
Monochroma is a cinematic puzzle platformer. It’s a game about being a kid, growing up with a little brother that needs your help, facing obstacles and solving unique puzzles in a dystopian 1950's setting.
Modeled estimate, not a reported figure. How we estimate →
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +11 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't like the setting but the gameplay is actually pretty decent.
Herkesin denemesi gereken özel bir deneyim. 23 eksisi var onlardan bahsedeyim. 1. si karakter hareketleri günümüz için kütük gelebilir. 2. si ise oyunun 5 dk civarı sadece boş boş koşuyoruz. Bunlar dışında atmosferleri ve yüklenme hızı çok iyi seviyede.
Keyifli
cocuk makınesı
Nice puzzles. Like graphic sets.
Monochroma is a side-scrolling puzzle-platformer clearly inspired by LIMBO, with a similar dark, dystopian tone and focus on environmental puzzles. You guide a child through a bleak industrial world, using light, shadows, and timing to progress. While it definitely wears its influences on its sleeve, I still found it enjoyable. The atmosphere works well, the puzzles are solid, and the visual style has its own identity despite the comparison. It may not be as striking or polished as LIMBO, but it’s a decent experience if you enjoy that style of moody, puzzle-driven platformers.
It's got some good physics puzzles and the chase moments are cuel. But dang it just takes itself way too seriously, the platforming controls just feel bad. That waiting section in the silo that fills with water can also eat boogers. I hate it, moody walker syndrome over 9000.
Metacritic notuna aldanmayın. Temposu düşük hissettirebilir ama monoton bir oyun değildi. Oyunu öneriyorum ama açıklamam gereken bir durum var: 2014 yılında Mac'te sorunsuz bitirmiştim ama achievement sistemi o zamanlar Mac'te çalışmıyordu. İlerleyen yıllarda achievementlar kaldırıldı. Bildiğim kadarıyla geliştirici ekipte değişiklikler olduğundan, oyun güncelleme de almıyor. Bende sorunsuz çalışmıştı ama şimdi aradan 10 yılı aşkın zaman geçti. Bunu bilin, ona göre satın alın. -- Oyunun jeneriğinin sonunda güzel bir mesaj vardı. Şimdi insan değerini daha iyi anlıyor. Tiranizme HAYIR!
Sometimes quick timings and physics are makes you mad but not big deal. Good and interesting game for that price.
喜欢inside,小小梦魇游戏类的可入,这款游戏也是类似的暗黑风。画面黑白色调为主,我把亮度调到最亮,有的梯子或箱子还是不好发现,空旷的工厂和巨大的机器营造了一种压迫感,特别是大眼球的设定挺有意思的,除了章鱼boss和红白条纹t打手几乎没有其他活人,小孩全被抓起来塞进容器,不知道作用是啥,通篇玩下来关于背景的提示几乎没有,真想看看关于这个游戏的设定是啥。解谜部分其实还好,多试几次就通过了,但是手感玩起来很差,弟弟是个纯纯的增加难度的工具累赘,啥也不能做,主人公前摇太迟缓,包括跳跃和背人,有个大圆球斜坡起跳那里特别恶心,梯子一起掉了下来,却不能利用,那个高度差正面跳是完全跳不上去的,非要背过身跳再转正才能抓住边沿,整个游戏我被卡住的就是这里了。然后大结局和boss战设置的不是很好,剧情衔接度不行,boss几乎没有任何剧情线,很工具人,主角也是莫名其妙就和弟弟分开了。其实如果还能做出解救其他孩子的剧情就好了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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