
Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.
Modeled estimate, not a reported figure. How we estimate →
About

Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.

Forget catching monsters in the wild. Synthesize them from scratch! Combine ingredients, discover new recipes, and bring your unique visions to life. What will you create?
Your creatures are multi-purpose tools. Send them to mine ore, chop wood, or craft potions for you. They level up their gathering skills, making them more efficient.
The alchemy doesn't stop at creation. Fuse your monsters together to create bizarre, powerful, and entirely new species. Discover hidden recipes to unlock every possible combination and create the ultimate team.
Engage in strategic battles where victory relies on smart team composition and synergy. Master a type system of elemental strengths and weaknesses, and unleash powerful attacks by cleverly pairing your monsters' abilities. Every monster you create is a new tactical piece for your arsenal.
Journey through diverse, hand-crafted environments, from sunny beaches to haunted graveyards, each filled with secrets to find, resources to gather, and charismatic characters to befriend (or battle).
Uncover a world-shaping lore where the lines between gods, monsters, and alchemists blur. Discover the ancient myths of creation, the forgotten deities who first forged life from essence, and the hidden truth behind the art of alchemy itself.
This project is the culmination of a lifelong passion for monster-taming adventures and deep, satisfying crafting systems, finally brought to life.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌당 턴제지만 그렇게 느릿하지도 않고 배속 있어서 지루하지 않음 한글이 없어도 대충 알아먹을 수 있는 시스템 영어 1도 몰라도 스킬정도만 번역기 돌려가면서 하면 됨 난이도는 아직 ㅁ?ㄹ 초반은 좀 쉬운듯 던전같은 것도 있고 펫으로 자원캐고 다니는것도 재밌음 단 시야와 맵연출이 멀미를 좀 유발함 데모있으니 데모버전 해보고 맘에 들면 해볼 것 데모랑 연동 가능
I normally don’t write too many reviews, but I’ve really been enjoying Monster Alchemy and wanted to give it some attention. The art is probably one of the first things that stood out to me. I really like the 2.5D art style, and it definitely reminds me of games like Octopath Traveler, which I’m sure was at least part of the inspiration. I’ve actually wanted to make a game with a similar look myself in the past, so seeing that style used here was a big draw for me. I also really like what the game does with the creature-collection genre. Instead of just feeling like another Pokémon clone where you go around catching monsters, the alchemy and magic aspects give it its own identity and make the whole concept feel more interesting. I’ve been playing almost entirely on Steam Deck and haven’t had any performance problems or other issues so far. I’m honestly not sure what all is required for a game to get the Steam Deck Verified badge, but based on my experience, this feels like it should qualify. The game is still in Early Access, so obviously there is more to come, but I’m looking forward to seeing where it goes as it continues getting updates. It was also nice to see the developers post a roadmap showing what they have planned. I hope Monster Alchemy gets more attention and success as development continues. There’s already a lot here that I really enjoy, and I’m excited to see what the game turns into.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine... we won't mention names but instead of throwing something to catch a monster you actually fuse materials to create them, then you use those monsters to fuse them together to create even more monsters, the recipes are hidden and secret, you could combine stuff and find your own combinations. The first dungeon felt small and easy but it could be because I raised my level so high that by the time I got to the first dungeon I was little too strong. So much fun and a great concept! Imagine if there were evolutions and fusions in this game?
[h2] Positif [/h2] [h3] Gameplay [/h3] créer des nouveaux monstres via l'alchimie en débloquant des recettes fusionner vos monstres pour en créer de nouveaux système de double pierre-papier-ciseaux avec les éléments (feu, eau,nature ...) et avec les armes ( marteau, épée, distance..) Pas nécessaire de connaitre les recettes pour les monstres, vous pouvez expérimenter. Un système de plusieurs variantes de couleur pour les monstres ( mystique, nocturne) sympa pour ceux que ça intéresse. Système de tiers des monstres(1,2..) [h3] Graphisme [/h3] Graphiquement je trouve ça beau, les monstres sont aussi différents, pas non plus des classiques vus mille fois [h2] Négatif [/h2] [h3] Son [/h3] sons pour tous les monstres mais parfois un peu trop strident Sons des monstres dans le menu de l'équipe, déplacer un monstre pour le remplacer va faire tester vos haut-parleurs. [h3] Bug[/h3] Si 2 éléments (une pierre ou un arbre) sont proches, vos monstres peuvent se bloquer et ne pas récolter Les barres d'exp de vos monstres à la fin des combats sont parfois buggées et ne s'update pas, cela semble arriver uniquement avec les mobs level 15 ou plus [h2] QOL [/h2] Impossible de rebind les touches, uniquement en QWERTY, pour un jeu PC c'est un choix d'un ancien temps ou digne d'un jeu japonais moderne (prend ta crotte de nez "Eiyuden Chronicle") L'encyclopédie des monstres est à refaire tout en ligne, pas d'option de recherche ou de filtre [h2] Conclusion [/h2] Avis provisoire, a peine arrivé à la seconde ville mais pour l'instant j'aime bien, mieux que "DRAGON QUEST MONSTERS : Le Prince des ombres"
Stompal is my bro. He's broken.
Finally!! Dying to fully explore this world Of what I've played so far, I've liked everything, although I've especially been surprised by how big the world is yet to be explored!
몬스터와 연금술이라니 가보자고~
找不到铁锭哪里合成,找不到斗技场。。。地图都走烂了。。。绝望
재밌는 있음 근데 생각만큼 전체적으로 컨텐츠가 자유롭지가 않음.
谁能告诉我打完第二个地牢要去干什么,剧情说线索在西塞尔我找了半天没找到任务全做完了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 17 | 100% | $9.99 | |
| $23 | 1 | 0% | $0.99 | |
| — | 0 | — | — | |
| $0 | 365 | 76% | Free | |
| $0 | 0 | — | Free | |
| $17.4M | 13.4K | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.1K | 704 | 79% | $2.99 | |
| $45.1K | 423 | 82% | $4.99 | |
| $45.1K | 134 | 75% | $14.99 | |
| $45.2K | 563 | 97% | $4.99 | |
| $45.1K | 529 | 91% | $3.99 | |
| $45.2K | 185 | 83% | $14.99 |