
Mist Slayer is an action Roguelite game. You are a time traveling hero, called to aid in a mystical war, and armed with unique weapons and skills. Face down amazing enemies in parallel universes, collecting various power-ups, and exploring as you go. Play alone or team up with friends.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mist Slayer is an ambitious action roguelite that sets out to combine fast-paced combat, deep build experimentation, and cooperative play within a colorful fantasy–sci-fi framework. Developed and published by Moju Games, the title clearly draws inspiration from modern roguelites and action RPGs, aiming to deliver a repeatable, skill-driven experience where no two runs feel exactly the same. From the outset, it presents itself as a game built around variety and momentum, emphasizing constant motion, reactive combat, and the thrill of stacking powers into increasingly elaborate builds. The core structure of Mist Slayer revolves around repeated runs through procedurally assembled stages filled with enemies, elite encounters, and bosses. Players choose from several distinct characters, each defined by unique weapons, attack ranges, and combat identities. These differences meaningfully affect how the game is played: some characters favor close-range aggression and blocking, while others rely on mobility, ranged pressure, or quick burst damage. This variety is one of the game’s strongest elements, encouraging experimentation and giving each run a different rhythm depending on the chosen character. Combat is designed to feel fluid and accessible while still offering room for mastery. Basic attacks are complemented by dodges, defensive maneuvers, and special abilities that reward timing and positioning. The game leans heavily into elemental interactions, using a multi-element system where different attributes influence damage, resistances, and synergies. As players progress through a run, they acquire runes, seals, and passive powers that layer additional effects onto attacks, gradually transforming simple movesets into complex, build-defining toolkits. Successful runs often hinge on how well these systems are combined rather than on raw reflexes alone. Progression operates on two levels: short-term power growth within individual runs and longer-term meta progression that persists across attempts. During a run, players constantly make choices about which upgrades to take, shaping their build in real time. Between runs, permanent upgrades and unlocks slowly expand available options, making future attempts more flexible and forgiving. This structure gives the game a strong sense of forward momentum, even when runs end in failure, and encourages players to keep experimenting with new strategies rather than sticking to a single optimal path. Visually, Mist Slayer adopts a bright, stylized aesthetic that prioritizes clarity during combat. Environments and enemies are colorful and readable, which helps during chaotic encounters where the screen can quickly fill with effects. Boss designs stand out as highlights, often featuring clear attack patterns and visually distinct phases that test a player’s understanding of movement and timing. While the presentation is not especially cutting-edge, it supports the gameplay well and maintains a consistent tone throughout. One of the game’s notable features is its cooperative mode, which allows multiple players to tackle runs together. Co-op significantly alters the experience, shifting the focus from individual survival to teamwork and role synergy. Coordinating builds, sharing space during combat, and supporting one another during boss fights adds an extra layer of depth and accessibility. For some players, cooperative play helps smooth out difficulty spikes and makes the game’s rougher edges easier to overlook, turning challenging encounters into shared victories rather than solitary frustrations. That said, Mist Slayer is not without issues. Balance inconsistencies can sometimes undermine the intended challenge, with certain upgrades or builds feeling disproportionately strong while others struggle to remain viable. Enemy behavior and targeting can feel erratic at times, leading to moments where difficulty feels arbitrary rather than earned. Interface and control quirks, particularly related to targeting and camera behavior, can occasionally interrupt the flow of combat and detract from an otherwise engaging system. Overall, Mist Slayer is a content-rich roguelite that succeeds more through ambition and variety than through polish. Its strengths lie in its character diversity, elemental build systems, and the sheer number of possible combinations players can explore. While technical and balance shortcomings prevent it from reaching the refinement of top-tier entries in the genre, it still offers a rewarding experience for players who enjoy experimentation, cooperative action, and the iterative nature of roguelites. For those willing to look past uneven execution in favor of depth and replayability, Mist Slayer provides plenty of reasons to keep diving back into the mist. Rating: 6/10
这就是屎
Game doesn't load/ work. 10/10 would avoid
说真的,但凡联机优化和游戏内跳跃等操作反馈能及时一点我跟我朋友也不至于直接红温,操作反馈延时太大,手感偏硬,光污染严重这都是问题,但不乏有好的方面,角色设计还可以,玩法出色,但是求求了把你们这几个问题改一改吧
好玩
ACHTUNG kauft euch dieses spiel AUF KEINEN FALL. Wenn ihr Glück habt könnt ihr es für einige Stunden spielen, danach ist im Startbildschirm Schluss. Neu instalieren bringt nichts. Offenbar ein bekanntes Problem das leider aber niemand interessiert, weil ich das spiel schon seit 4 Wochen nicht starten kann. Schade denn die paar stunden die ich spielen konnte fand ich gar nicht so schlecht
Co-op always disconects one of us.
6
劣:整体游戏还有部分BUG,比较影响游戏感官。 一局游戏15关,游戏时长过长(平均30分钟一把),玩家群体较少,基本难匹配到人,入手的话估计也是当成单机来玩了。 游戏流派过少,目前通关流派的话基本只有平X最后一击流派,其他流派的天赋收益过低(我第一次见到弹反难度和收益性价比这么低的游戏),达到胡的话需要的要素过多,而且还刮痧。 类似养成类游戏,通关给的材料去养成进图前的附加要素,就是通关最终难度后没有进一步的玩法,比较无聊,纯刷子,可以打发一下时间。 职业差距过大,因为目前游戏只有一个速通流派(平X),其余几个职业的普攻存在后摇比较严重,玩起来很难受还有点折磨,基本都是选择刺客(攻击前后摇极小)。 优:画质可以,算是有比较完善的人物系统(从天赋、铭文、能力,雾灵领域、武器印记,可惜没有装备之类),战斗系统也还可以,战斗过程比较流畅(不触发BUG的情况下)。 整体入手需要斟酌,我玩着是纯纯无聊。
非常好玩 很有深度的遊戲
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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