
Build an underground mole empire from the ground down! Mine resources, craft alloys, and trade products in a dynamic market. Expand your colony with research center, school, and more in this cozy yet complex economic sim.
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About
Welcome to the underground world of MolEconomy – a charming, strategic simulation where industrious moles dig deep to build a thriving subterranean society. Start with a pickaxe and a patch of dirt, and evolve into a sprawling economy powered by resource extraction, useful production chains, and clever market moves.
Mine valuable resources, refine them into powerful alloys, and craft unique products to trade on the ever-shifting market. Expand your mole colony with vital infrastructure – from school to train the next generation of genius diggers, to cutting-edge research center that unlocks powerful upgrades and new technologies.
Whether you're optimizing supply lines or watching your mole citizens grow smarter and more efficient, every tunnel leads to new possibilities.
Key Features:
🛠️ Deep Resource Management – Extract ores, refine materials, and build intricate production systems.
📈 Dynamic Market System – Prices fluctuate based on supply and demand. Outsmart the market to maximize profits!
🏗️ Build & Expand – Construct essential buildings like schools, housing, research labs, and more to scale your economy.
🧠 Research & Progression – Unlock new technologies to enhance efficiency, discover new products, and automate your operations.
🐾 Mole Society Simulation – Your moles needs you to guide them. Build a balanced, efficient community.
Can you turn a humble colony into a mole-tropolis of industry and innovation?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I got a copy of the game through my curator group, thank you for the game's developer. MolEconomy is a management game with clicker and idle elements, where you have to manage your mole empire to get resources, craft and make products and sell them on the market to get money, and upgrade your empire. The idea is alright and I think the setting with the moles and the items you can get is fitting. Graphically is alright, not that outstanding but has it's charm for sure. Sound design and the soundtrack is also fitting to the game overall. The gameplay is actually more complex then how it seems, as there are different equipment to use to help your empire make money, there is the market itself which has a very basic but cool demand system for each item and overall discovering new resources and products which you can make to help you get more money. The game has a decent challenge because of these, as it's not that straight forward to do well in the game. But as of now the game is not without flaws and has some issues. For example, if you let a mole using your hook which is to get resources from the ground, occasionally it won't work after some time for no reason, where there are enough resources to get and there are other things as well. There are also some duplicated product items in the game which needs to be taken care of, and the menus could have quality of life updates to make them better to be used for example. Also the game needs more content, as it's fine for 10 or so hours which price wise was pretty alright, but this game could get more content especially for the achievement hunters or for those who interested in the game long term, make it more unique for more people to be interested in. Considering this is the first game of the developer, I believe it's still a decent game and for 4€ I would say it can give some decent fun for those who is interested in an idle game, but have your expectations in check. I hope the developer will try to fix some of the issues and add more content to this game, because it would serve this game well. I can recommend to give it a shot, even for the full price to be fair. EDIT: After my review the developer has added some quality of life changes and fixed the problem with the hook mole and duplicate items and added a few more features, so overall the developer is open to ideas and bug reports and wants to make the game better. Respect for that!
had to return it, does not play when not main focus. not a good thing for an Idle game
Weird little game, but a surprisingly fun. Don't let the MS Paint graphics deter you. Systems have a surprising amount of depth and for less than a coffee, definitely worth it
crashed as i was saving...
was fun for a few hours until i hit a bug that sent my balance to 18.4 quintillion, basically infinity for the scale of the game. would've loved to continue it and 100% it but i dont really want to start over or continue with no "incentive" so...
Honestly, only thing I don't like is the time based escalating taxation. The taxation should be tied to how many moles you have not just a linear increase based on time.
positives: - discoveries can be unlocked through research - rewarding progression and fairly complex mechanism - still played the game for a bit over 3h so far - negatives: - cannot cancel research after it started - cannot filter or search for moles based on names or skills - the whole discovery mechanic is tedious and prone to retying the same combination multiple times - it's not clear how research points are gained - a bug pushed my balance to 18.446 Octi and instantly ruined any progression or incentive of upgrading
日本語に訳しながらプレイしました(日本語版は実装されていません) クッキークリッカーのようにだんだん増えていくお金と施設、そして空からの税金に怯えながら生活するのですが、その空からの税金がいいアクセントになって緊張感があり、「お金を稼がなくては、もぐらたちを教育しなくては」とやる気も出てきます。 最終的にもぐらの数が余ってしまうのが少し残念でした。また、空からの税金がとんでもない額になってゆくので払うのに一苦労でした。 エンドコンテンツも用意されているので、なかなか楽しめました。 クッキークリッカー系のゲームが好きな方にはとてもおすすめです。 日本語版が出てくれたら嬉しいです。
Need balancing. Upgrades go from costing 30-200k to 20mil taking ages. After a few hours progress stops and can't go anywhere.
fun game worth the price
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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