
Moduwar is an adaptive organic RTS where you control an alien creature, Modu - and your body is your army. Grow new organs, split, merge and mutate them into unique units that adapt to your needs as you fight against human and alien threats in single and multiplayer modes.
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About
Moduwar is a Real-Time Strategy game that redefines the genre with its unique modular gameplay. Instead of commanding traditional units, you control the Modu, a highly adaptable native species of water-dwelling creature capable of growing, merging, and splitting their organic structures in real time. By strategically evolving different organs, you create custom units that adapt to any battle scenario.
Use resources to grow your Modu starting with the heart, the most vital organ you must protect at all costs. You can expand your Modu by growing tiles off your body and placing new organs on top of them. As you play, you learn to grow more useful and specialized organs to face any battle.
Split tiles into singular organ units to scout your enemies quickly and give yourself the strategic advantage. Split and merge multiple tiles to build your armada, combine your organs to unlock unique abilities, send them to war or merge back with your main body to stand your ground!
In the single-player campaign, you fight for survival and liberation, unlocking new organ combinations and evolving abilities while commanding one of three distinct factions, but the battle doesn’t end there.
Moduwar offers multiple game modes in addition to the single-player campaign:
Multiplayer (Up to 4 Players) – Compete or cooperate in dynamic battles.
Arena Mode – Test your best Modu builds in intense battles.
Survival Mode – Face relentless waves of enemies in a fight for endurance.
Classic Skirmish – Engage in tactical battles with customizable settings.

Set in the rich and dangerous world of Arkadia, Moduwar immerses you in an alien ecosystem filled with awe-inspiring and terrifying creatures. However, Arkadia is under siege—two invading forces, the technologically advanced Humans and the ruthless Chimera, have enslaved the native Modu, turning them into living weapons of war.
You are a Modu forced to serve the ERE - Earth Repatriation Expedition. Will you continue to fight under the ERE, or break the shackles and set yourself free?
Your choices will determine the fate of all life on Arkadia, the galaxy and the Moduwar!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I usually play RTS games strictly for the campaign, and Moduwar delivers! Every mission available so far has been interesting and fun—even on Normal difficulty, it offers a real, satisfying challenge without being frustrating. The overall mechanic to build up your Modu is just chef's kiss. It is an absolutely welcome twist to the genre. The amount of choices you have is super cool. I’ve honestly only scratched the surface so far. I admit I was mostly copying my opponents since my own creations didn't quite stand up to the challenge yet, but that just shows the depth of the system. I can't wait to test out more of my own creations in the other modes. I’ve played all the available campaign missions and I honestly can't wait for new missions to come out—I need to know where the story goes next! I was also surprised (and delighted) by the FMV cutscenes, which are an absolute gem—I love them to bits. On top of that, the music slaps hard and fits the game perfectly. It is an Early Access game and you feel it hear and there, there are some weird visuals some times and a few frame drops when the screen gets cluttered with little Modu pieces. xD But if you stumble across this treat of an RTS, you owe it to yourself to give it a try!
Great concept, and I like the creativity and it also is a great biological RTS a few bugs here and there but they have been cracking down on them.
REALLY fun game and super customizable "units", having a lot of fun playing it and experiment with all the stuff.
Vraiment une belle découverte. je conseille pour tous les amateurs de stratégie!!!
BUG不少,平衡性也还是有点问题 但总归确实是越做越好了,制作组也还算活跃不装死,暂且先把差评改好评了
interesting concept for an alien game, only complaint is it needs polishing, parts should be able to float over each other instead of getting stuck or bugged if they overlap and more intuitive controls are needed or the click boxes need refining, i find myself clicking stuff i didn't intend on
moduwar
This is a cute little RTS in a somewhat early stage, and I hope to see more. The game is quite playable, and the content so far is basically the amount of one faction in Starcraft or C&C single player campaigns. I found a few little glitches, the greatest of which was that for some reason my screen would blank every couple minutes or so. The low-budget FMVs are sort of charming and, generally, are not too long. But I'd like it if all of them were skippable, especially when replaying the same map. I did miss some of the quality-of-life features of other RTS, like mapping numbers to jump to particular units. I give them credit for coming up with their own IP. I give them lots of credit for supporting Linux. It's very appreciated and is why I originally bought this game.
Conceptually it is good but execution is mediocre. Ugly art/graphics. Annoying sound effects (sharp and high-pitched). Modular mechanics are interesting but ain't fun as they add extra steps for everything and controls are clunky. Cutscenes are good.
I need more!! its so fun!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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