
In Mononeko, you weave attacks into the music, chain together movements and race against time to capture the kitten killers who are hiding a dark truth.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Greek, Hungarian, Indonesian, Japanese, Korean +9 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great visuals and art style, reminds me of Patapon + Cuphead
Charming art style! Though it's a short experience, it’s perfect for those who enjoy thoughtful, well-crafted indie games
I like the game. The art style is pretty cute, kinda dark and at times even a bit wild. That said, it's also pretty original, which not a lot of games are nowadays. The gameplay is pretty challenging, but I feel like that's ok. I didn't do too well against the enemies at first, but I don't play that many rhythm games, so it took me a bit to get a hang of it. After I got passed that initial hurdle, it felt a lot more natural. Overall, good early access, can't wait to see it polished.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mononeko is a cute (as well as a bit morbid) rhythm game with roguelike elements. You play as a cute cat girl who resurrects the spirits of deceased cats to fight alongside you. The gameplay revolves around you pressing various button inputs in sync with a metronome to perform various actions in combat, such as movement, attack, and defense. The gameplay premise is unique and in practice, fairly interesting. Once you get in rhythm with the beat, and learn the various commands, the flow of combat can be quite satisfying. However, when you make a mistake, or hop off beat during heavy waves of enemies, it can be quite punishing. Being a rhythm game veteran, I found some segments to have very awkward timing, as well the first boss fight’s music not really matching up to the beat. This led to some points of combat feeling very smooth, while other parts were painful. Hopefully the rough parts can be smoothed out as the game is updated. I quite enjoy the art and animation of Mononeko. The characters are clean and cute, and the various expressions your cat partners make are great. The animations are simple, yet serve their purpose just fine, and are fun to watch in action. The only problem I had was that some of the boss’s attack timings were a bit ambiguous. Some additional effects like a flash, or a bobbing animation to better telegraph its attacks would be nice. Overall, I appreciate the art direction of the game. Being early access, Mononeko has both good and bad things going for it. Be aware of any issues it may have, and enjoy what is there as well, and feel free to check out my [url=https://store.steampowered.com/curator/44931296/] Curator Page [/url] for more reviews.
[h1]Full Review in Progress[/h1] [u]This is not my final review of this game as in it's current state it needs some issues to be addressed and I have yet to progress much in the game[/u] [h2][b]The Good:[/b][/h2] [b]Animation and visuals.[/b] Absolutely great, the style and animations are easily my favourite thing about this game. Designs are great, characters feel unique and fitting for the world that's built. The animations are smooth and exactly what you'd expect from a game like this. The cats have unique idle animations and seems that each frame is separately drawn as linework seems to vary during animations which is a long process but looks great! [b]Music. [/b]I haven't played enough to hear majority in the game. But listening to it by itself it sounds fantastic. Audio Design. All the UI buttons and sound effects used seem to be incredibly fitting for the style it's portraying. I have no complaints here [b]Replayability. [/b]The game is very replayable (after all it's a roguelite). New enemies get introduced for every level you go up and the levels feel different each time. [b]Gameplay.[/b] I love the way the game feels sort of like patapon but with a unique take. I like the idea of the inputs timed with the metronome for inputting different moves. However check THE BAD section as I expand on this [h2][b]The Bad:[/b][/h2] [b]Bugs:[/b] The game seems to have a few small bugs here and there. Biggest issue I've had is with the inputs at first I thought it was a skill issue on my end, but no it's not. My main issue however was the fact that over time the soundtrack and metronome timing can get offset somehow. No clue when or how it happens but it does. [b]Gameplay.[/b] This is debatable. I love what it's trying to be but the gameplay just doesn't feel smooth. It's a rhythm game but doing inputs for attacks, movement and defence don't feel right. I'm not sure what it is and you may as well ignore this as this just might be my brain feeling incorrect with the gameplay. [h2][b]Conclusion:[/b][/h2] I think the game has great potential and is likely going to be fun once out of early access or after a few updates. However in it's current state it's just ok. The art, animation, and music carry the game hard but the gameplay and bugs need to be addressed if Ribeye wants this game to be a top seller. Anyways I'd still recommend it in my opinion!
💜 This game was gifted to [url=https://store.steampowered.com/curator/38051599-Catizens/][b]Catizens Curations[/b][/url] for review. MonoNeko is a simple rhythm game with a dark, yet intriguing, artstyle and story. I am personally not that great at rhythm games, so the game was a tad bit difficult for me, but I still very much enjoyed it. The artstyle is really amazing, but the game has some dark themes, mainly dead cats, which might be upsetting to some gamers. The artstyle is quite gorey in that regard. The soundtrack is really fun and it was pretty clear to me what the rhythm was supposed to be, it fit pretty well with the gameplay. The character and boss design is super cool and I really enjoyed the artstyle! I would definitely recommend this game to fans of rhythm games. It's rather cheap, though it is still in early access. There hasn't been much updates so far from what I can tell, but I hope the dev is still working on this game! Some people have had issues with crashing.
