
Mittelborg: City of Mages is a strategic adventure with elements of rogue-like and resource management. You are crowned to be Chancellor of the city, but this power is a heavy burden. Face tough decisions, fight mystical tempests, look for the cause of upcoming chaos. Will Mittelborg have a future?
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Does not feel like a game. Feels more like spending your time doing nothing more than a swipe in the map to move a mage and a click here and there. Only funny part are the random events, which anyway after a while seems to be the same. Cannot re-play too much. Guess it could be good in my phone on a boring time to wait an airplane or a train.
Bought thinking it would have more replayability than it did. each games random and ends up feeling much the same as the last 20 times you played it and died 4 rounds in.
Mittelborg: City of Mages is unsurprisingly about a magic city. It's kind of a management game, gain resources, upgrade things, make decisions, all that stuff. Make Mittelborg Magical Again! https://youtu.be/RANH74LRaOM
Overall the game is Bland, Shallow and in extremely early development (From the looks of things). It can kill a couple of hours but In its current state acknowledge you are investing in what it May become rather than what it is. Below are my gripes and recommendations for the game developers. Mittleberg in one word currently feels bland. It uses words like roguelike to define its nature however at present that feels to be a misrepresentation. Yes the game has random elements however it is less working to overcome obstacles and more trying to endure things that happen to you. In its current state it feels as if there is no agency. Every run I do the exact same things. Max upgrade the “Adventum” (Resource Generation) Push my other Two districts to level 3 Max out Both Districts Send wizards to gather relics and potions Spend any Extra “Ether” on potions and scrolls. If I win or lose seems to be governed almost entirely by how accurate I Guess where the Storm will strike. Unless I prep specifically for 7/10 of the events to land specifically on my Barrier I lose. There is no Agency. It never feels like I am taking a risk for a specific reason. Sending my wizards on a quest is Irrelevant at its best and actively harmful at its worst. The only persistent enhancements between runs are achievements that are entirely passive. The quest popups fail to have any meaning due to a lack of context as well as no definite changes. To often am I given a popup that shows I gained or lost no Ether. Why would I not Feed every wandering beggar if it doesn't cost me any real food. Suggestions Add some sort of system distinguishing wizards from one another. Add a some sort of Lords or Class or something that defines how I play Etc. Sir Bailey of the Scouting Family has a keen sense of where the storm will Strike but Often forgets to stop by the market when he makes his reports. Madam Elequina of the Richter Family has a proud history of Winning in Martial and Magical Combats. The damages from these “Victories” have resulted in the invention of the Richter Scale Wizards could be separated into Schools and Families and perhaps have Stats. Ideally they would be unique enough that a streamer would name them. Ultimately Things like the Races, Culture, History, Location and lineage could be things that change how it plays even before the player begins making story choices. Making the storm the result of something or effected by player-esq decisions Changing City art would Add a lot to add a dynamic Feel Honestly Don't know what it would take to make the Quests (or Events) interesting But They aren't really engaging, interesting or impactful. Would recommend looking at Paradox for some inspiration. Keep up the Good Work ! :D and Best of Luck
Checked out game in January when it was in Early Access, and the concept is a neat one but it's definately not in a polished state as of early January. That said, I would like to revisit this game in a few months to see if they deliver on what they state they are aiming for. At this time, it's definately a heavy level of RNG with very little pacing in place for a balanced game, but that's one of the challenges I'm sure they'll meet. Will decide after revisiting if it's worth a recommend or not, right now it's worth a first look to compare a later opinion with.
