
Mittelborg: City of Mages is a strategic adventure with elements of rogue-like and resource management. You are crowned to be Chancellor of the city, but this power is a heavy burden. Face tough decisions, fight mystical tempests, look for the cause of upcoming chaos. Will Mittelborg have a future?
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simulator of interface.
Игра вышла поистине великолепной. Графика, сюжет, гейплей и еще ряд основных составляющих игр у нее на высоте. Интересная концепция реализована невероятно захватывающим способом, игра в которую хочется играть, и все это за приемлемую сумму диняг. Вердикт - надо брать!
There is definitely sparks of awesomeness in the game, but sadly the game doesn't tell us enough on the go, and the fundamentals are boring. The main story is in short: you are crowned to be Chancellor of the city. You send your "working" mages around the city to focus on aspects of it, use the aether (money) to build and upgrade buildings, or buy things. You have to face tempest events which consist of days of: physical/magical attack, exploration, or "harvest" days, semi-randomly, not letting your defenses to fall and the Important Tree to be destroyed. All of this happens so you can propel through a quest that is collecting diary pages of your precedessor, because he disappeared and this isn't fishy at all. The game takes place entirely on the single screen you see on screenshots. Through "storms" are called tempests in-game, the UI is entirely different from the one shown on the screenshots. The small, round icons used for items in the lower left corner are much bigger. Trait bonuses on the top right are huge rhombuses, the red guard - blue mage circles are filled in, while they are cropped out at the bottom of the screen, at 1920*1080 resolution. Like they swapped the PC UI for a mobile one, or did a complete overhaul since they made the screenshots for the store page. https://steamcommunity.com/sharedfiles/filedetails/?id=3248656568 (Last depot update for the game happened in 2019 July, almost 5 years ago, and there are no news of the game since August of the same year) Good things: -You can unlock traits with your advisors, and in your next game if you pick them, they bring their scaling bonuses to the table. Many of these traits unlock (and level) though multiple playthroughs. -Persisting story between "roguelikeish" gameplay -Mechanics are being unlocked through quests and new runs - Random events are fun, but they get repetitive as you're on your 4th-5th-Xth run Bad: - Each game basically starts the same, the only difference is your current stage in the quest, some advisor bonuses, and the semi-random order of... 3-4 different events during a tempest. There aren't really gameplay differences, no strategic depth. The game is riddled with spelling errors that a simple spellcheck could have solved. Missing letters, mixed up letters, and sentences like "and are beathe owners are beaten" - The advisors are quite different, but I think there are 10? and you get to pick from two at a start. And you still have to collect money, build-upgrade everything, and have 2 mages in every scenario. Overall it feels like the endgame is just being dragged further and further, while you always have to dredge through the very slow, and uninteresting start. Everything considered, it's a game that has potential, but the weakly implemented restart-revive system leaves much to be desired. The story is not interesting enough to keep me going, and the game is repetitive and uninteresting enough that it's just not fun to play it to get the story going. A game can be really enjoyable if the gameplay or the story is strong enough to carry the product. In Mittelborg's case neither of them is up to the task, and considering the non-present developers, I don't expect this to change. It may be worth to keep an eye on the devs, the concept is good, with enough polish it can turn into a good game.
Минимум игры, максимум чтения. ★☆☆☆☆ (1/5) - Если нравится читать, а книжки не вставляют.
