
Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.
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About

Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.

Forget catching monsters in the wild. Synthesize them from scratch! Combine ingredients, discover new recipes, and bring your unique visions to life. What will you create?
Your creatures are multi-purpose tools. Send them to mine ore, chop wood, or craft potions for you. They level up their gathering skills, making them more efficient.
The alchemy doesn't stop at creation. Fuse your monsters together to create bizarre, powerful, and entirely new species. Discover hidden recipes to unlock every possible combination and create the ultimate team.
Engage in strategic battles where victory relies on smart team composition and synergy. Master a type system of elemental strengths and weaknesses, and unleash powerful attacks by cleverly pairing your monsters' abilities. Every monster you create is a new tactical piece for your arsenal.
Journey through diverse, hand-crafted environments, from sunny beaches to haunted graveyards, each filled with secrets to find, resources to gather, and charismatic characters to befriend (or battle).
Uncover a world-shaping lore where the lines between gods, monsters, and alchemists blur. Discover the ancient myths of creation, the forgotten deities who first forged life from essence, and the hidden truth behind the art of alchemy itself.
This project is the culmination of a lifelong passion for monster-taming adventures and deep, satisfying crafting systems, finally brought to life.
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Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. I find the art very pleasing to look at, it reminds me of Octopath Traveler. The gameplay is very engaging as well. The combat may look simple at the start, but gets more complex the more you play. I had to change my party composition a couple times to defeat certain bosses. My favourite thing to do in the game is the combination of two monster to create a new one. The monster crafting system is very rewarding and it's fun to experiment and get creative with it.
good game, havent come across many bugs which is a breath of fresh air for a game i played on release date. Though the game feels like its missing proper introductions to mutations and such, i rarely ever find out what mutation enhances and dehances what without going to the games discord server
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Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has great potential. the monster creation and fusion mechanics work well enough to create a good variety even early on and exploration works (though i would REALLY appreciate a manual jump even if its useless) the game is using typical rpg style path blockers which works fine and encourages back tracking in a good way. Shops need work, once youve purchased their uniques they basically become a vendor for a single item. base building needs work, honestly id prefer the starting fixed room to be a corridor or something instead so i dont have to travel through all my rooms. the npcs feel a little vacant atm but since its early access i imagine that sort of stuff comes last. ambient sounds, backtracks, bgm and skill sounds all need some work, this again goes to the vacant feel of some areas that i imagine will be ironed out looking forward to the next steps of the road map but even as it is now its got enough meat to sink into.
我曾天真得以为生物收集游戏大部分都和类宝可梦玩法差不多,走的是击败后丝血抓获的路线,没想到《怪物炼金术》让我见识到另外一种收集路线,那就是紧紧贴合游戏的名字,走材料炼金合成的路线。 游戏采用了HD-2D的风格,虽然没有SE旗下的作品那么精致,不过也比单纯的复古像素风的画面表现优秀很多,有些地方还有点光影质感,这方面还得感谢下SE,让很多像素游戏找到了新的制作方向,更像这个世代的游戏了。 游戏有主线任务,不过大部分时间我们都在自由探索,地图上宝箱和隐藏的道具数量还是不少的,需要我们仔细探查。材料的获取需要对应属性的怪物进行工作获取,包括拦路的石头和木材。除了像火属性这类元素属性之外,怪物还有三种基础属性,分别是剑、枪、锤,这三者对应了三种不同的工作,战斗的时候这三种属性还会彼此克制,形成一条完整的克制链。注意有剧情杀和BOSS阻拦,逆属性大师是不好打的,还是得合成克制它们的怪物。 至于合成配方,就要满地图探索了,一般会以卷轴的形式散落各地,一些怪物还是很重要的,属于推进程的强力C位,还是不能错过。 塔之间可以传送还是很不错的,方便玩家跑图,失败了之后也会自动从塔复活。塔里面也会直通我们的炼金坊,不过这里面各种房间也是需要配方才能制作的,也是需要玩家各种探索才能解锁。家里的各种房间需要的劳动力也算是让驻守在家的怪物得到不错的上岗机会。 总体来说,《怪物炼金术》玩法虽然还是传统回合制风格,但收集宠物的方式挺独特的,除了剧情的几个之外,基本都是我们用炼金术合成的,这种天赋,放钢莲里高低能当个最终BOSS,适合喜欢生物收集玩法的玩家游玩。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
Totalmente recomendado para seguidores del género, y para todos los que hayan tenido un mínimo de infancia. Las mecánicas me parecen divertidas y me incitan a seguir descubriendo por mi cuenta nuevas criaturas y combinaciones de estas. También me gusta que puedes tener un pez con pies.
