
Traverse a vast world as a young lynx cub. Paws – A Shelter 2 Game is a standalone, single player, adventure game with loss and friendship as its central themes. Venture out in the world and make your way home.
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About
Journey through the world as a young lynx cub in the standalone, single player adventure Paws – A Shelter 2 Game. Traverse a vast and harrowing landscape together with your companion. Together you will follow tracks, fend off threats and overcome obstacles as you try to make your way home.
"Dark and grime, twist through the vines,
Slip through perils with finesse and toil.
Be two for strength, be two of mind,
Find the way home to familiar soil."
Paws – A Shelter 2 Game combines all the unique elements from the beloved Shelter game series to present a lovingly crafted story about loss, friendship and a search for lost love. Venture out in the world and make your way home. An amazing journey awaits you.
Main features:
A gripping, narrative experience in a fantasy setting.
For the first time ever in the Shelter world, you play as a young lynx cub accompanied by a companion to help complete puzzles and overcome obstacles.
New gameplay features include the ability to follow tracks using your sense ability.
New original music from Retro Family.
A whole new corner of the world of Shelter to explore.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, Swedish
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] PAWS [/h1] [b] Первое, что хотелось бы сказать [/b] - это почему не сделали игру как дополнение для основной игры про рысь, а прям отдельную игру сделали разработчики/ [b] я не говорю что это плохо, просто не понятно не много это. [/b] /. Возможно игра вышла слишком хорошей, и люди решили сделать ее отдельно, но она все ровно связана с [i] Shelter 2 [/i] Сама игра оставила еще больше эмоций, чем 2 часть, т.к. ты играешь за маленького рысенка, который потерялся, и пытаясь выжить и найти свою семью, помог так же медвежонку, с которым тоже приключилось несчастье/ [b] неизвестно что произошло, но есть предположение, что либо он тоже потерял мать, или она погибла [/b] /. Игра вызывает эмоции особенно в конце, где приходится прощаться, и лишь по специальной коммуникации, рысенок смог пообщаться с другом, возможно в последний раз. https://steamcommunity.com/sharedfiles/filedetails/?id=3732081937 Как и в [i] Shelter 2 [/i] , приятное музыкальное сопровождение, визуал, текстуры, взаимодействия между двумя персонажами и семьей. Больше функционала за рысенка. Можешь бегать, прыгать и делать разные интерактивы. Так же не могу не подметить то, что у маленького рысенка уже прослеживается нюх, но все еще не очень четкий, т.к. силуэты все время дергаются и расплываются, что хорошо продеманстрированно. https://steamcommunity.com/sharedfiles/filedetails/?id=3732018762 [h1] Вывод [/h1] Что могу сказать, эта часть прекрасна. Особенно тем, что можно почувствовать себя мелким азарником, и вести себя как вздумается/в пределах нормы/ В первую часть и 3/не уверена что она вышла конечно/,я не играла, но не думаю что они хуже 2, но для меня любимыми остается [i] Shelter 2 и Paws [/i] Советую всем, игра того стоит https://steamcommunity.com/sharedfiles/filedetails/?id=3731974551
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]PLEASE NOTE: SPOILERS AHEAD![/h3] First of all, I would like to emphasize that Paws is not a bad game. But the rating system on Steam does not ask if the game is good or bad but rather if I would recommend it or not. Casually, I probably would recommend it, it's a cute little game. But I am a completionist so I am going to view it from that perspective. And as somebody who strives to complete all achievements in games I play I can not recommend Paws in good concience. There are several issues I have with the 100% completion of this game. The first thing I noticed were the hunting achievements. You need to catch a certain number of different animals (or their eggs) and in my opinion those numbers are way too high. Let me give you an example: there is one level with swans. You need to eat their eggs from 50 nests. However, there are only around 10 nests in the level. So what you need to do is loot all nests in the level, then quit to the main menu, load your last save file, go through the level again eating the eggs and do this until you reach the target. That's not very fun achievement design in my opinion, especially considering each playthrough only has one save file that is overwritten at the beginning of each new level. So if you do a spoiler-free playthrough and don't know about the achievement you need to play the game from the beginning to reach this level again in order to complete this achievement. For the hunting achievements you need to execute (pun not intended) the same procedure as for the eggs and again, I think the numbers are way too high to be fun because hunting becomes very dull if you've done it a few times. But this is all fine compared to the puffballs achievement which requires you to pop 1000 of them. This just felt ridiculous because what I did to get the majority of the target number is sprinting in circles in a certain spot in a specific level where there are a lot of puffballs. I did this for at least 10 minutes and that didn't even got me all of the puffballs needed. Another thing that's pretty annoying about the achievements in general is the fact that they don't pop during the game. You only see the notifications for the achievements you've earned after you exit the game. This required me to manually count the animals I caught for the hunting achievements to make sure I would only catch as many animals as I needed and not more. One other achievement I had trouble with was the one where you need to get all memory fragments in one playthrough. With a guide it's not really hard to find all of the spots you need to interact with but there is one big issue and that's the level with the fox. There are two ways to "beat" this level: get past the fox unharmed which is required to get the fox memory or "die" from the fox and get rescued by the bear which warps you to the next level making it impossible to obtain the memory fragment. On my second playthrough I used a guide to help me find all memories, spirits and items. Sadly, I did die to the fox and the issue here is not the fact that I failed but rather the auto save feature. Since it overwrites your save file after dying you are unable to load the fox level to try again to obtain the fox memory. Which means I needed to do a third playthrough from the very start and since you need to obtain all memory fragements in one run I needed to obtain them all a second time. To prepare for another possible death to the fox I wanted to backup my save file. Usually, you just go into your AppData folder and make a copy of the respective game folder. But obviously it was not as easy in this case because the save data is stored in the Windows registry. I have used the registry before so it wasn't a big deal for me but for people who don't even know what the registry is, how to find it, how to backup something and how to restore it, that's actually not very amazing. I would also like to mention that the controls and the camera felt a little clunky. Overall, I did enjoy my first playthrough even though I thought it was kinda depressing but I liked it. Completing all achievements however was a pain and I feel like in a short, linear game like this achievements should be designed differently to be fun. Sure, 100% can require a little grind, that's totally fine but I feel like in this game the achievements have not been playtested and feel kinda duct-taped on. [h3]Long story short:[/h3] [b]- If you do not care about achievements then play this game, it's very cute! - If you are a completionist I'd think twice before getting this game.[/b]
играем за маленького рысенка который потерялся и пытается найти дорогу домой
it's cute and I really like this artstyle, the stars, the trees and all, it fits so well. It's not a survival game like the main Shelter series, but an episodic story divided in various areas you can explore as much as you like before continuing with the story. I wish there was an option to return to previously visited areas, just in case you missed an item. Because if you want all the achievements you'll probably have to play the game all over again.