[i]"The first few rounds can be pretty hard to play, but once you become familiar enough with how the game works (took me around 3 deaths/auto-restarts I think), you should be able to manage your resources a lot better and assign your mages to the right places where they are needed the most!" [/i] Set in the fabled "city between worlds", Mittelborg: City of Mages puts you into the shoes of a newly appointed Chancellor whose sole job is to protect the city and the Tree of Order it is protecting from the ravages of the Tempest. However, the Tree itself is dying despite the protection it has, and that had driven the previous Chancellor, Magnus, to vacate his important post in search of the evil that's causing all of this... a Chancellor whom the city counselor deemed lost. It is now up to you to send someone to follow in his footsteps in hopes of retrieving his notes and learning what he knew before his (probable) demise. [h1]Watch me play![/h1] https://www.youtube.com/watch?v=XyB-m-KlzM4 - I guess this can double as a strategy guide of sorts since I managed to complete all 20 Tempest with none for the worst of wear... well, after I've died 3 times at the beginning but that doesn't count because I was learning the game! 😝 In terms of its gameplay, Mittelborg is a truly a unique yet simple, resource management game where there are two major resources that you'll have to manage are the currency, Aether (doesn't seem to have a limit), and your mages (can recruit up to 5 of them). You'll need Aether to do all sorts of stuff, particularly upgrading your buildings to allow them to accommodate more mages... something that you'll want to focus on later in the game; investing into either your Garrison or the Tower to "restore" them (important for early play since you don't have potions yet); and once you've unlocked the Market, to buy a bunch of potions and scrolls from it. Mages, on the other hand, works as an additional damage buffer between the Tempest (and its fickle moods) and the Tree of Order that you're supposed to be protecting. Note that there are two types of damage you may encounter, namely physical which your Garrison will defend against and magical that falls within the purview of your Tower's Magical Barrier. For every mage added to said buildings, either the Garrison or the Tower, you'll get a damage reduction of 15% right up to 75% (To reach 75%, you'll need to upgrade said building, twice!). Naturally, your goal here is to minimize the damage you take... at all costs. Besides negative events, there are positive ones as well. A Lull, will allow any mage you place at the Portal to travel to other worlds to gather resources, which you can then use to craft crucial potions (they are especially important late-game when you'll get all-negative events and no positive ones); or even scrolls and potions themselves. The game has quest worlds as well where you can collect a page of the journal of the previous Chancellor who set off to find the source of the evil that's corrupting the Tree. Oddly enough, although you can build an Oracle and spend Aether to predict which sorts of events you'll get in a Tempest, which will help you decide where to send your mages to, the game emphasized that the predicted events may not be arranged in sequence. However, I've noticed that 100% of my predicted events in my 2-hour playthrough are all arranged in sequence. Knowing this little tip will help tremendously when deciding where you should assign your mages, making the game a lot easier to play... rather than having to rely solely on RNG and Lady Luck! Of course, at one point in the game, you'll unlock the ability to sacrifice 1 of your mages to restore the Tree's health to max. This is a crucial skill to use, especially when you can't seem to earn enough Aether to buy your building upgrades, and hence, it's important to have as many mages as you can in this game. There are 2 ways to get a new mage to join your team - by converting any item you have in your inventory into points at the Crystal Retort (you'll get a new mage once the meter is full) or you can get one, pretty consistently (100% for me so far), via random encounters where the decision you make "Affects the Chancellor's Residence". The latter method is a lot more "cost effective" I'd say. So, the TL;DR version? [h1]Pros[/h1] + Love the unique art style + Easy-enough, one-of-a-kind gameplay - once you spot the patterns and know how to manage your resources well enough, the game will become easier for you. + Storyline is engaging and unique as well, but be warned! There's a lot of reading involved. + High replayability if you want to uncover all of Magnus' journal pages. + Price is okay but I'd recommend buying the game at a discount rather than its full price, mainly because it can end up feeling repetitive after a while. [h1]Cons/Feedback[/h1] - Adding a bit more planets for us to explore? At one point in my playthrough, I ran out of planets to visit and Lull moments seem wasted. - Instead of dragging and dropping, why don't you let us click on the little circles to add mages to a building, and click again to remove them (send them back to the Chancellor's Residence. - Scrolls seem a bit redundant. Never really needed them, except as fodder for the Crystal Retort. [h1]Overall[/h1] Mittelborg is distinctive enough to make itself a niche-type of game. It may not appeal to everyone, but I personally think that the game will do well among midcore gamers like me who are seeking a casual but special, story-driven and somewhat rather strategic experience. Worth a purchase at a discount! [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
Mittelborg: City of Mages получилась простой и интересной стратегией, где постоянно нужно решать нелёгкие задачки. хорошая игра
Un jeu qui sous une présentation attrayante est assez simpliste. 20 niveaux par partie. Au début impossible de gagner mais grâce aux bonus que vous cumulez à chaque partie chaque partie devient plus facile. Si vous êtes logique (à minima) le jeu finira par être répétitif. Construction d'un oracle, on monte les défenses au niveau 2, labo, marché, capteur de vent.... défenses niveau 3 et ainsi de suite partie par partie. Pas de difficulté graduelle, on reste toujours à gérer les attaques physiques et magiques et les ressources Aether et portail en affectant au maximum 3 mages. Dès que vous avez des défenses niveau 3 la partie est quasiment gagnées... Pour résumer sympa les 4, 5 premières parties et ensuite bien trop simple et limité. Bon jeu à tous :-)
Хорошая стратегия которая заслуживает лайка, советую играть, тут нужно принимать решения и не всегда они кажутся легкими
Халтура
Приятная игра, вполне можно позалипать часов 7-8 пока не получится нагриндить на полное прохождение. Примитивненько но приятно.
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