解锁第二个炼金塔时卡对话无法继续被迫重启(后续修道院依旧出现被迫重启) 对战中连点or左键卡在攻击 被迫esc回退重选一次
非常有潜力的游戏,即使是在目前的EA阶段也有着较为丰富的内容与较高的完成度,期待之后的更新。现有的问题就是队伍里的怪物技能栏是还没有实装吗,灰色点不开;还有就是一些例如怪物没有筛选、锁定与战斗不能查看buff,指南有些不全,没有电系例如克制等细节但影响游戏体验的小功能希望可以优化。
[h1]怪物炼金术[/h1] [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote] [h3]【引言部分】[/h3][b][olist] 本作是由Team Metacarpo开发Team Metacarpo, Vsoo Games共同发行的一款怪物养成合成类回合制RPG,目前处于抢先体验阶段,预期EA持续时长至少一年。 [*]主线剧情:你是一位新来的炼金师,遵循古老的圣约,你被召唤出来前往一片充满未知生物与古老秘密的奇异大陆,寻找一位多年前失踪的前辈炼金师。在这片大陆上,通过采集资源、合成怪物、建造设施,旅途中,你会被卷入正教团的纷争,需要通过竞技场的试炼来夺回被没收的炼金道具,并在探索中不断深入大陆的各个区域,逐步揭开这片土地的历史与真相。[/olist][/b] [h3]【主要玩法】[/h3][b][olist] 游戏玩法核心为怪物的收集与合成玩法。 [*]炼金部分:我们在大世界采集树木、矿石以及打怪获取原材料等各类素材,回到炼金塔,可以使用材料炼制出魔物。也可以将两只魔物互相融合创造新品种,新合成出来的魔物等级不会继承素材等级,需要重新练级。配方可以通过探索、任务、商店等途径解锁,也可以在不知道配方的情况下自由尝试材料组合,怪物合成配方会出现在游戏菜单界面中。随着游戏逐步解锁建造各类功能房间,扩充据点功能。魔物除了参战,还可以派出用来开采资源,不同物品需要特定属性魔物才能破坏。 [*]战斗部分:战斗采用的是传统回合制对战,队伍最多上阵四只魔物,以及四名后备魔物,相同的魔物也有不同的资质区别,玄秘、巨大、夜行、邪秽、迷你不同的变异资质属性都不相同,有着元素克制与武器类型克制。两种属性克制系统共同决定伤害,克制方造成150% 伤害,被克制方伤害减半。战斗可以调倍速,战败没有惩罚。[/olist][/b] [h3]【视听表现】[/h3][b][olist] [*]画面表现:画面采用了2.5D像素美术风,人物与魔物立绘精致,光影渲染表现优秀,这种画面能让我想到歧路旅人,整体表现十分舒服。 [*]音频表现:BGM风格轻松舒缓,技能音效丰富,没什么战斗的BGM。[/olist][/b] [h3]【游玩体验】[/h3][b][olist] 挺好玩的,就是肝度有些高,我合成出现变异个体的魔物的时候好几个魔物都7级了,懒得再重新肝等级,魔物等级貌似只能战斗增加,地牢前期没等级进去还出不去,只能死回去。不知道为什么合成魔物的配方不能在房间里看,只能在游戏菜单里看,建议修改一下能舒服很多。整体还是很好玩的,推荐。[/olist][/b] [h3]【总结】[/h3] 总的来说,本作是一款概念新颖、美术出色的怪物养成合成类回合制RPG,能够自由的怪物炼制合成,有着丰富的魔物,对于喜欢本作题材玩法或对本作内容感兴趣的玩家,本作确实是一部十分值得尝试的作品。
宠物游戏也有很多了,但从宝可梦开始大多数作品都倾向于直接抓怪的模式,而本作就反其道而行,让宠物不仅仅通过捕捉来获取,而是需要合成的“物品”,通过采取炼金术合成出各种强力的魔兽和道具,搭配策略回合战斗与自由探索体系,带来了耳目一新的游戏体验,算是近期比较有趣的一款回合制作品。 正如我开始锁锁游戏游戏最大的亮点在于不同于其他作品的魔物获取方式。大多数作品都喜欢用野外直接捕捉以及宠物蛋孵化的模式,而本作直接主打从零炼化,没有什么是一炉材料练不出来的,如果有就再炼一炉。只不过游戏中大多数怪物的配方都需要玩家自行收集,或者是通过放入材料来自行尝试解锁。 而对战模式则是传统宠物的回合制,玩家最多携带6只宠物,其中4只出战,2只备选,还是比较丰富的,尤其是目前的宠物一共有锤子、剑、弓箭三种不同的战斗属性,三种属性分别有着克制关系,克制的一方可以造成150%的伤害,所以队伍阵容也需要一定的搭配来应付各种不同敌人。 玩法体系上,采取了大地图探索的模式,玩家可以在世界地图上自行游走完成任务,收集各种资源,对战敌人,目前来说特色还是比较突出的,只不过游戏内容还处于不完整的阶段,有一点特别吐槽的地方是即便是后期玩家用一些比较高级的怪物合成新的怪物,怪物等级依旧不继承,所有的新合成怪物都需要重头练级,这点是真的很别扭,其实应该和宝可梦之类的好大哥学学,平常可以获取一些经验碎片帮助后来的队员补充成长。 总体而言,游戏的特色还是比较鲜明的,尤其是玩法上足够有趣,但是目前游戏内容和机制都有不成熟的地方,喜欢此类玩法的玩家可以观望一下等待游戏更加完善,个人感觉还是比较适合喜欢养成、策略回合与自由探索的玩家。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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