
An ordinary commute becomes a moral crucible in Monar Station, a short psychological horror visual novel. Navigate an extreme situation, make value-defining choices... Discover what lingers after the train moves on...
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About
Hundreds of witnesses. Zero certainty.
Rimi is trapped between the platform and a train during rush hour. She’s still alive... Some say she jumped. Others swear she was pushed. No one agrees on what they saw.
You are the only person standing between the chaos and the truth. Every minute counts, every question you ask matters. Push for what you believe is right... You might only get one chance.
Calm. Cooperative. Moto insists he’s never met her. The witnesses contradict each other. But is there something deeper going on?

Commuters complain. Strangers speculate. A life hangs in the balance while the crowd debates inconvenience.
What did this happen to Rimi? What happened in her past? Something about the whole situation makes everything suspicious...
• Short (~30 minute) psychological horror visual novel driven by high-stakes dialogue
• Themes of identity erasure, coercion, public image, and invisible control
• Five distinct endings shaped by your choices... And what you choose to ignore
• High stakes dialogue system where tone determines how far the truth goes
• Gritty, restrained visuals inspired by urban realism and early indie psychological horror
• Industrial-ambient soundtrack blending industrial ambience, distant echoes, and suffocating silence
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Reviews
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Interesting game overall with a different vibe than this studio's previous games, it was a bit less intense and more conversation driven and had me looking for clues that would give me more clarity on the situation. The ending was pretty rational and realistic but it still didn't answer the question for me on what exactly happened. [spoiler]Was she murdered or was it simply an accident?[/spoiler] This game is a bit short but I would give it a solid 8/10 and considering that it only costs a couple $ I would recommend this to anyone who has 30mins to 1hr to spare.
exactly as it says on the tin/bag. short psychological horror vn. (i personally really liked this story and really enjoyed seeing how each ending differed based on level of "warmer/soft" vs "cold/stoic" choices the player chooses)
[h1]Eng and Pt-Br review[/h1] Mais uma novel curta desse developer, dessa vez temos uma temática muito interessante. Uma espécie de jogo de detetive, com um tom bem mórbido, você precisaria jogar o jogo para entender. Novamente, o estilo visual em 3d é muito legal, eu diria que esse estilo me lembra The Silver Case, gosto quando a câmera se move durante seus jogos. E dessa vez temos um jogo cheio de escolhas e finais diferentes, até com um dilema ético. Não espere um final grandioso, enquanto o jogo podia ser melhor explorado, dessa vez eu meio que gosto do quanto ele deixa o enredo aberto para sua interpretação. Mas adoraria ver um jogo mais complexo desse dev com seu estilo visual tão legal! [hr][/hr] [h1]Eng and Pt-Br review[/h1] Another short novel from this developer, this time with a very interesting theme. A kind of detective game, with a rather morbid tone; you'd have to play the game to understand it. Again, the 3D visual style is very cool; I'd say this style reminds me of The Silver Case, I like when the camera moves during its gameplay. And this time we have a game full of choices and different endings, even with an ethical dilemma. Don't expect a grand finale; while the game could have been better explored, this time I kind of like how open the plot is to your interpretation. But I'd love to see a more complex game from this developer with such a cool visual style!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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