
Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.
Modeled estimate, not a reported figure. How we estimate →
About

Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.

Forget catching monsters in the wild. Synthesize them from scratch! Combine ingredients, discover new recipes, and bring your unique visions to life. What will you create?
Your creatures are multi-purpose tools. Send them to mine ore, chop wood, or craft potions for you. They level up their gathering skills, making them more efficient.
The alchemy doesn't stop at creation. Fuse your monsters together to create bizarre, powerful, and entirely new species. Discover hidden recipes to unlock every possible combination and create the ultimate team.
Engage in strategic battles where victory relies on smart team composition and synergy. Master a type system of elemental strengths and weaknesses, and unleash powerful attacks by cleverly pairing your monsters' abilities. Every monster you create is a new tactical piece for your arsenal.
Journey through diverse, hand-crafted environments, from sunny beaches to haunted graveyards, each filled with secrets to find, resources to gather, and charismatic characters to befriend (or battle).
Uncover a world-shaping lore where the lines between gods, monsters, and alchemists blur. Discover the ancient myths of creation, the forgotten deities who first forged life from essence, and the hidden truth behind the art of alchemy itself.
This project is the culmination of a lifelong passion for monster-taming adventures and deep, satisfying crafting systems, finally brought to life.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like it
还可以,一定要考虑构筑的深度,建议重制特性系统;太多宠物特性重复了
有几个地方希望可以调整修改: 1.合成的怪物,有时候选不到,后备里也没有,不知道怎么选中,建议增加随行仓库。 2.合成怪物的等级别从1级开始。 3.图鉴里增加怪物技能。(已收集的也行)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth a shot, something new for something old
[h1]作为炼金术师不仅能炼金,还能炼怪[/h1] 炼金术,又称“技艺”或“学识”,囊括了一切与物质转化相关的实践,常被视为神秘、神圣 乃至神迹,炼金师,是掌握了炼金术的稀世传承者。多年前,一位炼金师受命前往一片奇异的大陆,但在今日,那位炼金师却悄然失踪,杳无音讯。而我们就作为新的炼金师登场,寻找那位炼金师,并且揭晓那片大陆的秘密。 游戏的开始我们根据传统,选择一个自己的御三家,然后就能前往大陆了。在大陆之中我们寻找到炼金塔,就有了自己的据点,我们可以在里面通过素材创造怪物,也可以去炼制道具,以及怪物融合(锻造需要后期解锁)。在前进到下一个地图,我们被正教团的人抓住检查,然后被速通,拿走了我们身上的炼金道具(从此之后只能留在大陆)。为了拿回自己的东西,我们需要到各个竞技场打败敌人,然后候选进入正教团。而在这一路上,我们需要使用怪物搜集资源,并且融合出更多的怪物组成自己的队伍,以及升级变强。 战斗是经典的回合制团队模式,核心是元素弱点与克制关系。前期闭眼平砍都能过,但某些Boss会硬生生卡住你,逼你回去重新调整队伍搭配和元素组合。但同样游戏的本质是数值,只要你把等级刷上去,战斗就变成了开个加速一路平推的“甜蜜负担”。而被训练师等级局限住的我们,就只有努力的炼金,采资源,做任务提升等级上限了。 游戏目前已有超过150种怪物可供创造,官方计划在完整版中将这一数字提升至300以上。EA阶段预计至少持续一年,后续会解锁剩余地图区域、新增任务和城镇,并扩展炼金术士塔的建造选项。整体来说,游戏目前完善,就是你喜不喜欢,还是看自己 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
