
"Molamola Adventure" is a danmaku shooting game. Players will control a molamola and embark on an underwater adventure alongside a girl.
Modeled estimate, not a reported figure. How we estimate →
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About
"Molamola Adventure" is a danmaku shooting game.
Players will control a molamola and embark on an underwater adventure alongside a girl.
dodging bullets and defeating dangerous sea creatures.
Game Type: danmaku shooting game.
Game Duration: Approximately 30 minutes to 2 hours
Controls:
Arrow keys: Move
Z key: Shoot
X key: Bomb (available from Stage 2)
Shift: Slow movement
Bomb can clear enemy bullets.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Simplified Chinese
Reviews
這款遊戲真的很好玩,我是彈幕新手小白, 本來很排斥彈幕遊戲,但因為有台灣獨立開發者介紹, 看在是台灣獨立遊戲,就自己花錢買來玩+直播幫忙宣傳, 實際上體驗真的不錯,很適合彈幕新手,每一關的難易度設計得很好, 許多喜愛東方的觀眾也說這款很受東方影響,有讓他們發現很多遊戲設計的巧思。 美術和音樂都很棒,關卡設計也都跟美術有關, 很喜歡演唱會的關卡,真的很漂亮,很有演唱會氣氛 最後一關羽毛也很漂亮,但好難閃XDD 海中遇到河豚會長刺也讓我覺得很有趣,印象很深 還有魚被鯊魚吃會噴血XD 這種巧思很有趣 我玩四小時是因為一開始用升級把血量升高靠臉去撞死(?) 後來發現有挑戰,在觀眾教學下把挑戰打完(其實比較像教學?) 覺得自己進步很多又在一次通關 很明顯感受到和一周目自己在閃彈幕的差異 教學關卡真的很用心,在玩彈幕技巧上受益不少 至少玩完這款後我不會那麼排斥彈幕遊戲了 (雖然眼還是很花XD) 謝謝開發者讓我體驗到這麼有趣的遊戲>w< 我很喜歡!! 美術真的超~美~
とてもシンプルな横スクロール弾幕STG。 難易度は、普通より少し難易度高めではあるが、クリアは可能であり、普通のSTGとの違いとしての育成機能があり、それによって自機を強くする事で、難易度調整が出来る。 自機が出来る事としては、低速移動、ボム等の基本的なSTGな機能は備えられているので、その点も安心だ。 敵も雑魚敵からボスまで魅力的なキャラクターが多かったので、とても良かったです。
這是一款具有一定難度的彈幕射擊遊戲,但是遊戲機制非常人性化,即使是我這種不擅長這類型遊戲的玩家也能通關。 遊戲內附有強化機制可以提高你的容錯率,多試幾次多拿資源砸在能力值上總有一刻可以打敗Boss。而且強化可以重置,實在是非常貼心。 關卡之間也會掉落恢復HP的道具,甚至消除敵方彈幕的「炸彈」能量條也可以恢復,這讓我靠了不少次炸彈成功逃課。 [strike]把炸彈當Combo打好爽[/strike] 而且不得不說,這款遊戲在彈幕設計上可以說是非常用心。 例如受到烏賊的黑色彈幕攻擊時螢幕上會發出墨汁噴濺的特效,還有某一關Boss是偶像為主題、彈幕設計是音樂五線譜,這點可以說是特別極具創意。 在遊玩的途中也不禁佩服作者各種對於彈幕設計的腦洞。 喜歡彈幕射擊遊戲的玩家絕對不容錯過。
I had to fight a bit to get a controller mapped properly to it, but once I did: What is this? You go through the first stage and this looks like a throwaway cheap Shmup, but then it opens up to something actually rather good. No. Really good at times. I don't really want to spoil anything, but there is quite the atmosphere being built at times with the beautiful music and the use of shadows and transitions, throwing in gimmicks every now and then to liven things up. The bosses take on a horizontal Touhou style of multiple phases indicated by multiple life bars and there is good variation and imagination at play with the bosses. To help new players there are upgrades which can be purchased at the start of every run in the menu, including health, power and replenishment. I'd say the replenishment of health and bombs makes some of the moments a bit trivial, but then you get to the end. Even with all the health in the world, you will still need to learn something. The hitbox on the MolaMola is small, but it's not visibile so it's hard to gauge gaps at times. It's only February, but this has been my most pleasant experience with a Shmup this year. I'm really glad to have stumbled onto this. Good job.
It's fun little danmaku shmup with plenty of personality and nice looking visuals. The boss fights are well-made and it's fun going through their different phases. The length of the game is perfect for my tastes and I didn't mind going through the game two times in the same day.
啵啵啵~
美少女+經典誕幕射擊 之前有在巴哈關注過作者,所以第一時間知道了這遊戲 推出第一天的問題也修正很快,給支持
有會噴水的鯨魚
啵啵啵
啵啵啵 可愛的美少女騎著翻車魚的射擊彈幕遊戲,作者有很多小巧思在關卡裡,如果卡關也可以回到主選單提升強度,很喜歡五線譜跟音符作為彈幕的設計,很搭配演唱會的主題,還有鯊魚前後夾擊跟三叉戟作為武器攻擊的BOSS,BOSS的攻擊手段都十分有特色且符合主題,作者也有引導玩家規避彈幕的設計,整體而言,有創意也好玩BOSS們也都有很可愛的立繪。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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