
Made by one person, an open world adventure game filled with silly characters and terrible secrets. Explore the woods, find hidden paths, hack and slash through strange monsters, and try very, very hard not to break reality. Or don't. You do you.
Modeled estimate, not a reported figure. How we estimate →
About

Afterplace is an adventurous retro game for those who like to get lost. It's a huge open world, full of hidden secrets, treasures, and creatures. Explore the woods, fight monsters, talk to ostensibly shady characters, walk away from those characters mid-conversation (if you want to), and get so lost you fall out of the world entirely (and maybe even into another). You never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path.
Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).

About 10 hours of unique gameplay (and much more if you lose your way)
No overworld map
An open world that lets you explore any path in any order
Tons of friends, enemies, and at least one frenemy
The ability to upgrade weapons, purchase armor, and ingest hazardous chemicals to increase your power
Okay maybe there is an overworld map
Multiple endings, decided by choices you probably don't even know you're making
Like 25 unique enemies? That's a lot, right?
Wait, no, this overworld map is written on a napkin with crayon. That won't do.
Secret paths that will take you to completely normal and fun places
A cat that you can pet. With your sword.
The 25 unique monsters are really special though. They have sparkling personalities, and aren't like other monsters.
At least two overworld maps.
Afterplace was made entirely by Evan Kice, a former software engineer from Austin, TX. He quit his job in 2019 to work on the game full-time. Originally released on mobile in 2022, Afterplace brought an actual indie experience to a platform better known for handholding and microtransactions.
Evan continues to support and polish Afterplace on PC, where it remains unique: a handcrafted world with no handholding, hundreds of hidden scenes, and countless surprises depending on who you talk to (and how often you do). No two playthroughs will ever be the same.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Brazil
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is honestly a hidden piece of art, can't describe it any better way. The gameplay itself is good but nothing truly special. The story, world-design and exploration however absolutely blew my expectations.
Wow, just wow. Afterplace genuinely blew me away, the incredible world design that is completely open ended and just filled to the brim with secrets. The attention to detail on repeat playthroughs where it truly feels like the developer made unique and special dialogue for every single niche case interaction you could think of. The entire soundtrack is fantastic and I adore that it's dynamic too and has small changes depending on what you're doing. The charming dialogue, genuinely funny jokes and heartwarming interaction with a cast of characters that I would say all have something interesting going on. Afterplace is a truly special game and easily what I would say is one of the best games you have never heard of. I can not believe this hidden gem is sitting at below 200 reviews. I really can not say anything negative about Afterplace, it's one of the best one man developer passion projects I ever had the pleasure of experiencing and I wholeheartedly recommend this game to everyone.
