
Jack and Lana just started their honeymoon, when Jack was kidnapped by a sorcerer. Lana decides to take matters into her own hands. She becomes an adventurer, completes quests and solves dangerous puzzles. However, there was something she wasn't prepared for...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
I reeeeeeeeeeeally tried to like this game. I'm a huge fan of the old LucasArts adventures games. Sadly I can't. The references are too over the top, and there are several fourth wall breaking ones. The solutions to the puzzles are easy to reckon, but the mechanics to do them exactly the way that the game wants you to are unituitive. In one instance, during a quest to help the Spice Farmers, you enter the scene from the right hand side of the screen. There is actually another screen to the right that you need to enter to complete the quest, but logic dictates that that should be the exit to the map. It is not. Instead the left is. I actually only found it by accident when I was stumped. Another quest, to defeat the spearmaster, also stumped me. You have to combine three inventory parts, and then click on a rack, and the three items didn't really make sense to me to combine together. There aren't any hints like, 'on the right track here, but not quite there.' Also whenever I would try a combination that ended up not working, I had to sit through the mini fight sequence over and over. I got to Chapter 3, to the tower, but gave up on the puzzles in frustration. I want to love this game, honestly. Point and click adventure games are my thing! It just isn't there. The Dev can keep my money, hopefully to continue to make better games in the future when he's learned from this one, but I can't really recommend it.
You’re in an alternate universe that is much like our own, except that this is a world of warriors, bards, adventurers and magic, along with seemingly normal people like Lana (our hero) & Jack (her husband) who have taken a cruise to an exotic tropical island for their honeymoon. As they arrive at the island, they are admiring the beautiful scenery that lay before them on the beach, when suddenly out of thin air a man appears, and he seems to know Jack! When you ask him who he is, he claims to be your husband’s ex-boyfriend. Then as suddenly as he appeared, he disappears, taking Jack with him. Confused with what just happened, you regain your composure and realize that you must save Jack. Our adventure now begins as we explore the beach for clues that may help us in our quest. Gathering whatever items we can, we will move deeper into the island's interior in search of Jack. Monkeys and Dragons was released and self-published on Apr 2. 2019, by the developer Benjamin Rommel Games, this is their second release on Steam. This is a casual, point & click adventure that also has puzzle-solving elements built into it. It is presented in a comic/cartoonish pixel art style and has a lot of video game references hidden within. The musical score is fair; it is a bit repetitive but does change with every zone. Personally, I toned the volume down some, but not completely, as there isn't really much audio except for an interaction sound. For settings, you have a language selection (English, Deutsch, Pусский, Francais), graphics has resolution and window/fullscreen mode, sound has music and master control, and in the gameplay settings you can change the text speed and walking speed to your taste (nice feature). With unconventional adult-ish humor, interesting characters to meet along the way, and about 5 to 6 hours average play time, it is a fair value for the price. My main complaint about the title is the Sodoku puzzle at the end of the game in the bunker. I expected a point & click adventure game, not a puzzle of this type in this genre of game. As it's a genre that I had never played before, I was lost initially, although I finally figured out how to play (whether or not I am able to solve it remains to be seen; I am calling in help). I was so excited to be at the end of the game! You will want to take this into consideration if these are not your types of puzzles. The rest of the puzzles were not really difficult for me. The highlight mechanic is a little finicky, the hitboxes are really tight and you need to highlight items in just the right spot for the function to work properly. Also, the icon for travel between the levels is quite small; for most of the areas it is easier to use the map function to quick travel. Our gameplay starts out with our husband being kidnapped by an evil wizard who claims to be your husbands ex-lover, we comb the beach for clues then head into town and enter the Guild Hall. Inside Lana talks to the guild leaders to see what she must do to save her husband. They tell her that she must become an adventurer in order to do so, and give her 3 quests to perform in order to begin the process. We will explore the town, along with other areas of the map that are unlocked, to gather the necessary items to complete our quest. Some items are used in combination with others that you have in your inventory (this is the key to success), along with items in the environment. Once we complete our first quest lines, we return to the guild leaders who inform us that we must be stronger in order to face the wizard who is holding our husband prisoner. We must complete more quests from the quest board and continue our journey to become an adventurer. Once we are strong enough, we must face the wizard and challenge him. Once we finish him off, we discover that Jack needs to be cured of the wizard’s evil spell. At this point we head to the bunker and face its puzzles to get to the conclusion of this bizarre experience and move on with life! Monkeys & Dragons: A Cute Pixelated Fantasy Adventure! 7/10 Pros +Cute Classic Like Gameplay +Interesting Story-Line +Steam Achievements Cons -Odd Puzzles for the Genre -Could use some U.I. Polish [quote]Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!
