
Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.
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About

Create unique creatures, use them to gather rare resources, and fuse them into even more powerful beings! This RPG combines classic exploration with a deep crafting system where your monsters are your ultimate tool for looting, combat, and discovery.

Forget catching monsters in the wild. Synthesize them from scratch! Combine ingredients, discover new recipes, and bring your unique visions to life. What will you create?
Your creatures are multi-purpose tools. Send them to mine ore, chop wood, or craft potions for you. They level up their gathering skills, making them more efficient.
The alchemy doesn't stop at creation. Fuse your monsters together to create bizarre, powerful, and entirely new species. Discover hidden recipes to unlock every possible combination and create the ultimate team.
Engage in strategic battles where victory relies on smart team composition and synergy. Master a type system of elemental strengths and weaknesses, and unleash powerful attacks by cleverly pairing your monsters' abilities. Every monster you create is a new tactical piece for your arsenal.
Journey through diverse, hand-crafted environments, from sunny beaches to haunted graveyards, each filled with secrets to find, resources to gather, and charismatic characters to befriend (or battle).
Uncover a world-shaping lore where the lines between gods, monsters, and alchemists blur. Discover the ancient myths of creation, the forgotten deities who first forged life from essence, and the hidden truth behind the art of alchemy itself.
This project is the culmination of a lifelong passion for monster-taming adventures and deep, satisfying crafting systems, finally brought to life.
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Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
まだまだ途中ですが、よさげなのでおすすめです。 素材からモンスターを作ってバトル&探索し、クエストをこなして素材を集めてまたモンスターを作るゲームです。 探索をすればレシピが拾えるので、素材の総当たりみたいな面倒なことはしなくてもいいですが、素材から選べばレシピが無くてもモンスターを作れるので進行度を無視してちょっと強いモンスターを作れたりします。こういうのいいですね。 合体システムもありますが、合体元のモンスターのレベルを上げても合体して強くなったりしないので、合体するほど強くなるようなゲームでは無さそうです。ドラクエモンスターズよりも女神転生に近いかな? 合体UIは選ぶのが手間なので総当たりしようとするとかなりメンドクサイのですが、ゲームバランスとちょっとズルできるシステムを天秤にかけたら便利すぎるようにできないのは仕方ないかもしれません。Steamガイドを作ってくれる人に感謝。 日本語対応していないのでPCOTを使っています。ドットフォントですがちゃんと読み取れています。 最初に選んだモンスターとチュートリアル抜けたあたりで貰えるモンスターが強いので、序盤はちょっと単調か?と思ったのですが、敵も同じくらいの強さのモンスターになってくるとかなりキツイ戦いを強いられるようになってきたので、なかなか手ごたえがあります。 モンスターごとに特性的なものがあり、属性やデバフに特化したシナジーなどもあるので苦戦してきたらパーティを本格的に組みなおした方がいいのかもしれませんが、レベルの上げ直しをどこでやるべきかわからないのでタイミングが難しいですね。 苦戦してきたので寄り道してみたら、ここの奴らは狂ってる!先には行くな!とNPCに言われて無視したら[spoiler]まだレベル38なのにレベル60くらいの敵が出てきて即死しました。めっちゃ親切ですね。[/spoiler] 全滅しても特にペナルティが無いので気楽に進めます。 アーリーアクセスですが、アーリー感があるのはストアページのコンセプトアートとモンスターのデザインくらいで、ゲーム自体はだいぶ完成してそうです。 今のところ気になる点はこんな感じ↓ですが、ゲームを進めるごとに要素がアンロックされるのでもしかしたら杞憂かも? ・マップがやけくそみたいに広いがファストトラベルポイントが少なめ ・レベルが低い敵だろうと襲い掛かってくるのが面倒 ・ゲームパッドでのプレイは問題ないが、キーボードプレイだとsettingからキーバインドを変更できない(恐らくアプデで改善されるでしょう)
This game seems complex but is rather simple at its core gameplay loop. Its biggest draw is its monster inventory management and crafting that keeps adding complexity that can make this game very tedious yet fulfilling if you want to try every combination. Yet if you want to push through it, then this game offers a simple but fun fighting system that makes pushing between towers a challenge. That is until you become over leveled from trying to make every combination of monster, than you just turn the battle speed up and basic attack everything. What becomes this games most significant drawback, making everything become to easy. So my final thoughts are that i am having fun with it, especially at its price point, but it does have some flaws.
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Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This came out of nowhere but i'm glad i checked it out. Big fan of the old DQM from the Gameboy days. It's not having a deep story or complex gameplay mechanics but the loop works. Run around, gather ressources, craft monsters, fight, level them up etc...If I had to call out sth negative, it would be that it lacks a proper tutorial. Lots of things aren't explained well and it has no ideas of its own. It looks like Octopath, has monster fusing like DQM and combat like Pokemon. Not innovative but for the small price, it's a great snack for inbetween. The monster designs go from cute to cool and the great pixel art really makes them shine. This is worth a buy for a fan of the genre.
peak game
谁能告诉我打完第二个地牢要去干什么,剧情说线索在西塞尔我找了半天没找到任务全做完了
我曾天真得以为生物收集游戏大部分都和类宝可梦玩法差不多,走的是击败后丝血抓获的路线,没想到《怪物炼金术》让我见识到另外一种收集路线,那就是紧紧贴合游戏的名字,走材料炼金合成的路线。 游戏采用了HD-2D的风格,虽然没有SE旗下的作品那么精致,不过也比单纯的复古像素风的画面表现优秀很多,有些地方还有点光影质感,这方面还得感谢下SE,让很多像素游戏找到了新的制作方向,更像这个世代的游戏了。 游戏有主线任务,不过大部分时间我们都在自由探索,地图上宝箱和隐藏的道具数量还是不少的,需要我们仔细探查。材料的获取需要对应属性的怪物进行工作获取,包括拦路的石头和木材。除了像火属性这类元素属性之外,怪物还有三种基础属性,分别是剑、枪、锤,这三者对应了三种不同的工作,战斗的时候这三种属性还会彼此克制,形成一条完整的克制链。注意有剧情杀和BOSS阻拦,逆属性大师是不好打的,还是得合成克制它们的怪物。 至于合成配方,就要满地图探索了,一般会以卷轴的形式散落各地,一些怪物还是很重要的,属于推进程的强力C位,还是不能错过。 塔之间可以传送还是很不错的,方便玩家跑图,失败了之后也会自动从塔复活。塔里面也会直通我们的炼金坊,不过这里面各种房间也是需要配方才能制作的,也是需要玩家各种探索才能解锁。家里的各种房间需要的劳动力也算是让驻守在家的怪物得到不错的上岗机会。 总体来说,《怪物炼金术》玩法虽然还是传统回合制风格,但收集宠物的方式挺独特的,除了剧情的几个之外,基本都是我们用炼金术合成的,这种天赋,放钢莲里高低能当个最终BOSS,适合喜欢生物收集玩法的玩家游玩。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
Great game overall. It has a lot of potential to really grow from the structure that has been built. Kudos to the Dev team.
找不到铁锭哪里合成,找不到斗技场。。。地图都走烂了。。。绝望
몬스터와 연금술이라니 가보자고~
Imagine... we won't mention names but instead of throwing something to catch a monster you actually fuse materials to create them, then you use those monsters to fuse them together to create even more monsters, the recipes are hidden and secret, you could combine stuff and find your own combinations. The first dungeon felt small and easy but it could be because I raised my level so high that by the time I got to the first dungeon I was little too strong. So much fun and a great concept! Imagine if there were evolutions and fusions in this game?
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