一周目无法全成就之物,没有小地图极容易迷路之物,无预警jumpscare和心理恐怖之物,跑图没有传送门之物,战斗系统惊世简陋之物,但是朋友们我简直爱死这个了吧。哎。 虽然品种应该算类塞(算吗……或许只是RPG),但大体上全靠对白和演出支撑的游戏,可是就是很好玩嘛,它真的会让你好奇后面发生了什么,真的会让你自发的跟着剧情走,真的会让你的心和文本一起跳动……我真心好爱这个世界和我的朋友们啊,心里有一种巨大的感动。尤其喜欢这个细腻的对话设计,基本给每种事件差分都写了一段对话,就像黑帝斯(Hades)的世界!游戏世界每发生一件事,NPC都会和你聊聊发生过的事,就好像这是“真实”发生过的,你做的每件事都被注意到了……爱上这里也是人之常情。以及我用的汉化补丁把主角Yu的名字翻译成小余,[strike]我的心里顿时产生了一种多余的感情。。。[/strike] 叙事的生动与入微程度很容易让人想起undertale,虽然战斗系统没那么有深度,也没有很多选择肢,但是,唉,对我而言……just afterplace. 等我打完全成就,这将是我这辈子最喜欢的游戏之一,尽管现在已经是了。[strike]于是开始我最爱游戏的必经之路疯狂地购买游戏副本送给每一个朋友……[/strike] 哦对中文本地化应该快上了,急着玩的话我这里也有一个略微粗糙的汉化补丁(感谢小黑盒@我的无神论,我只是稍微改了下让它适配版本)如果谁需要的话![spoiler]链接:【百度网盘固定前缀】/s/1td3gTYfWSihy31JOHc20Aw?pwd=0000 提取码: 0000 [/spoiler] 完整的中文本地化更新了我会编辑掉这段ww 以下有剧透。 [spoiler]又想到我特别喜欢的一点:对于玩家来说,这一切都是一场游戏,然而对于主角Yu来说也同样如此。剑和宝箱都只是游戏的玩具,金钱,武器,对一个长生不死者,其实都不重要……重要的只有我们一起度过的那些时间,发生过的对话,共同留下的记忆,真实的感情——“所有的阴谋都是真的,所有的罪孽都是真的,但最痛苦的是,所有的爱也是真的。” 从这点来看,Yu和玩家其实是一样的。 [/spoiler]
Intriguing little experience. Very exploration-heavy adventure game, with lots of simplistically beautiful scenery and chockfull of lovely and witty characters. The combat is by no means hard. There have been only few sections I considered challenging, but all bosses can easily be done first try. That could have been a bit cranked up in my opinion. Exploring a beautiful little open world with almost no guidance is something that I absolutely love to do in video games. Nowadays every game needs to have a map or quest markers. So I really enjoyed my time running around and exploring every nook and cranny. The charming and unique encounters got me to smirk all the time. The humor is really on point. Quirky, but not overly annoying like many humor driven media tend to be. Thanks for creating this experience! Really comes a long way to show how games don't have to be overengineered to be fun. Gives me a boost of inspiration to work on my own game dev projects :)
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
テキストと戦闘がしっかりある、オープンワールドのアドベンチャーゲーム。 非常に丁寧に作られている作品です。完璧な日本語訳あり。超おすすめ。 ちょっとホラーっぽい雰囲気あり。但し全体的にはコメディ寄りなので身構えるほどではない…と思う。 とにかく楽しかったです。ストーリーもキャラも音楽も最高。 素晴らしいゲームをありがとう。
This was such a pleasant surprise! I went in blind, having gotten the game in a bundle. The pixel art is charming in its style, with everything being so small. Immediately, the world is so strange and interesting. I was delighted throughout, taking the time to listen to NPCs' dialogue, some of which was really touching. A few times I laughed out loud. There were a few small nitpicks, such as a lot of backtracking to pick up coffees to make traversal less painful and a certain feathered fight that I was surprised gave zero rewards for. But overall, this was an excellent game. I understand there are multiple endings and I only stopped at one, but I enjoyed the ending I got.
i tried liking this, but the game made me a bit irritated, a lot of the dialogue and talk feels very filler, which could still be okay and funny, but a lot of it felt like so. although i loved the filler talk of Sword Head the most (most of it was just stroking his ego and showing off lol), and i liked him a lot, also the big statues/automata in "his image". the map, size aside, is easy to get lost, lots of hidden paths leading elsewhere (hidden under a canopy, trees so big, or etc other scenery), even with the game's map (on the steam forum of the game), it could still be confusing.
プレイしやすい短さ、シンプルさ キュートなピクセルの雰囲気の中には 若干スパイス程度にアンダーテール味やゆめにっき味を感じることもできるかも なにより登場キャラクタたちの小気味よい会話が愛おしい どのキャラに話しかけても楽しさ、嬉しさ、愛おしさが返ってくる 日本語訳に感謝です
真的是一部非常惊喜、非常有趣的游戏!!!我真的好喜欢啊!!!感谢友友的安利🥺🥺 首先第一眼看过去的美术我就很喜欢了,结果后面反差的部分做的也很漂亮!整个氛围切换就很有趣啊,尤其是boss战演出,真的特别惊艳。 说到战斗,我感觉战斗系统很简单,只有翻滚和攻击。我玩着难度不算大?挺轻松的我还蛮爱玩,但是呢我的菜中和了这一点。所以坏消息经常死,但好消息作者又做了很多死后剧情分支,总之死得多也不是坏处!而且因为简单的战斗系统,玩的时候反而我会更注意探索过程,总之非常喜欢! 整个探索过程做的非常自由,非常开放世界。玩的期间和打完的朋友聊天时,我俩我发现我们各自流程完全不一样,触发的剧情也不同,真的是每周目都可以有新惊喜的游戏!非常有趣。 非要说唯一的缺点大概是没有小地图传送吧?很有目的性的去干什么的时候跑图可能有点累,还有容易迷路。但我觉得因为每张地图都非常有特点,其实还蛮好记路的,而且我觉得四处的探索也是这个游戏的一部分。说到这,我觉得弱引导做的好好啊,任务列表都没有也不会卡关。 总之非常好的游戏哇,度过了非常有意思的十个小时,开心开心!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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