
Defend America from an alternate-universe America using state-of-the-art 1980s military hardware in this intricate and tactical turn-based strategy game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a neat tactics game, a fun mini puzzle game, and also (yawn) cribbage. The puzzle component is okay as an optional diversion if you like those other zacktronics puzzlers. The tactics game starts off pretty easy, but then gradually gets harder. Some of the later levels constrain your options a bit too much at the start of the level which is not that much fun and i think this is done to increase the difficulty artificially because instead of playing on a large map you spend most of it playing on a small area without a lot of large manoeuvring. The story is told vaguely and with allusions to what's going on the way most horror stories are. There are elements in the level which are interesting, but i think they could have gone further with the map design and doodads in the level. The soundtrack really helps sell the whole story. Overall the game was alright. Maybe when i retire i'll try to get the 100 cribbage wins achievement.
Somehow, old Red Alert game feel more realistic than this.
It's not that I don't like the game, but it's a little too hard for me. I've been stuck on Mission 2-3 and have already replayed it three times. The enemies feel overwhelming, and it almost seems like they're cheating since there doesn't appear to be any fog of war for them. One wrong move can cost you the entire mission. I gave it another try today, but still had no luck. I think this is where I'll end my journey with the game. As for the two minigames, Cribbage Solitaire is difficult but manageable—I was able to win about once every three or four attempts. However, requiring 100 wins for an achievement is just ridiculous. And then there's the Signals Intelligence puzzle, which I never really understood. I had no idea what I was supposed to do or how it worked. Overall, I didn't find the playing experience enjoyable, so I can't recommend the game to anyone else.
Пошаговость - это не для меня. Мне больше нравится в моменте запущенные ядерки и уже последствия этого. Но тк ядерок не существует, нам приходится довольствовать мясными штурмами, в общем то, навороченность всего, - единственный минус.
*
Играбельно
A respectable tactics game (hexgrid!), despite being one of the weaker Zachtronic games. On standard difficulty the AI would have generally more resources, so most of the time playing defensively is the best bet. This is exacerbated by the fog of war, doing less damage after movement (not all units can even attack after moving) and random(!) damage numbers. Ultimately, it boils down to deliberate movement and good positioning for a counterattack. I think you can still find enjoyment in this type of "accretionary" gameplay but one particular late game level [spoiler]3-10[/spoiler] really pushes the effeciency you need to wring out of every unit. It definitely can be frustrating at times, especially when the numbers don't roll in your favour, even when you try to play as cautionary as possible.
Good, basic game. Not to hard. Has mini-games that are fun too.
I can barely recommend it tbh... I enjoyed the story, I enjoyed the game overall on Relaxed Difficulty (beyond that I don't care for it) and I did enjoy how combat works. What I did not enjoy was the ai being omniscient knowing the exact distance to stay from my ATGMs and SAMs despite never actually seeing said things. I recommend it mainly for the story and not much else. Oh, and Cribbage solitaire is both fun and frustrating, I ain't touching that again lol
The presentation, art, aesthetics = WOO. The tutorial was tedious and makes me not want to play the game again. You dully click through a set of instructions and the dummy enemies don't shoot back. Clearly the tutorial could have involved fun "real" mission action, but it doesn't. It was also tedious to move foot-soldiers through a forest one move at a time... Just give us a transport helicopter, there! The gameplay on the surface feels like Advance Wars on GBA in the movement and attacking, but a different style. I wish it had gamepad support so I didn't have to hold my arm up for my mouse. I give a RECOMMEND because it's OK and the developers know what they're doing which is not the case in most games. I encourage the effort, which I do not do after playing most games.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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