Эта лучшая стратегия за все время, какое я играл. Она заслуживает аваций. Так держать. Надеюсь не будут обновлять, такое добро не должно пропадать. 10/10
[h1]꧁NIBY CIEPLO A NIBY ZIMNE ꧂ [/h1] cyzli meh [h1]Fabuła[/h1] Walka o tron o władze [h1]GRAFIKA[/h1] jest nawet [h1]Muzyka[/h1] okej ale bez szalu [h1]Rozgrywka[/h1] zadozardzaz i bronisz kilkoanc iprzneosic jendoskti tak by nie psaci [h1]Podsumuwjąć[/h1] jak dla mnie gra jest montona i jakos srednio mnie zianteresowła daje nagraywna ale podkreslam że może komu się może psodaci ale jak już to ja bym brałą tlyko na przecenie jak bardoz bym wam zlaezloa ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
There's a lot to go over in Mittelborg. This is one of the more complicated strategy resource management games I've played. It's not too confusing to play though. It is one of the issues I cover later. Along with the fact that the game is a little sleepy. It's hard to get hyped about and if I can in here all, "Hey guys, this is an exciting rip-roaring time" it would be a lie. Anyway, let's go into that later. Mittelborg is pretty confusing when you first start. There's a lot of moving people around and learning the flow of the game. So let's get some of the basics out of the way. You're there new head of the town after the old one went missing on an expedition. So you're given full control of the city's defenses to protect a tree. Wave after wave of enemies come crashing into the city and you have to defend those two spots. You have powerful mages that you can move around the city to help. Placing them where the attack is will reduce the damage. But you're going to take some damage regardless. Every wave has three or more phases so there are multiple attacks per wave. The different phases are a red attack, blue attack, breeze of Aether, and a calm. For example, a wave might have three phases. But only one of them is shown to you, the others are a secret. You see the first one is red which means an attack on the wall. So you move mages there to protect it. Now the next phase of unknown. Do you spend your Aether so there Oracle can reveal it? If you choose not to then you could guess it's going to be blue which means an attack in the Tower of Light. But if you're wrong you could take huge damage to the wall. Each of the phases happens like a turn so there's plenty of time to decide. But that won't make the decision any easier. The easier decisions come on the clear and breeze phases. When there's a breeze you need to move mages into the Wind Cather. This will gain you a large amount of Aether. If you miss it that can hurt your chances later. For the clear phase, you can enter the portal. Sending a mage through the portal allows you to go on an expedition. The same type of expeditions that the previous leader went on. This is the other half of the game. It's the story. You follow the trail of the previous leader. You have to figure out where the heck he went. It's a mystery! Once through the portal, you select a node to investigate. Where you might get resources or knowledge. OK, that's all the basics. This doesn't even cover the buildings in the town. There are more to build and then upgrade to allow more mages to occupy them. There are also random events between phases. And you can also sacrifice mages. Which are your most important resources. So there's a lot of strategies here. If you take too much damage and the tree loses all its life it's game over. But you're revived to try again. At least this time you'll have more knowledge about how to play. You also get to keep any spells you find. Keep in mind that through normal play you gain achievements on your advisers that give you buffs. Although these buffs will never be enough to make the game easy they're nice to have. Mittelborg is fun when you're working your way through the story and making important decisions. It's difficult to know what the best move is going to be. It's also hard to spend your Aether. It's used to pay for everything. Buildings and fortifying your defenses. Knowing where and how much to spend is key to beating the game. If you can win you should slap this on your resume to prove you can handle manage multiple projects at once. The story is my favorite part. I'm dying to know where that old leader went. Did he get kidnapped or did he run away? So getting an opportunity to go through the portal and learn about the story has been exciting. There are two things you should know about. I hate to call them issues because they're more informative than warnings. First, when the game resets you lose a lot more than you really want to. Especially the story. So Mittelborg feels repetitive. Not because the gameplay is the same each time but because you'll be rehashing the story. There's not really enough that changes between runs to make it feel different. You're not getting to use a new weapon or explore a new area. Which fuels the second thing you should know. The game has a low level of energy. Really, it's a constant downer. You're always struggling to gain any ground against the endless attacks against you. It's one big failure that you're fighting against. With so little hope. This isn't negative, it's how the game plays. But whew, there's so little fanfare for any accomplishments you might have. It's difficult to feel like you're doing anything right. Overall, Mittelborg is a well-made game. It doesn't fall into the trap of locking the player into a puzzle. Instead, there's a lot of freedom to play the way you want. Making tough decisions and living with them. I can see people getting deep into the game, trying to figure it out. 3/5 [url=https://store.steampowered.com/curator/26701155-The-Pepp-Selection] Click to see my curator for more reviews! [/url]
Мда. У игры есть неплохая концепция и хороший задаток чтобы стать нормальной игрой. Но игровой баланс и продуманность геймплея просто отвратительны. В чём суть: вы управляете городом, собираете дневники, доживаете до конца и начинаете сначала выбрав советника и бонусы, полученные за ачивки. Серьёзные проблемы тут две: рандомные квесты и простая механика. Первое, вам может выпасть квест дожить до 10-го шторма без зелий, например на 7-ом шторме. И если вы уже использовали зелье в этом заходе - дальше сюжет не двинется. Верно, просто отыгрываем "в пустую" полтора десятка штормов (около 50 ходов). И это здесь норма. Второе, сложность в игре есть шторма до 10-го, потом у вас дофига ресурсов, зелий и магов. Урон от вторжений вы получаете нулевой, просто цепляетесь за сюжет, который мог стакнуться на п. 1. До кучи игра ещё и багоизобильна. В общем, советовать такое не могу.