A short, yet sweet experience. I love the art of these games, and the ways you may have to think outside the box occasionally. I utterly love lynxes, and seeing them get love and appreciation is always a plus. Only gripe is that 100% this game isn't great. The kill X things is extremely tedious, and for the frogs specifically, I had to reload that spot several times. It breaks progression, and not in a way that feels natural. The initial price can be a bit high compared to the hours, so take that as you will.
I'm crying...
After playing this game for 68 minutes, I can say this game is peak! I look forward to playing for many more hours my computers specs: CPU: Intel Celeron N4120 @ 2.60 GHz GPU: Intel UHD Graphics 600 (Integrated) RAM: 3.68 GiB
It is a very good story and i enjoy how it follows Inna from shelter 2 as a kit. This is worth every dollar.
это управление сломало мне все пальцы пока я рыдал идя к матери бросая своего лучшего кента. Я больше не открою эту ужасную игру у меня травма я плачу каждый вечер
Paws is a small but emotionally resonant adventure that stands apart from most traditional games, leaning heavily into atmosphere, tenderness, and visual storytelling rather than mechanical complexity or long-form challenge. Developed and published by Might and Delight, it serves as a companion piece to the studio’s Shelter series, yet establishes a tone and identity all its own. Instead of guiding a parent protecting her young, Paws places you in the body of a vulnerable lynx cub separated from its family. From the very first moments—waking alone on a riverbank after being swept away—the game arises not from survival mechanics but from a journey of reconnection, trust, and quietly unfolding companionship. What immediately draws you into Paws is its striking art direction. Might and Delight’s distinctive patchwork aesthetic gives the world a handcrafted, almost storybook quality: forests are composed of textured fabrics, lighting shimmers across stylized leaves, and shadows soften the landscape into something dreamlike yet grounded. The world feels intentionally imperfect, slightly abstract but deeply evocative. Combined with a gentle, haunting soundtrack that relies on soft melodies and emotional cues rather than overt themes, the visual and audio design create an atmosphere that feels at once melancholic and hopeful. Rather than overwhelming you with dramatic story beats, the game invites you to slow down and inhabit the forest—watching silhouettes in the trees, listening to distant wildlife, or tracking subtle trails in the snow. Gameplay in Paws is intentionally minimalistic. Instead of deep combat, complex puzzles, or layered systems, you engage with the world through the senses of a lynx cub: following scent trails, stalking small prey, navigating shallow streams, and learning to move confidently across uneven terrain. Each action is less about challenge and more about immersion—letting you experience the world as the cub does, uncertain but curious. The introduction of a bear cub companion adds warmth to the journey, giving the player moments of shared exploration and simple cooperative mechanics. Together, the two young animals navigate obstacles, help each other reach higher ground, and lend emotional support in an otherwise harsh wilderness. Their relationship becomes the quiet backbone of the narrative, built through small gestures rather than dialogue. Paws is undeniably short, lasting only a few hours, and this brevity shapes both its strengths and its limitations. As an artistic vignette, the compact runtime enhances the emotional punch: the experience doesn’t overstay its welcome, and every new area feels meaningful. Yet players seeking more expansive gameplay may find themselves wanting more—more levels, more mechanics, more narrative layers. The game occasionally shows its rough edges, particularly in the camera and platforming segments where movement can feel imprecise. Some transitions arrive abruptly, including the ending, which can feel sudden and unresolved depending on the pace at which you play. These issues never derail the experience, but they do highlight that Paws is more of a meditative journey than a fully fleshed-out adventure. Where the game excels beyond question is in its emotional impact. Even without text or voiced dialogue, Paws communicates themes of loss, fear, protection, and companionship through its environments and through the behavior of its two young protagonists. It is a game built around feelings rather than goals, and its quiet moments linger long after finishing. Whether you’re weaving through dense underbrush, listening to the forest breathe, or simply watching the cubs curl up together in a rare moment of peace, the journey resonates in ways few games attempt. It may not provide mechanical depth, but it offers something rarer—a sense of innocence, vulnerability, and connection. For players who appreciate narrative lightness, visual artistry, and emotional subtlety, Paws is a memorable and heartfelt experience. It is accessible enough for younger players or newcomers to games, yet meaningful enough for anyone who values atmosphere over systems. Its short runtime may make it feel more like a playable storybook than a traditional video game, but within that structure it succeeds beautifully. Paws is not a grand epic; it is a quiet walk through a dangerous but wondrous world, guided by the fragile courage of a lost lynx cub—and in that simplicity lies its charm. Rating: 8/10
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