
WARCANA is a fantasy inspired base defence, RTS game with a deck-building mechanic. Face hundreds of thousands of unrelenting monsters in a battle royale between 30 other mighty magicians. Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Be the last one standing.
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WARCANA is a fantasy inspired real-time base defence strategy game with a unique deck-building mechanic. Take on the role of a mighty magician and face the challenge of surviving waves of unrelenting attacks whilst simultaneously summoning your own large armies. Lay waste to your rivals in either a battle-royale with up to 30 other players, or in a series of single player campaigns.
Build your deck. Prepare your defences. Summon your armies. Survive the onslaught. Will you be the last one standing?

All cards have their own tech trees, with abilities ranging from summoning buildings, units, or casting spells. More cards are unlocked from summoned economy buildings, so be sure to play your cards right and consider your tech tree route in order to have ferocious monsters, destructive spells and more at your command. Choose poorly however, and you'll be left vulnerable to being overrun with just the round timer to save your base.

Challenge yourself in a single player campaign featuring 30+ scenarios, or create your own using the in-game editor. The single player campaign makes it easy to learn the basics, understand how the devotions differ from one other and really hone the craft of a mighty mage.

Be the last one standing in a Battle Royale against up to 30 players, where at any given time each player faces off against two direct opponents. An additional Horde Mode has players race to get the highest kill score and in the Stream Sniper mode, players can experience epic social moments as part of an online community playing against streamers.

Summon hundreds of thousands of units to your army as a maelstrom of monsters simultaneously cause extensive destruction to your own defences. The different devotion and unit types add further considerations in breaking through to your opponent's bases.

Sow the seeds of mythical forces as a "Fay Caller", spread demonic dread as a champion of "Occultism", or unleash other cosmic horrors from the other selection of fantastical devotions. Each has their own unique devotion perk, gameplay mechanic and distinct theming. Selecting primary and secondary devotions for multicoloured decks adds further depth and variety to how the battles play out.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Abandoned before it could really be what it was supposed to be. Very sad, I was really looking forward to this one.
Game had such potential ruined by Dev's who couldn't even implement a rotate function. Designed maps to be "hard" around the fact none of your towers could hit certain areas of the map where enemies spawned and called it good design. Game is abandoned and instead of releasing any notes or saying they're no longer working on it they quietly updated the FAQ on their studio website saying it'll get no updates unless they volunteer their time. If their next game is anything like this their studio will be closed by next year.
Can't even play the game, and the developers have abandoned the game. DO NOT BUY THIS GAME!
Really good concept & decent execution, but if you don't have a group ready to actively PvP against then its barely playable. Campaign is mostly scenario based and not that long, and there's no skirmish or AI modes. Your options are just PvP or replay the same few scenarios. You can make your own scenarios, but by the time you've finished making one you're already going to know its strengths and weaknesses. I had fun at the start, but it feels as if you're fully railroaded in each scenario, just like watching a heavily interactive movie
THE GAME IS A CASH OUT DID NOT INPROVE FROM THE DEMO AT ALL DO NOT WAST YOUR MONEY
I feel very mixed about this review, so I'll give it my best shot: Negatives: - I find it sad that it feels like the support is dropped. No updates since very short after release - Community is dead, online games will not be easily possible and it was designed with multiplayer in mind Mixed: - It has a very difficult learning curve and it does not help you allot in figuring out what to do - Once you know how to navigate the battles by knowing how to deck grows and shrinks based on how and when you play the cards it suddenly feels like scenario's are possible (I do feel this is the reason the game failed to catch a community, I think it was well designed in its game mechanics, but poorly explained and if it does not hook you to figure out, you might easily pass this game on for a game with simpler mechanics) Positives: - The art style is really appealing to me - I enjoy the 'figuring out what to do' at my own pace as it allows for in battle pauzes - Overall the game does feel good and fun to play, I enjoy the "will I survive this wave?" feeling of it, it is not one of those games that makes you absolutely loose or absolutely win, but every wave is a percentage, and then you get to optimize your base and see if you can survive a slightly stronger wave again. If you loose way quickly, figure out the mechanics and try again.
I want to like this game, but the shape of buildings, the poor targeting and the inability to select a faction on single player missions is just boring. Some of the factions are far stronger than others and the controls are about 80% to where they should be. It feels like they just left it unfinished and sent it out. Tower attack hitboxes are also very odd. I paid 5 dollars for this and it was too much.
I'm at exactly 2 hours on record and I was about to click "refund" when I realized I bought this on steap sale of $6.24. I'll go back and start writing more reviews but allow me to go on to why this is unplayable. I get it there is supposed to be a learning curve, and maybe I just don't get it, but after a couple hours I should be able to figure out the first non tutorial mission. The idea is freaking amazing, and so is the art! but the execution just doesn't hold up. I was able to take out the top base, but the second one would swallow me whole, and I did get slightly better as I would play it, but the frustration of balance the juice isn't worth the squeeze. Even if I did win I don't think I'd want to play that another round after. It seems random in all the wrong ways. Again maybe I just didn't get it, but I loved Team 17's other games and wanted to like this one. Others have mentioned this games already abandoned. Maybe I'll pick it up again and give it more of a chance, but for now I'd rather play resident evil 4 for the 50th time before the next game comes out.
不好玩,攻防都是一拥而上,玩着觉得很无聊,过了两关就再也不想玩了。
Jogo muito bom, mas muito dificil. Costumo jogar jogos de Tower Defense, RTS, Turnos etc, e de longe esse veio como se fosse um "Elden Ring" de Tower Defense, algumas partidas são fáceis mas a difíceis levam tempo e cabeça pra resolver. Acho que um dos fatores que me fez achar dificil é o quão unusual as mecanicas e funcionamento do jogo é para mim, precisando de algumas boas partidas até entender, é uma curva de aprendizado demorada. Mas o jogo é muito divertido, e pra quem gosta de jogar jogos pra quebrar cabeça, é uma ótima escolha.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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