更新完之后就出bug了,出不去塔,出去之后还会回来,并且会自动往左走,赶紧修一修吧
[h1]《怪物炼金术 Monster Alchemy》简评[/h1] 像素风格的日系角色扮演游戏,地图探索、任务剧情、回合制战斗、资源收集、宠物养成等经典角色扮演要素都在游戏之中有所体现。不过,要说其最为核心的环节,还是类似于宝可梦的生物收集玩法,玩家需要收集各种生物协助自己这位肉身脆弱的炼金术师战斗和劳作,只不过收集的过程不是野外抓宝宝,而是使用各种素材利用所谓的怪物炼金术来创造宠物,这就有点小厉害了,此外,玩家的宠物除了最经典宝可梦式的让宠物参战之外,还可以让他们像帕鲁一样干些简单的累活,也是宠物利用最大化了。 地图探索方面,任务剧情、地图探索、战斗刷怪(明雷)、野外PK、收集资源、开启宝箱、寻找符文、发现炼金塔等等。特殊机制,包括白天和黑夜之分且怪物会有不同,算是比较自由的半开放世界,战斗、采集、发现新区域等可以提升炼金术等级等(类似“原神”的世界等级)。 战斗方面,经典回合制战斗,一个小队最多四个宠物,基本参照传统的回合制战斗,以参战宠物的数值为准,也有特殊机制——属性克制,包括元素和技法两个方面的克制,水克火、火克木、木克水和剑克锤、锤克弓、弓克剑。 养成方面,就是宠物养成,其实养成阶段都属于很传统的刷怪升级,无非就是加入了一定的“帕鲁”的黑奴属性,让这些宠物能够在地图挖矿、伐木以及在炼金塔中合成、创造等当苦力。而游戏最有意思的还是在于宠物的获取方式,其一是使用各种素材合成(配方固定,可以在大世界地图探索过程中获取配方,也可以自己一个个试材料),其二便是两个宠物随机融合新的宠物。 不足之处,也很明显。其一,游戏的任务引导很有问题,主线任务(例如斗技场)不知道在何方找半天不说,任务介绍之中更是直接跨过了中间N个任务链直指最终目标。其二,宠物成长的速率甚慢,需要玩家狠狠的肝。其三,游戏有BUG,例如,某些任务完成后并不会触发后续剧情,有些地点探索了但是没有获得新地点探索经验值。其四,部分汉化不到位,还是英文。 把上面的不足换成个人体验的话,玩了一晚上四五个小时,大部分时间都是在各种摸图,是摸图不是探图,因为是在已知的地图上面到处跑,由于任务引导欠缺,找不到过主线的关键点,一直卡进度。一番摸索之后,再探图过程中,也有一队(含后备队)宠物进度拉起来,至少野图小怪可以秒,但是到了斗技场环节,连续三场战斗无歇息、无补给、无换人,依旧扛不住,就很憋屈。 最后,游戏其实还是很不错的,尤其是类宝可梦+类帕鲁的生物收集,喜欢这类游戏的玩家可以试试,没毛病的。不过,目前游戏还是有些许不成熟的地方,看了制作组的更新路线图,后续版本或许更耐玩、更有意思。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
This is a creature-collector with a fusion system and an alchemy system rather than a catching system. The game does give you a few monsters and then supplies you with resources and recipes. A fun mechanic is that you don’t need the recipe to make the item. If you know the ingredients, or experiment with random ones, you can make a bunch of different monsters and some gaining random mutations that change the monster’s stats and color.
核心玩法围绕怪物合成、资源采集、基地建设与回合制战斗展开,游戏没有采用传统的单纯捕捉模式,而是将怪物获取与炼金系统结合,通过材料组合制作不同怪物,再利用融合机制进一步扩充收集内容。怪物不仅承担战斗职责,还能够参与采矿、伐木、制作等生产环节,使养成系统与基地经营形成了明确的联动。 战斗采用回合制机制,属性克制、技能组合和队伍配置构成主要策略要素,探索过程中需要持续收集材料,为后续合成和生产提供资源,整体形成“探索—采集—合成—培养—战斗”的完整循环。 美术采用像素风格结合2.5D表现,画面辨识度较高。作为一款抢先体验作品,目前核心系统已经建立,后续内容规模和系统深度仍有进一步扩展空间。对于喜欢怪物养成、炼金合成和资源经营玩法的玩家,值得一试。
算還不錯玩得 類寶可夢,但可惜指標不明顯及初期還有很多BUG
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 17 | 100% | $9.99 | |
| $23 | 1 | 0% | $0.99 | |
| — | 0 | — | — | |
| $0 | 365 | 76% | Free | |
| $0 | 0 | — | Free | |
| $17.4M | 17.5K | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.1K | 704 | 79% | $2.99 | |
| $45.1K | 423 | 82% | $4.99 | |
| $45.1K | 134 | 75% | $14.99 | |
| $45.1K | 529 | 91% | $3.99 | |
| $45.2K | 185 | 83% | $14.99 | |
| $45.2K | 545 | 62% | $2.99 |