
After receiving a letter from his deceased lover, the man visits a mysterious mansion. His memories begin to blur, and he gradually sinks into a vortex of desire, dreaming only of being reunited with her… Animated VN featuring 5 beautiful women with a touch of horror.
Modeled estimate, not a reported figure. How we estimate →
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About
Animated VN that takes you back to the strange night of an ordinary delivery guy. He's caught in a vortex of desire and madness due to an affair.
Two years ago, he had an affair with a married woman abandoned by her husband because of infertility.
A year ago, she passed away…
Tonight, he arrives in a misty town, where an old mansion stands silently. Triggered by a letter from his deceased lover, he faces dangerous residents and a red, eerie presence. Tender memories from two years ago and the alluring women before him cloud his judgment. When he glimpses a third timeline, can he maintain his sanity? Everything is spiraling towards the Möbius!
Some videos longer than one minute cannot be skipped. Even if the player fast-forwards through the dialogue box, the system still waits for the video to finish playing; consequently, saving or loading the game is disabled while the video is running. Functionality returns to normal once the video ends. Manually clicking to advance the dialogue box works fine, however.
The root cause of this "stuck" issue is that traditional visual novel engines cannot synchronize video playback with the dialogue system. Historically, visual novels did not require video-to-subtitle synchronization. While I implemented a "skip" function for long videos with pre-rendered subtitles, videos exceeding one minute rely on the dialogue system for processing. This means that the AUTO/SKIP functions are forced to wait for the video to finish if they encounter a non-skippable segment. Visual novel engines typically only handle dialogue timing; allowing a skip over a "non-skippable video" would break that timing synchronization.
To fully resolve this, I would need to learn Unity and build my own visual novel engine capable of synchronizing video with subtitles...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Russian, Korean*languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
玩儿到后面死机
實在是太值了 動畫 語音都很棒 !
별로임 ㅇㅇ; 애니메이션을 돈받고 파는데 ai 티가 많이남
Ужасная оптимизация, сплошной нейрослоп.
读档无用,下地下的剧情会卡住且存档读档点击都无效
剧情 画面 都不错,目前来看推剧情的时候会有小部分音画卡住的情况,还要尽快修复
游戏画风是不错的,两个都买了确实比上一部强,但是这游戏进去可能会出现死机的情况,而且读不了档(所以你放个存档键干什么?)剧情适合重口玩家,不过还是等待作者优化吧,现在真的玩不了
能接受这种风格的话还是比较顶的,画廊什么时候能把动态cg给加进去?
很棒,很给力,就是没有些分支剧情, 一条路走到黑
Ну во первых - очевидно же что здесь все изображения и ролики сгенерированы ИИ. Так что я не понимаю тех кто покупает это и потом жалуется на ии... Контент здесь для уже искушенных людей. Так что если вы любитель максимально ванильных вещей, то смело пропускайте, содержание не для вас. В целом мне даже понравилось. Контента действительно очень много. Статичные кадры сгенерированные хорошо, но анимации с присущими для ии артефактами и проблемами. Однако эти проблемы незначительные. Полная озвучка персонажей на японском очень порадовала, она как раз таки сделана живыми актёрами, а не ии. Перевод на русский язык сделан тоже при помощи ии, но качество вполне приемлемое. В игре есть галерея, которая, как оказалось сразу вся открыта, но по какой-то причине в ней только изображения без роликов. Сюжет затрагивает сразу несколько временных линий, из-за чего половину сюжета не понятно что происходит (в конце всё становится на свои места). Геймплея здесь вообще нет. Это максимально линейное повествование без выборов. Продолжительность "чтива" около 1,5 часа. По скидке 20%+ взять можно, если нравится то что изображено на странице игры в стим.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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