
You are a soldier in an elite, special squad that was sent to carry out a secret operation to steal information from the terrorists' base.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Сделанный на коленке шутер от первого лица. И сделан он на движке Юнити. Игру можно описать в двух словах. Кривой шутер. Ничего интересного из себя он не представляет. Вы играете за солдата, высадившегося на неизвестный остров. Да вам, в принципе, ничего неизвестно. Не только что за остров, но и что тут происходит. В игре всего 7 уровней. Пройти нужно от точки "а" в точку "б". Первые две миссии нужно пройти по стелсу, так как у вас банально нет оружия. В остальных уровнях уже сталкиваетесь с вооружёнными болванчиками. Особой проблемы они не представляют. Даже несмотря на то, что убиваешь их только с четырёх выстрелов в голову. Причём не важно, пистолет это или автомат. Ну а на последнем уровне валите с десяток зомби и на этом игра заканчивается, обрываясь резко и обещая продолжение (надеюсь его нет). В общем, игру не рекомендую. Унылый шутер, ничего из себя не представляющий.
Nice, very short (playtime around 30 mintues), Indie-FPS. Graphics are unity standard, handling is good. I had fun playing it.
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Hours played at review time, across 35 reviews with recorded playtime.
Mission of Hero is a militaristic first person shooter. For a bundle/shovelware game, the graphics aren't completely terrible. Otherwise, this is a very, very badly made FPS with atrocious translation. I wish "Mission of Hero" was the only bad translation but the whole game is full of it. Unfortunately, laughing at the bad translation is about the pinnacle of enjoyment that can be gained here. The gameplay is completely awful. I shot a soldier in the head 4 times and he didn't die because, well, presumably adequate hit detection is something they'll think about in the DLC. Of course, I'm kidding, this game was abandoned as soon as it was dumped on Steam by OtakuMaker, purveyors of terrible Russian shovelware bundles, so there will be no DLC. The price is $3, which is the minimum of what OtakuMaker should be paying the people on Steam as an apology, rather than asking us for money.
没法说的游戏,出慈善包也就这样了。
Juegos que son creados para agregar a bundles y vender a bajo costo, querian meter cromos? ja! buena jugada pero imposible.
Кусок говна,боже за что это в стиме.Криво всё что есть
A pseudo FPS fait sous Unity par une seule personne, graphiquement basique mais assez correct. Un jeu où on passera 6 petits niveaux de 5 mn chacun, la plupart du temps a éviter les énemis plutôt que de les affronter le gameplay étant complétement pourri & les parties de shoot étant parmi les plus mauvaises jamais réalisées. Sans compter les nombreux bugs, énemis qui peuvent passer ou tirer à travers les éléments du décor alors qu'à l'inverse pour nous la hitbox des décors sera presque doublée... Ce termine en 30minutes maxi avec un "à suivre" à la fin... J'a i fait dés démos plus longues & nettement plus intéressantes...
非常烂的FPS 这枪除了有声音外,就像个会射子弹的魔法棒,完全没有实感
[h1]Mision of Hero[/h1] Para empezar el juego esta hecho por el motor grafic "Unity" a tener en cuenta que tiene sus limitaciones, el juego tiene un acabado muy bueno por otra parte tiene sus Pro y su Contra como todo juego. Bugs, fallos, colisiones, inteligencia articial, etc : [b]COLISIONES[/b] Hay objetos que no tiene su propia colision como por ej. la mision 2, la antena. El galpon los caños de agua... etc. [b]BOTS[/b] En la mision 3 si no me equivo hay un bot (enemigo) que a la hora de llegar al objetivo te lo encontras a la izquierda escondido detras de los arboles "TILTADO". Un bot sin funcionamiento alguno. En la mision 2 : Sino me equivoco cuando llegas a la mitad de la isla respawanea un auto donde detras hay un enemigo. Si de lejos le disparas a los pies, el bot se acerca hacia vos traspasando el dicho auto mencionado anteriormente. La dificultad de la I.A esta basicamente bien hecha a medias pero por ser su "primera version o su primer desarrollo" esta bien formada pero podria ser mucho mejor. Los bots siempre dicen "ENEMEY DETECT", es tan repetitivo que es molesto, agregaria mas frases, agregaria un discurso mas dinamico. Abro un parentesis : Por ej. la primera mision basicamente tenes que ir al objetivo en sigilo, estaria copado que haya un dialogo dinamico PARA NO SIMULAR UN SILENCIO ABSOLUTO. Por que al fin al cabo la primera mision no es muy entretenida, no tiene muchos detalles. Ademas, no se deja muy claro como sobrevivio el soldado. Nada mas que decir sobre la I.A hasta ahora. [b]FALLOS[/b] Las colisiones mencionada en la primera parte, la primera mision hay textura que tiene una colisiones invisible que por lo tanto no te deja moverte