
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 8 → 32.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 126.4Kreviews | 83% | — | $14.2M |
| $39.99 | 18.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Who the ♥♥♥♥ put Tower Defense into my Monster Hunting game!? (Also f*ck hub quests, since there's so few people it's impossible to find people for missions that's tailormade for multiplayer.)
比想象中还要战斗爽,画质瑕不掩瑜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #68, worst KR #100 · 4 markets collected
Reviews, worldwide (the counter carries no country): 26.63/day in the week to Jul 21 → 31.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.99−80% |
| 9.1Kratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code]Rise offers a fast-paced, movement-focused Monster Hunter experience that, by prioritising the actual fighting above all else, foregoes the immersive aspects in order to deliver a subsequently much more arcade-y feeling game[/code] Nowadays, many people’s first contact with the 20+ years old [i]Monster Hunter[/i] franchise would’ve been 2018’s [i]Monster Hunter World[/i], which remains the [url=https://www.capcom.co.jp/ir/english/business/million.html#tab1]best-selling Capcom game of all time[/url] at the time of this review (22.10 million units sold). As such, the next mainline entry in the series, 2021’s [i]Monster Hunter Rise[/i], ended up as the second [i]Monster Hunter[/i] game for quite a few players, me included, which led to lots of comparisons between the different directions the two games ended up taking. While this review won’t be able to drop the comparison aspect entirely as well, it’s also attempting to take a newcomer’s perspective into account, due to MHR being my co-op partner’s first experience with the franchise. Probably due to it’s nature as a portable game – it first released on the Nintendo Switch in 2021 and only came to home consoles/PC a year later – [i]Rise[/i] is a game that’s designed to get you into actual fights as soon as possible; with smaller, simpler maps, UI elements indicating each monster’s position and a plethora of new movement options (rideable dogs called Palamutes, flying insects called Wirebugs that allow for web-slinging) that prove essential during combat as well. While [i]World[/i] prioritised immersion during hunts, with the need to track down monsters first and navigate more complex, lush environments, [i]Rise[/i] is all about getting your attacks in mere minutes after arriving at the (quite limited) selection of maps. That said, [i]Rise[/i] also introduces “Spiribirds” that are placed across the environments and boost the player’s stats (e.g. health, endurance) once collected during each quest – which feel quite at odds with the otherwise fast-paced nature of the game. Especially during the tougher endgame fights, players who want to maximize their stats beforehand thus need to travel through the entire map each time, which becomes tiring quickly. As such, my co-op partner and I never went out of our way to collect Spiribirds, which fortunately worked out just fine. As mentioned before, due to the new movement options – the Wirebugs and their associated Silkbind attacks/Switch Skills for each weapon type in particular – the actual combat of [i]Rise[/i] is much more fast-paced compared to [i]World[/i], which emphasised waiting for the right opportunity to strike. In [i]Rise[/i], fighting effectively means constantly moving around, as the new special skills may combine both attacking and evading simultaneously: For example, the “Fanning Vault” Switch Skill associated with the Light Bowgun allows the player to jump in a big arc with the option to fire an exploding mine directly underneath, possibly hitting a monster. Of course, monsters attack and move around much faster as well, which results in a fun but frenetic dance for melee-focused players in particular. Generally speaking, despite offering a change in pace compared to [i]World[/i], the fights in [i]Rise[/i] remain as fun as expected from the franchise. The many different monsters each offer a unique challenge and move-set, and the newly added option to ride them to use their attacks against each other is a great spectacle every time. However, the riding mechanics themselves are a little too simple – repeatedly using an evade action and a heavy attack right after continued to be effective every time. However, while I played throughout the entire base game and expansion “story”, my co-op partner eventually dropped out halfway through the expansion – the reason being that the grind for new gear simply became too much. While the almost “boss rush”-like gameplay focus of [i]Rise[/i] has its benefits, it just goes to show that the constant monster fighting without much in-between to change things up can also become too monotonous for some players, even if the fights themselves are designed well. It also doesn’t help that the narrative side of [i]Rise[/i] is quite lacking, with the plot and characters merely providing the basics to justify the continuous hunting of new monsters, rather than offering more interesting motivations for fighting specific foes. One may retort by pointing out that the mainline [i]Monster Hunter[/i] games always had a gameplay-focus and thus shouldn’t be played for their story – but while that may be true, the fact remains that an improved narrative could’ve made the game even better, especially in terms of distracting from the underlying grind. Speaking of lacking, one of the new features of [i]Rise[/i] that has been rightfully abandoned by its sole expansion, [i]Sunbreak[/i], are “Rampages” – essentially a tower defence-themed mode, where a constant onslaught of monsters have to be defeated in order to defend a main gate. Unfortunately, while Rampages may be fun in theory, in practice they’re a clunky, monotonous experience that differs greatly from the rest of the [i]Rise[/i] and works better in co-op than in solo mode – at least they’re only mandatory a few times. Overall though, if you’re looking for a faster [i]Monster Hunter[/i] experience that prioritises combat above all else, [i]Rise[/i] is the game for you. It offers the typical strength of the franchise – great fight design, lots of content and equipment to grind for, high build potential – although it does sacrifice the more immersive aspects of [i]World[/i] in order to get players into fights even faster. The expansion, [i]Sunbreak[/i], is an essential purchase if you plan on spending more time with the game, improving upon the base game in many aspects – such as introducing NPC followers for solo players – and offering higher challenges to tackle. Considering the experience of my co-op partner however, it should be emphasized that grinding plays a huge role in this [i]Monster Hunter[/i] entry as well, even if the base game offers catch-up gear for those who want to tackle the expansion as quickly as possible. Especially those who’ve never played a game from this franchise before should be aware that there will be a point at which grinding for new gear becomes a near necessity in order to continue. When this point arrives depends on many factors, but especially if planning on playing the [i]Sunbreak[/i] expansion content, beginners likely shouldn’t expect to get by without grinding – even when only going for the “story” quests. As such, be prepared to fight monsters more than just once or twice, even if the base game may not offer much of a challenge at first. If you’re fine with that, however, [i]Rise[/i] offers many hours of entertainment to get lost in, be it solo or with friends.
去nm的快慢刀,假动作,本体没有一个体验好的怪 到头来体验好的还是 角龙,火龙,轰龙,迅龙这些老怪 哦对了,重武器不配玩怪猎.jpg
每天玩这个游戏除了吐槽傻逼日本人现在升级到地球母亲不要让亚洲东部太平洋西部那一长串岛链繁殖出日本人
monter aourrohogh
Я люблю World, я люблю Wilds (Да же не смотря на отвратительную оптимизацию последней.) Но Rise мне почему- то не заходит... Персонажи тут точно привлекательнее чем в Wilds или World. Но сам геймплей ощущается не очень, мб. из- за того что делалась под свич. Как мне сказал, друг который куда больше играл в это серию, эта часть похожа больше на классические части, если вам нравится классика то игра вам зайдет, если вы начали как я с World и не пробовали другие части, то вам может не зайти. Нейтральных отзывов нет в Steam, по этому скорее не рекомендую игру.
My first Monster Hunter game. It's quite fun, but I don't know how to play it, hehe. So, I'll try to adapt first.
Better than wilds
no need to yap, you guys know the balls. gg capcom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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