
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 8 → 32.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 126.5Kreviews | 83% | — | $62M |
| $39.99 | 18.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
數年前入坑以單手劍與銃槍畢業,接著到近幾個月再回鍋以狩獵笛與太刀重新玩了一輪。 是個人繼世界後最愛不釋手的MH系列神作。 荒野不碰單純是配備不到位,但成本水漲船高下,可能不符合我期待的體驗了。
I always like this game.
Скучно Пол дня бегать за монстром и каждый раз одно и то-же Обучения не понятное управление плохое
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #49, worst KR #100 · 4 markets collected
Reviews, worldwide (the counter carries no country): 26.63/day in the week to Jul 21 → 31.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.99−80% |
| 9.1Kratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做為一個世界入坑的新人,本來是沒有要買崛起的,但20周年最新大作已經膩了所以回鍋以前的蒙夯。 玩了XX後發現以前的操作等部分是真的老,但比較有"狩獵"的感覺。玩下來感覺還不錯,所以趁特價時入手崛起。 玩到現在都覺得挺OK,至少能做的事比20周年最新大作還要多,有一堆支線做到爽,交換技等要素逐漸開放保持遊玩動力。 作為一款遊戲完整度無從挑剔,如果是喜歡XX等比較舊的作品,但又希望可以納入更多現代化要素的獵人應該會喜歡這款。 最後來稍微說一下我認為的缺點,主要是和怪物動作方面有關,是魔物在準備攻擊時的動作有個很不自然的追尾。 以衝撞攻擊舉例說明,目前接觸過的其他蒙夯作品大致上是這樣:縮身 --> 衝撞 而崛起的魔物是這樣:縮身 --> 追尾 --> 衝撞,如果依照魔物縮身時面對的方向判斷攻擊範圍就會吃到攻擊。 有時追尾的距離還特別長,會有魔物像是溜冰一樣,保持準備動作"滑"到身邊把你巴飛,或是模型原地轉個角度糊你一臉。 除了上面那點對我來說比較不習慣,其餘都還不錯,希望M級不會像20周年大作一樣捅我一刀。
노잼
荒野面前都是哥哥
HAOWAN
世界玩了两百小时,被呆猫吸引去买了个崛起,给想买的说说自己看法 1首先世界和崛起画风差距很大,崛起像网游,感觉世界比崛起更晚出的,世界才是更新的 2还有非常浓重的日本风格,跟世界的大格局比起来差更多,剧情也没意思 3打击特性真的没人反感吗,那个红色特效看的好塑料 4如果没玩世界的推荐先玩崛起在玩世界,要不然受不了,本人就是看不下去 5说崛起操作更灵活的不就是崛起更简单一点,看不出来有多大差别 6崛起的ui和交互界面已经地图让我很不舒服,你们自己看看吧
有瘾
铳枪神中神
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $62.9M | 425.1K | 96% | $9.99 |
Related
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|---|---|---|---|---|
| $12.6M | 12.6K | 90% | $29.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $38.2M | 56.1K | 90% | $39.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $18.9M | 58.4K | 93% | $14.99 |