libremente por ese lugar. Problamente por que el pasto tiene una colision sera. [b]OTROS[/b] Algo molesto es cuando disparas, el destello del arma, el destello es muy molesto. La carga de municion esta bugeada, no te muestra aveces correctamente si el cargador esta cargado o no. Bug/Error, Tener el cargador lleno y que te siga dejando cargar. Las cajas "verdes" que tengan por lo menos alguna funcionalidad por lo menos dar muncion, aveces, la municion es muy escasa en momentos muy confiictivos y es molesto que de repente te quedes sin municion para el siguente enfrentamiento. Los efectos de sonido ambiental son muy repetitivos y llega un momento que te das cuenta del efecto de que se detiene el audio y vuelve a rebobinar (o a seguir otra vez el mismo audio) En conclusion hasta la fecha esos errores, bugs, etc. Lo recomiendo el juego pero al fin al cabo tiene sus problemas pero son errores sencillos de "principiantes" que no afectan tanto algo juego DEJARE CAPTURAS PARA SER MAS CLARO SOBRELO DE LAS COLISIONES, LOS BOTS "INACTIVO", ERROR DE CARGA, ETC. https://steamcommunity.com/sharedfiles/filedetails/?id=1393832303 https://steamcommunity.com/sharedfiles/filedetails/?id=1393832909 https://steamcommunity.com/sharedfiles/filedetails/?id=1393832759 https://steamcommunity.com/sharedfiles/filedetails/?id=1393832642 https://steamcommunity.com/sharedfiles/filedetails/?id=1393832527 https://steamcommunity.com/sharedfiles/filedetails/?id=1393832442 NOS VEMOS! [spoiler] INGLISH - TRANSLATE OF RUN BY GOOGLE TRANSLATE [/spoiler] [h1] Mission of Hero [/h1] To start the game is made by the grafic engine "Unity" to take into account that it has its limitations, the game has a very good finish on the other hand has its Pro and its Contra as all game. Bugs, failures, collisions, articial intelligence, etc: [b] COLISIONES [/b] There are objects that do not have their own collision as eg. Mission 2, the antenna. The barn the water pipes ... etc. [b] BOTS [/b] In mission 3 if I'm not mistaken there is a bot (enemy) that when it comes to reaching the target you find it on the left hidden behind the trees "TILTADO". A bot without any operation. On mission 2: I'm wrong when you get to the middle of the island respawns a car where there is an enemy behind. If from a distance you shoot at the feet, the bot comes towards you, crossing the aforementioned car. The difficulty of the I.A is basically well done by half but for being its "first version or its first development" is well formed but it could be much better. The bots always say "ENEMEY DETECT", it is so repetitive that it is annoying, I would add more phrases, I would add a more dynamic discourse. I open a parenthesis: For ex. the first mission basically you have to go to the target in stealth, it would be copado that there is a dynamic dialogue TO NOT SIMULATE AN ABSOLUTE SILENCE. Because after all the first mission is not very entertaining, it does not have many details. In addition, it is not clear how the soldier survived. Nothing more to say about the I.A so far. [b] FAILURES [/b] The collisions mentioned in the first part, the first mission there is texture that has an invisible collisions that therefore does not let you move freely around that place. Probably because the grass has a collision will be. [b] OTHERS [/b] Something annoying is when you shoot, the flash of the weapon, the flash is very annoying. The load of ammunition is bugeada, does not show you sometimes correctly if the loader is loaded or not. Bug / Error, Have the charger full and continue to let you load. The "green" boxes that have at least some functionality at least give ammunition, sometimes, the ammunition is very scarce in very confiictive moments and it is annoying that suddenly you run out of ammunition for the next confrontation. The effects of ambient sound are very repetitive and there comes a moment when you realize the effect of stopping the audio and rewind (or follow the same audio again) In conclusion to date those errors, bugs, etc. I recommend the game but at the end it has its problems but they are simple mistakes of "beginners" that do not affect so much game I'LL LEAVE CATCHES TO BE MORE CLEAR ABOUT THE COLLISIONS, THE BOTS "INACTIVE", LOAD ERROR, ETC. https://steamcommunity.com/sharedfiles/filedetails/?id=1393832303 https://steamcommunity.com/sharedfiles/filedetails/?id=1393832909 https://steamcommunity.com/sharedfiles/filedetails/?id=1393832759 https://steamcommunity.com/sharedfiles/filedetails/?id=1393832642 https://steamcommunity.com/sharedfiles/filedetails/?id=1393832527 https://steamcommunity.com/sharedfiles/filedetails/?id=1393832442 SEE YOU!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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