[i]"The first few rounds can be pretty hard to play, but once you become familiar enough with how the game works (took me around 3 deaths/auto-restarts I think), you should be able to manage your resources a lot better and assign your mages to the right places where they are needed the most!" [/i] Set in the fabled "city between worlds", Mittelborg: City of Mages puts you into the shoes of a newly appointed Chancellor whose sole job is to protect the city and the Tree of Order it is protecting from the ravages of the Tempest. However, the Tree itself is dying despite the protection it has, and that had driven the previous Chancellor, Magnus, to vacate his important post in search of the evil that's causing all of this... a Chancellor whom the city counselor deemed lost. It is now up to you to send someone to follow in his footsteps in hopes of retrieving his notes and learning what he knew before his (probable) demise. [h1]Watch me play![/h1] https://www.youtube.com/watch?v=XyB-m-KlzM4 - I guess this can double as a strategy guide of sorts since I managed to complete all 20 Tempest with none for the worst of wear... well, after I've died 3 times at the beginning but that doesn't count because I was learning the game! 😝 In terms of its gameplay, Mittelborg is a truly a unique yet simple, resource management game where there are two major resources that you'll have to manage are the currency, Aether (doesn't seem to have a limit), and your mages (can recruit up to 5 of them). You'll need Aether to do all sorts of stuff, particularly upgrading your buildings to allow them to accommodate more mages... something that you'll want to focus on later in the game; investing into either your Garrison or the Tower to "restore" them (important for early play since you don't have potions yet); and once you've unlocked the Market, to buy a bunch of potions and scrolls from it. Mages, on the other hand, works as an additional damage buffer between the Tempest (and its fickle moods) and the Tree of Order that you're supposed to be protecting. Note that there are two types of damage you may encounter, namely physical which your Garrison will defend against and magical that falls within the purview of your Tower's Magical Barrier. For every mage added to said buildings, either the Garrison or the Tower, you'll get a damage reduction of 15% right up to 75% (To reach 75%, you'll need to upgrade said building, twice!). Naturally, your goal here is to minimize the damage you take... at all costs. Besides negative events, there are positive ones as well. A Lull, will allow any mage you place at the Portal to travel to other worlds to gather resources, which you can then use to craft crucial potions (they are especially important late-game when you'll get all-negative events and no positive ones); or even scrolls and potions themselves. The game has quest worlds as well where you can collect a page of the journal of the previous Chancellor who set off to find the source of the evil that's corrupting the Tree. Oddly enough, although you can build an Oracle and spend Aether to predict which sorts of events you'll get in a Tempest, which will help you decide where to send your mages to, the game emphasized that the predicted events may not be arranged in sequence. However, I've noticed that 100% of my predicted events in my 2-hour playthrough are all arranged in sequence. Knowing this little tip will help tremendously when deciding where you should assign your mages, making the game a lot easier to play... rather than having to rely solely on RNG and Lady Luck! Of course, at one point in the game, you'll unlock the ability to sacrifice 1 of your mages to restore the Tree's health to max. This is a crucial skill to use, especially when you can't seem to earn enough Aether to buy your building upgrades, and hence, it's important to have as many mages as you can in this game. There are 2 ways to get a new mage to join your team - by converting any item you have in your inventory into points at the Crystal Retort (you'll get a new mage once the meter is full) or you can get one, pretty consistently (100% for me so far), via random encounters where the decision you make "Affects the Chancellor's Residence". The latter method is a lot more "cost effective" I'd say. So, the TL;DR version? [h1]Pros[/h1] + Love the unique art style + Easy-enough, one-of-a-kind gameplay - once you spot the patterns and know how to manage your resources well enough, the game will become easier for you. + Storyline is engaging and unique as well, but be warned! There's a lot of reading involved. + High replayability if you want to uncover all of Magnus' journal pages. + Price is okay but I'd recommend buying the game at a discount rather than its full price, mainly because it can end up feeling repetitive after a while. [h1]Cons/Feedback[/h1] - Adding a bit more planets for us to explore? At one point in my playthrough, I ran out of planets to visit and Lull moments seem wasted. - Instead of dragging and dropping, why don't you let us click on the little circles to add mages to a building, and click again to remove them (send them back to the Chancellor's Residence. - Scrolls seem a bit redundant. Never really needed them, except as fodder for the Crystal Retort. [h1]Overall[/h1] Mittelborg is distinctive enough to make itself a niche-type of game. It may not appeal to everyone, but I personally think that the game will do well among midcore gamers like me who are seeking a casual but special, story-driven and somewhat rather strategic experience. Worth a purchase at a discount! [h1]Side Note[/h1] [quote]If you like this review and would like to follow me for more, please feel free to drop by my curator page: https://store.steampowered.com/curator/33780629-The-Midcore-Gamer/[/quote]
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