
Summon, consult, and train procedurally generated monster girls in this dungeon roguelite. Evaluate the strengths and weaknesses of different monster types as you prepare the ultimate team to defeat dangerous enemies and collect powerful artifacts. (Game is SFW)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very nice game to play every now and then. can definitely sink more hours into it some things that can maybe improve the game for a future update? > a x2 speed (battling can get a bit repetitive, so having a x2 speed would be nice) > moar monster girl variants (i mean, why not.. maybe on a dlc, have a scylla, dullahan, etc) > have the monster that retire do something, like become an employee at one of the stations > have a borderless windowed version, or at least, when I alt tab or focus on another monitor, not minimize the game
Very based and fun game if you enjoy monster girls, Im sad i didn't review this back when i played it as i forgot. Developer is very nice, and listened to feedback back when the game was still being developed but is mostly finished now. They're making a new game as of writing this so hopefully it's more Monster Girl stuff, really hoping for a jrpg with Monster Girls...
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, and kudos to the developer for keeping it SFW -- this has been a fun game to stream and make different monsters from chatters!
Забавная залипательная игрушка про зачистку лабиринта.
Overall good, but not particularly special. It has everything a manager sim / dungeon crawler with a low price needs - plus customizable monster girls. The production quality fits the price tag, but the gameplay excels.
Good game, hate myself.
The game is slow. A fight starts and you wait what feels like 10 seconds until all the artifact effects have played out, then another 10 seconds for orb effects. After that, your backliner buffs your frontliner, waiting another 3 seconds for the buff animation. Then about 5 more seconds because you filled your Orb gauge, followed by another 3 seconds for additional artifact effects. Next, the midliner attacks the enemy , 3 seconds wait. Then your frontliner attacks and kills the enemy. Because of an artifact, the enemies moving up take damage, which adds what feels like another 6 seconds. Then the enemy attacks your frontliner, whom you naturally loaded up with every “on damage taken” debuff you had — which again takes roughly 10 seconds to fully play out. All of these time estimates are approximate and based purely on how it feels while playing, but the pacing becomes very noticeable over time. When you first step into a dungeon, the fights are a bit slow but still manageable. However, by the time you reach the boss, a single round can take several minutes to resolve because there is no speed up option, at least none that I could find. The game would easily be a 7/10 for me if the fights were significantly faster. As it stands, I simply get bored because of how long everything takes. The balancing is also mediocre. Artifact stacking quickly outscales enemy strength. A team that could barely beat the first two floors of a dive can later practically AFK due to Orb stacking, skip turns and let the orbs handle everything.
I suspect the only Safe for Work game in the world that has "Monster Girl" in the title. Well.....not 100% safe for work. I suspect if you are surgeon, its not safe to play this game while you are performing a surgery. Maybe a nurse/aide could be playing it when they are not needed and pause the game when they are needed but I don't work in that field so I am just guessing. To be fair, all of my hospital knowledge of what happens in the operating room is based on TV and movies.
The Comfiest Dungeon
Fun turn-based RPG that does not take itself too serious. The characters are neat, the game play is satisfying (especially if you chain status effects), and the art style is reminiscent of 16/32 bit era RPGs. Overall it is a good time.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $49.2K | 63 | 84% | $19.99 | |
| $22K | 41 | 95% | $14.99 | |
| $20.3K | 73 | 95% | $11.99 | |
| $3.1K | 32 | 97% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.9K | 277 | 82% | $16.99 | |
| $57K | 151 | 38% | $12.99 | |
| $57K | 180 | 84% | $9.99 | |
| $57K | 145 | 79% | $9.99 | |
| $57K | 240 | 85% | $9.99 | |
| $57K | 288 | 69% | $9.99 |