
MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ Fun, in a watch-your-ant-farm kind of way + A lot of customizability - This game is about 80% sitting there just AFK waiting for your meager cash to grow enough to buy the next too-expensive tech and then back to waiting a long time. It's almost an idle game. In addition to the cash influx being too low and the tech being too expensive, the tech is also all broken up into separate pieces with no rhyme or reason. For example, you pay x amount and wait a while for your devs to research the tech Friend List. Then after you finally implement it in your game, suddenly you have to pay another whopping $40k to research Instant Messaging and wait a long time for your devs to research it. ???? Why is this not considered de facto part of Friend List? Were your players just going to STARE at their friend lists and NOT message the people on them??? Ridiculous.
good game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's honestly a really good game, still getting tons of updates. Fully recommend trying it out.
despite being in early access for 6 years its still a solid game and we must consider its a single guy working on the game so yeah i'd give it maybe another 2 years
其实在买这款游戏之前,我玩过100多时间的盗版,后面在入的正式版, 看到现在更新的越来越快,我内心无疑是激动开心的,但是,我觉得可以上创意工坊这个内容,现在我多次想打开游戏,但是又懒的去创建角色技能,又或者是独特美丽的风景,每次看那么几个单一的艺术包,真的很容易审美疲劳,我觉得不管怎样,可以添加创意工坊的内容,鼓动游戏的兴起和玩家之间的创意交流。 这款游戏我总共是150小时,steam3.3小时,我非常期待游戏近期的阵营更新系统,同时我也很期待其他的新功能,以及我自认为的游戏特点,我认为在玩家的更新评论好评差评这个游戏内功能,还有角色强度评级削弱of增强,是一个非常好的设计,可以让玩家真正意义上的体会到mmorpg这种游戏运营成功带来的,成就感,同时也可以让玩家感觉,里面的玩家是活着的有生命的会思考的,而不是单一只会那一种指令运行的,然而在此基础上,我更希望阵营更新后,去更多的更新ai的生命性,比如冒险者工会,这种东西,他们有了阵营冲突,那工会之间的斗争也必不可少吧,冒险者工会可能会与盗贼工会起冲突,导致双方工会的地区约架,又或者他们约完架以后和好,一起攻击其他公会的玩家,又或者是让没工会的玩家加入自己的公会,可能一起去讨伐boos?对!说到boss,我觉得有必要在主世界而不是地下城,加入野生boss,让他们在一个指定区域活动,而击杀他们的玩家,或者是工会,可以拿到独特的战利品,可能这个战利品会对自己的阵营有帮助,其他阵营的玩家看到后可能会来争抢,以此引发一次阵营战争(3个阵营的人战争只为争抢一直+500hp的臭袜子 饰品?)说到饰品我更希望以后的更新可以加入,饰品属性这种功能,饰品卖在饰品摊,但是越厉害的饰品价格越高(可以美美赚钱了)但是归根结底,我更希望加入创意工坊这个内容,一个人更新的速度终究是有限的,我们可以一起分享好的内容或者更受众的创意,以此来加入游戏中,其次我非常期待接下来的阵营更新内容,同时也希望这款游戏以后会越做越好! To be honest, before I bought this game, I played the pirated version for over 100 hours, and then I got the official version. Seeing the updates coming faster and faster now, I’m undoubtedly excited and happy inside. However, I think adding Steam Workshop support is really needed. Nowadays, many times I want to open the game but I’m too lazy to create character skills or even just enjoy the unique beautiful scenery. Always looking at those few monotonous art packs easily leads to aesthetic fatigue. No matter what, I feel adding Steam Workshop content would boost the game’s popularity and creative exchange among players. I’ve spent around 150 hours in total on this game, with 3.3 hours on Steam. I’m really looking forward to the upcoming faction update system, as well as other new features, and what I see as the game’s character. I think the in-game feature of player reviews (positive/negative) and the rating, nerfing or buffing of character strength is a very good design. It allows players to truly experience the sense of accomplishment that comes from the successful operation of an MMORPG. At the same time, it makes players feel that the people in the game are alive, thinking beings, not just running on a single set of commands. On top of that, I hope that after the faction update, more updates will be made to the lifelike nature of the AI, like adventurer guilds and such. With faction conflicts, struggles between guilds should be inevitable, right? The Adventurer’s Guild might clash with the Thieves’ Guild, leading to arranged fights in their territories, or after fighting they might make up and team up to attack players from other guilds, or they might try to get players without a guild to join their own guild, perhaps going together to hunt bosses? Right! Speaking of bosses, I think it’s necessary to add wild bosses in the overworld rather than just in dungeons, letting them roam in designated areas. The player or guild that defeats them can obtain unique loot. Maybe this loot could benefit their own faction, and players from other factions might see it and come to fight over it, thus triggering a faction war. (A war among three factions just to fight over a “stinky sock” accessory that gives +500 HP?) Speaking of accessories, I hope future updates can add accessory attributes as a feature. Accessories could be sold at accessory stalls, but the more powerful the accessory, the higher the price (you could make a nice profit). But ultimately, what I want most is the addition of Steam Workshop support. One person’s update speed is limited after all; we can share good content or more popular ideas together and add them to the game. Secondly, I’m very excited about the upcoming faction update, and I also hope this game will keep getting better and better!
好玩,但是我遇到A类bug了游戏闪退申请开发人员优先解决一下
还不错,不过希望之后能更新自定义buff,自定义debuff这样,这样能更好玩一点
Amazing game. I love it. It's an extremely detailed city builder/management/god game. With the amount of stuff in the game right now you could easily put hundreds of hours into this game.
played for a little refunded it forgot about it for a couple years and gonna buy it again soon 10/10
you can add cats to your game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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