とある島に新婚旅行にきたジャックとラナ。島に着いたとたんジャックは元ボーイフレンドの魔術師に誘拐されてしまいました。夫を取り戻すため様々なミッションをこなしていくようになります。 Old schoolなアドベンチャーゲーム。進める場所は結構少ないこともあり、きちんとNPCとの会話をして記憶し、隅々まで調べるクセをつけないと結構難しい内容となっています。アイテムの組み合わせというものもあります(しかも1対複数)。 レトロ感あふれるグラフィック、内容。最近のバリバリにきれいなCGなどを期待している方には向きませんが、レトロPCで遊んだ方には懐かしさを感じることだろうと思います。 若干バグはありますが、一応クリアはできると思いますのであまり気にせずプレイするといいでしょう。
I have to control a girl to fight a evil gay sorcerer? That's definitely something new. There are many references to Monkey Island at the beginning of the game. It changes to references of modern culture later. Most references I found so far are about U.S. movies and some TV shows as far as I can tell.
It's a great adventure! I just completed the first of three chapters and I am one step closer to rescue her husband. I like the graphics although I am not sure if the art scales great. It might look a bit blurred on very large screens.
Very buggy. Not worth the price.
A real labour of love this one! A throwback to classic adventure games with a modern sense of humour and really fun to play. Highly Reccomended.
Всё очень плохо практически со всех точек зрения. Единственный положительный момент - внешний вид игры, напоминающий о старых добрых квестах девяностых, что и сподвигло меня к покупке, несмотря на смешанные отзывы. В остальном: [list] [*] Весьма посредственный (если не сказать идиотский) сюжет с поиском мужа, которого украл какой-то волшебник-гей. Наверное, должно быть смищно. Хотя я бы даже не назвал это сюжетом, это просто "ситуация", которую мы решаем по ходу игры. Никаких дальнейших пояснений по поводу произошедшего не даётся [*] Весьма странный набор локаций и действующих лиц. Намешали всё в кучу - тут тебе и драконы, и роботы, и пришельцы, и средневекового вида городок, и замок с современной канализацией, и какой-то непонятно откуда взявшийся бункер, и т.п. Общее впечатление - какая-то каша [*] Не менее странный набор заданий, которые нужно выполнять по ходу игры [*] Тупейшие короткие диалоги, никаким образом не раскрывающие детали сюжета. Всё сводится к обсуждению текущих задач на уровне "что делать?" и "нет ли у вас такого предмета?" [*] Диалоги нельзя пропустить левой кнопкой мыши - вместо этого сбрасывается весь диалог, и его нужно начинать сначала. При этом НПЦ могут переглядываться и тупить секунд по 5-10, и нужно терпеливо ждать их ответа [*] Местами пиксельхантинг (избаловали меня даедалики со своим показом предметов и зон, с которыми можно взаимодействовать) [*] Интуитивно непонятный интерфейс, когда дело касается взаимодействия с какими-то предметами окружения. Особенно при сложном взаимодействии с использованием нескольких предметов из инвентаря [*] По ходу прохождения возникает необходимость решить судоку. Я когда-то любил решать судоку, но тут у нас как бы игра совсем другой направленности, да и судоку не особо простое. Кроме того, отсутствуют какие-либо нормальные инструменты для его решения (пометить цифры, в которых точно уверен, или пометить те, в которых сомневаешься). Потратил с полчаса, нашёл всего цифр 6, в итоге решил с помощью онлайн-решателя [*] Отсутствие концовки. Спасённого мужа перемещают на стартовую локацию, где с ним никак нельзя взаимодействовать. Никакого завершающего ролика или титров. Ничего. В городе все диалоги с НПЦ продолжаются с фразами о том, что он ещё не спасён. Явно какие-то косяки и недоработки [/list] Не рекомендую ни при каких обстоятельствах, даже по скидке.