Mononeko, developed and published by Ribeye Games, is an indie rhythm-action title that combines fast-paced combat with music-driven gameplay and a surprisingly serious narrative foundation. At first glance the game appears to be a colorful and energetic arcade experience centered around a stylized feline protagonist, but beneath its lively presentation lies a darker thematic core. The game explores issues such as neglect, abandonment, and cruelty toward animals, framing its action through a story of vengeance and justice carried out by a mysterious cat-like spirit. By blending rhythm mechanics with side-scrolling action and emotionally charged storytelling, Mononeko aims to stand out as a unique entry within the rhythm game genre. The story revolves around a supernatural cat entity that embodies the collective spirits of mistreated kittens. In the world of Mononeko, abandoned and abused cats have become a widespread tragedy, and the protagonist emerges as a symbol of retribution against those responsible. Rather than presenting long dialogue sequences or traditional storytelling cutscenes, the narrative unfolds gradually through environmental details, encounters with enemies, and symbolic imagery. As the player advances through different stages, the journey reveals glimpses of the suffering experienced by the animals whose spirits now empower the protagonist. The result is a narrative that relies more on tone and atmosphere than exposition, allowing players to interpret the meaning behind the game’s events while gradually uncovering the purpose of the mysterious feline hero. Gameplay is built around rhythm-based combat that requires players to synchronize their actions with the beat of the soundtrack. Instead of attacking freely, players must time their strikes, movements, and abilities in rhythm with the music. When attacks are executed correctly on beat, they flow seamlessly into powerful combos that allow the protagonist to dispatch enemies efficiently. Missing the rhythm, however, disrupts the chain and can leave the player vulnerable to incoming attacks. This system transforms combat into a musical performance where timing and awareness are just as important as reflexes. The mechanic encourages players to internalize the rhythm of each track, creating a satisfying sense of flow once the player becomes fully synchronized with the music. The combat itself resembles a hybrid between a rhythm game and a traditional side-scrolling action title. Players move across stages filled with enemies, environmental hazards, and obstacles while maintaining rhythm chains. The pace of combat often increases as new enemy patterns appear, requiring players to maintain concentration while reacting quickly to attacks. Some enemies demand precise timing to defeat, while others require players to adapt their rhythm patterns to avoid damage. Boss encounters elevate this concept further by introducing complex attack sequences that force players to carefully balance rhythm accuracy with quick decision-making. These battles often feel like rhythmic duels where the player must match the tempo while learning enemy patterns in order to succeed. An additional gameplay mechanic involves rescuing the spirits of fallen kittens encountered during the adventure. These rescued spirits strengthen the protagonist and can enhance abilities, representing the idea that the character carries the collective strength of those who suffered before. This system adds a light progression element that rewards exploration and persistence. As more spirits are gathered, the player’s attacks become more powerful and visually impressive, reinforcing the emotional theme that the protagonist’s power comes from the voices of the forgotten animals. Visually, Mononeko presents a striking hand-drawn art style that blends bright colors with darker undertones. Character designs are exaggerated and expressive, with the feline protagonist standing out as both cute and mysterious. Enemies and bosses feature unique designs that often symbolize different aspects of the game’s themes. The environments are colorful but occasionally unsettling, reflecting the contrast between the whimsical aesthetic and the grim narrative subject matter. This artistic approach helps the game establish a memorable identity, balancing charm with moments of eerie atmosphere. The soundtrack plays a crucial role in shaping the entire experience. Since combat revolves around rhythm synchronization, the music acts as the backbone of gameplay. Each stage features tracks that guide the tempo of attacks and movement, effectively turning the soundtrack into an interactive gameplay element. When players successfully align their actions with the beat, the experience becomes almost hypnotic as music and combat merge into a single fluid rhythm. The developers clearly designed the levels around the structure of each track, ensuring that gameplay and music reinforce each other rather than feeling disconnected. However, the game’s current scope reflects its Early Access status. At present, the available content includes a limited number of chapters and boss encounters, meaning the full narrative and gameplay systems have not yet reached their final form. While the core mechanics show significant promise, the amount of content may feel somewhat brief for players expecting a complete experience. The developers have indicated plans to expand the game with additional stages, enemies, story segments, and gameplay features as development continues. Despite this limitation, Mononeko already demonstrates a strong creative identity. Its blend of rhythm-based combat, emotional storytelling, and distinctive art direction creates an experience that feels both unconventional and memorable. The game’s willingness to tackle serious themes while maintaining energetic gameplay gives it a unique voice within the indie scene. Players who enjoy rhythm games or experimental indie titles may find the concept particularly intriguing. Overall, Mononeko offers a compelling mixture of music-driven action and symbolic storytelling. While the Early Access version still leaves room for expansion and refinement, the foundation is strong enough to showcase the game’s potential. The rhythmic combat is engaging, the art style is distinctive, and the underlying narrative adds emotional weight to the experience. With continued development and additional content, Mononeko has the potential to grow into a truly standout rhythm-action title. Rating: 8/10
promisso. jogo intrigante ainda não finalizado que mal posso esperar para ser acabado.
画风非常鬼魅的节奏类游戏。攻击分成上中下段,不止防御,行走也需要按节奏演奏才能前进。 上手难度很高。 画面很棒,像是茶杯头那样的手绘风格,更怪诞,更血腥。 价格不贵。 我在死亡时遇到了报错闪退弹窗。
It's still needs a lot of work but the concept of a more fast/steady rythmic Patapon-like looks great. Having more static enemies and not just waves could benefit more the aim system. Also uping up the dificulty by making drops dissapear over time would justify having a timer in the first place. The 2d Animations of course are beatiful and charming, I still find lacking some more work on the audio design part, making the songs sync better with the tempo and the cats react with sounds to commands would be great. I know Ratatan will be coming possibly next year, but having small projects like this that show how much people loved Patapon games is great, please keep working on it !!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.