
Thyria is an RPG, a unique combination of dynamic exploration, turn-based combat and crafting. Summon and train a team of Guardians, who will accompany Thyria into the minds of the cursed villagers. Help them vanquish their nightmares.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it is with regret that I give a negative review. The graphics and animations are excellent. And the game loop looks fun. But as it stands, it looks like early access. The tutorial doesn't explain the mechanics properly or completely. For example, a new cube location has been unlocked: how do I create a new cube element? Should I upgrade gardien's stones or not ? The game mechanics are incomprehensible in French. But in English too. When you're wandering around in a dream, getting around is complicated. Battles with ghosts are unclear (do my attacks work or not?). Time flies. Even when you're talking to an NPC or reading a description. Picking up objects from the ground is laborious. Especially as they weigh so much, you can't pick up everything you want. Anyway, that's it. This game has the potential to be good. But for me at this date, it looks like an alpha/beta version.
I want to recommend this for the mix of ideas and genres put together. I cannot recommend this, because it is just not finished as of 02/2025. Missing text blocks, glitching / out of bounds enemy spawns, unclear instructions , missing information for some mechanics. UI issues are the most obvious to be fixed before this is finished. Still, creatively amazing. Keep working on it!
Game has a lot of potential, but there is too many bugs. The game is unfinished & unbalanced. Sadly.
English localization is absolutely horrendous, and the UI is clunky. It was bad enough that I didn't make it to the core gameplay, so I can't judge that part.
Feels buggy, places where you cant reach in explorer mode, The concep is good, but the game is not for me in the end.
This game has some interesting ideas, but is simply unfinished. Story does not have an end. Took 8 hours to get through Act 2 and it has less than 3% completion rate. Mechanics are not explained well and make me think things just straight up don't work. Splitting skills and combining their night and day components was cool, since it gave actual flexibility. But other than that the game is poor. The crafting system is also in shambles.
Sadly I cannot recommend, despite plenty of promise. It's essentially an abandoned early access title. Pros: Nice looking Cool ideas Cons: Unfinished & unbalanced Inconsistent user experience
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Confusing and unfun. I dont want to read a novel to learn how to play an average game.
A bag of hot trash. After following the janky tutorial instructions, I couldn't even start the first inception: clicked Embark, the formation window closed and then nothing happened. I thought maybe I needed to click the picture frame, but that did nothing either. I couldn't even open a menu to exit and had to force close through Steam. Issue persisted through multiple restarts. Unplayable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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