An extremely well-made game! It pays homage to classic point-and-click games such as the Monkey Island series
[h1]TL;DR[/h1] Monkeys & Dragons tries to be a point & click adventure game like the classics, but fails in pretty much every aspect. Don't buy this. [h1]Summary[/h1] You assume the role of Lana. At the start of the game, you and your husband arrive on a tropical island, where your husband is taken away by an "evil powerful sorcerer". You then embark on a quest to free your husband. Visually, the graphics are very mediocre, or even bad. The game features pixel-style art, but not in a pretty nor a consistent way. Perspective is wrong, there's no color-grading, graphics when you enter a building or room are very "in your face" (i.e., sprites are way too large) and there are many graphical glitches, such as the main character passing through other characters or appearing to be floating around (in the throne rome scene near the end of the game). Everything feels very unpolished, litterally rough around the edges, where even old adventure games often had a way of "smoothing things over". The UI is very annoying; a large part at the bottom of the screen is reserved for buttons and your inventory. The inventory features two rows, even though at no point in the game will you be carrying more items than you could fit in the top row, so the second row is completely useless and only takes up screen space. The buttons could also be handled differently. There's only a few action-options (examine, pick up, use and talk), which could easily have been put behind the mouse wheel or in a pop-up menu accessed with the right mouse button, like many other games do. The buttons on the right could equally easily be handled differently, like in a bar at the top of the screen that would pop up when you move your mouse pointer to the top of the screen. In the sound department, there's not much to talk about; the game completely lacks voice acting, and only has music and sound effects. This is pretty much the only part of the game that I'm somewhat ok with, as both the music and sound effects are non-intrusive and just above average. Which brings us to game play, story and the puzzles. Which IMHO is also pretty bad. At the start of the game, there's something that somewhat resembles an intro, where the story is explained to you (or rather, dropped on you, as the relation between your husband and the sorcerer is never really explained). The main character doesn't really have any personality to her; she doesn't come across as a bad-ass, someone with a razor-sharp wit, a gullible but likeable idiot or anything. The same goes for pretty much all the NPC's in the game. None of them have a personality and none of them are memorable. Dialogue options are very limited and only go one or two levels deep, and choices don't really matter. Frustratingly, dialogue lines cannot be skipped with the click of a mouse button when you're done reading that line. Instead, the entire conversation is cancelled, and you have to do the entire thing all over from the start. Several of the lines also feature some spelling and grammar errors. The overarcing story is incredibly thin; your only motivation is to "save your husband", but there's no real build-up of the story, there's no real arcs / chapters (even though the game periodically tells you that you have finished a chapter and started with the next), it's all just a big pile of "here are some new areas to explore and do stuff in". It lacks cohesion between the areas, the characters, the puzzles and the story. The puzzles are very mediocre. Most are very, very obvious "use A with B" kind of things. Others are rather illogical, forcing you to combine three items that are only loosely related to one another. [spoiler]For instance, to defeat the spearmaster, you have to use an invisibility T-shirt with a bucket of termites with a spear rack. This causes the character to use the T-shirt to become invisible, and then walk to the spear rack to use the termites on the spears. It would have been way more logical for the player to first have to "use the t-shirt" on the main character, then walk up to the spear rack while invisible, and then "use bucket of termites on spear rack".[/spoiler] Other puzzles within this game are just lazy; at one point, you have to solve a sudoku, a mirrors & beams puzzle, and a tangram (Google it if you don't know what it is) style puzzle in succession. And when, after about 2-3 hours at best (including time needed to restart the game after some random crash back to your desktop), you reach the end, the face-off with the bad guy is extremely unrewarding. Afterwards, you still have to free your husband from a cage, which also requires some completely trivial stuff. After that, you are reunited with him at the same location where the game starts, but there's no ending. No final cutscene, no credits rolling, just... nothing... all in all, very disappointing. [h1]Pros and cons[/h1] + sound and music is ok - random game crashes - illogical item combinations to solve puzzles - lazy puzzle variants, like sudoku, mirrors &laser beams, and tangram - very mediocre graphics and UI - bland characters, non-immersive story - very disappointing end-game - no voice acting - over-the-top references - dialogue lines cannot be skipped - spelling and grammar errors - too expensive for its length [h1]Verdict[/h1] I wouldn't recommend this game; even on a sale, save your money for other, better games like "Darkestville Castle", "Detective Gallo", "The Inner World", various Daedalic games, or even "Chronicle of Innsmouth" (all a bit more expensive, but far more rewarding), or "Yet Another Hero Story". Or try out the "golden oldies", like Day of the Tentacle, Full Throttle, Grim Fandango or the classic Monkey Island series if you haven't played those yet.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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