
Hold on fast to the handlebar of your bike because a new chapter of the series has finally arrived. Try Monster Energy Supercross - The Official Videogame 5 and discover the quintessence of indoor supercross!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 493reviews | 71% | — | $700.3K |
| $39.99 | 400ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
le concept de faire une couse tes sur un piste ta un nombre de tours a faire pas dur et pour ce jeu il on en lever les nombre de tours il long remplacer par du contre la montre 0 sur 20 tout les monde son juste des contre la montre avec ia qui fais chier
The game looks nice at max settings but the handling/controls/physics are absolute garbage. I hated the way it played just completing the one lap tutorial but went into free roam to try and give it a little more time. It felt awful to me playing on controller and it seems like there is so much slop/lag in the camera and bike movement that you need to attempt to compensate for it which was tedious and not fun. I'll concede maybe with time skill would improve but I don't enjoy wasting time fighting bad game design either. I've never played any other game from this series so maybe this one is an outlier.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai même pas sortie du tutoriel avant de comprendre que ce jeu est complètement claquer au sol, ayant beaucoup jouer au MX VS ATV, je déconseille fortement.
Monster Energy Supercross – The Official Videogame 5, developed and published by Milestone S.r.l., is a focused and technically grounded motocross racer that continues the studio’s steady refinement of its supercross formula. Rather than reinventing the series, it builds upon established foundations, delivering a more polished and accessible experience while retaining the demanding physics and discipline-specific mechanics that define the sport. The result is a game that feels confident in its identity, even if it doesn’t push the boundaries as far as some might hope. At its core, the game aims to replicate the structure and intensity of real-world supercross racing, featuring officially licensed riders, bikes, and tracks. The stadium circuits are tightly designed and emphasize rhythm sections, jumps, and technical cornering, making each race less about raw speed and more about precision and flow. Navigating these tracks successfully requires careful timing—landing jumps cleanly, maintaining balance, and managing throttle control are all critical to staying competitive. The physics system reinforces this, creating a riding experience that feels deliberate and skill-driven rather than arcade-like. The gameplay strikes a balance between simulation and accessibility. While the mechanics can initially feel demanding, especially for newcomers unfamiliar with motocross racing, the inclusion of adjustable assists and difficulty settings helps smooth the learning curve. As players become more comfortable, the depth of the system becomes more apparent, rewarding those who take the time to master its nuances. The sense of progression comes not just from unlocking content, but from improving one’s ability to handle the bike and read the terrain effectively. One of the more notable aspects of this installment is its expanded career mode, which introduces additional layers of progression and management. Players begin in lower-tier competitions and work their way up, building a reputation and securing contracts along the way. The addition of systems that track rider condition and performance adds a sense of continuity, making each race feel like part of a larger journey rather than an isolated event. Complementing this is the Compound, a free-roaming environment that allows players to practice, complete challenges, or simply explore at their own pace, providing a welcome break from structured competition. In terms of content, the game offers a solid selection of modes, including single-player championships, multiplayer races, and a track editor that allows players to create and share custom courses. These features provide variety and replayability, though many of them are iterations of systems seen in previous entries. As a result, the experience can feel familiar, particularly for returning players who may be looking for more substantial changes. Visually, Supercross 5 delivers a competent presentation that emphasizes realism in its track design and environmental effects. The deformation of dirt surfaces and the visual feedback from jumps and landings contribute to the overall immersion, even if the graphical improvements over earlier installments are relatively modest. The sound design supports this with convincing engine noise and crowd ambiance, though the user interface and menu navigation can feel somewhat dated and less intuitive than the racing itself. Despite its strengths, the game’s iterative nature is difficult to overlook. While it refines existing systems, it does not significantly expand or transform them, which may leave some players feeling that it offers only incremental progress. The learning curve, although softened by assists, can still be steep, and the overall structure remains rooted in familiar patterns that may not appeal to those seeking a more innovative experience. Ultimately, Monster Energy Supercross – The Official Videogame 5 is a well-executed and authentic representation of its sport. It excels in delivering a technically satisfying riding experience and provides enough content to keep dedicated players engaged. However, its reliance on established systems and its limited evolution within the series prevent it from standing out as a major leap forward. Rating: 7/10
Played it for few hours, it wasnt that bad but handling feels different with every single game. Not sure why you ever decided to put in here skill tree, like ehhhh? Game rely way too much on stunts, don't like it. MXGP21 feels better than Supercross 5. Buy on discount.
yes
สนุกแต่น่าเบื่อนิดหน่อยรถน้อยไปหน่อย
Bellissimo, grafica e fisica ottimi, l unica cosa che non mi piace è la telecamera in prima persona che è troppo bassa, ma è soggettivo ovviamente, consigliato
Física extremamente arcade até mesmo pra um jogo arcade, a moto tem peso de papel nos saltos e peso de uma carreta bi-trem ao entrar nas curvas. Dificuldade dos NPC's ridícula de fácil até mesmo para um novato, eles seguem um caminho padrão e possuem peso de um tanque de guerra, não existe competição pois eles só segue um mesmo caminho a corrida toda, ao longo da corrida após a primeira volta já fica chato já que os NPC's não conseguem te acompanhar. Os loadins são muito demorados até mesmo com o jogo instalado em um SSD, a grande quantidade de loadings pra absolutamente tudo deixa o jogo muito chato. Pontos positivos são as opções de personalização e novas motos que eu não tinha visto nos jogos anteriores como Suzuki, de resto o jogo é muito ruim, recomendo o Monster Supercross 2 que foi o único melhorzinho que achei.
The graphics are okay, but the gameplay flow isn't clear to me. I can explain, this lack of clarity is about how we run our careers as supercross racers. I don't really know the actual flow of supercross, but it doesn't suit me, who is already familiar with the flow of WSBK and MotoGP, and this negative is from my perspective. As a result, all I get is racing, racing, racing, but no complete introduction to the circuits, teams, or anything else. I just click play next race every time I play this without knowing what I'm doing. That's all.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $637.9K | 588 | 71% | $49.99 | |
| $1.1M | 893 | 74% | $49.99 | |
| $643.9K | 317 | 66% | $59.99 | |
| $1.8M | 12.4K | 83% | $5.99 | |
| $6.1M | 3.4K | 82% | $49.99 | |
| $1.5M | 2.9K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.3K | 616 | 75% | $34.99 | |
| $700.3K | 3.2K | 90% | $8.99 | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $700.4K | 1.3K | 87% | $19.99 | |
| $700.4K | 3K | 74% | $4.54 | |
| $700.6K | 4.9K | 95% | $8.99 |