刀的配装也太原始人了,很难想象一个人均强化积累和狂化奋斗的游戏,有一个武器提升输出的方式是拉满攻击和看破。 大剑:开荒期玩的另一把武器,唯一的使用方式就是霸体虫技拉到脸上跟怪换血,解禁后就没玩过了。 斩斧:我说变形太刀才是太刀正统有没有懂的,独轮车超长无敌帧,GP超大判定,变形斩复读超高伤害,减气斩斧成型快,大后期还能换爆破斩斧,怪异探究期间基本一直在用。 双刀:大家好啊我是电钻,接下来来点大家想看的东西啊。玩起来没有想象中那么轮椅,螺旋斩对弱点小的怪容易跨栏,而且在空中不能动容易被打,好处在挑战强怪的时候比较稳,第一次过原爵就用的双刀。 长枪:本来想的是在怪猎玩只狼,但这武器越玩越难受 ,机动性太差,叮到之后反击很容易打空气,被怪当成狗溜。还有不能盾戳就算了,为何戳完要等那——么久才能举盾? 大锤:蓄力三锤之间穿插闪避和GP,比起大剑更像斩斧,走位和打点更灵活但招式衔接更僵硬,每次拎着锤子逛街被打都觉得自己像傻呗,还是斩斧更适合我,欺负小动物还算不错。 弓箭:做了五把扩散,本来想用手柄当近战武器玩,后来发现还是要用键鼠。真正的轮椅,输出端吃满奋斗业铠气血觉醒对属性的增益,防御端狂化比近战更抗揍,滑平刚操作无脑。以往近战武器要磨20多分钟的怪克天廻和岚龙全部十分钟内拿下,缺点是装备难凑,配合狂化二护石才勉强出完基本技能,而且出不了我最喜欢的耐绝3,属光最强武器。 轻弩:简单配了个贯2打百龙夜行,比弩炮好用,没在通常任务用过。说起来这个B百龙夜行,打5把感觉还有点意思,打10把稍微有点无聊,打完20把略有不适,打完30把我是真的要吐出来了,还好我是拥有强大カリスマ的PC玩家,一声令下弩炮村民便觉醒了秒杀之术。 盾斧:只玩了飞天电锯,快白金的时候做了一把玩玩,之后便后悔为什么没有早点玩到,那种把手柄放在裆部享受两个大脑同时按摩的感觉不要太爽。输出对高玩来说有点低,但对我来说刚刚好。 期待完全体荒野,两年后见。
怪猎很爽!!!
meh
之前在ns上玩怎么都不爽快,玩完世界之后感觉手感很奇怪,尝试了好多次都玩不下去,直到这次开新档换轻弩开荒。选择轻弩选择成功,已重新爱上。
Vicio
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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