
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
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About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 191 reviews with recorded playtime.
Reviews
Themes across 191 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ne stalker
Съел кал, дали достижение. Пока настраивали электричество и расширяли бункер, весь бункер был засран, все было съедено и все откисли от безумия с паническими атаками. 10 поеданий из 10
[h1] Отличная игра чтобы поиграть и повеситься [/h1] [i] Вешаемся вместе [/i]
графика в стиле ретро консолей, это казырная карта этой игры, игра передаёт суперский вайб лучше сталкера. геймплей разнообразен, карта постоянно меняется, в коопе здесь веселее всего, можно поржать с друзьями и вообщем отлично провести время. Хочу ещё сказать что в бункере у вас просто огромные возможности по его обостройке, выстраевай хоть огромные склады, хоть маленькие общаги где ты будешь играть на гитаре с кентами.
[h1] 55 часов соло игры [/h1] Почему? [spoiler] друзья ПИDOPЫ [/spoiler] [h3] впечатление о игре [/h3] Купил игру больше полгода назад. Зацепила стилистика и хорошо переданная сталкерская атмосфера. Было интересно отправляться в вылазку, находя раз за разом всё более и более ценный лут, камбекать, боясь, что выброс начнётся в любую секунду, а радость от первого огнестрела была неимоверная, что уж тут говорить об обустройстве бункера. [h3] геймплей [/h3] Достаточно понятен: Снаряжаешься > идёшь в вылазку > лутаешься > возвращаешься > торгуешься, а на собранные ресурсы крафтишь новые предметы для бункера, после выброса круг повторяется. Помимо этого вам предстоит обучиться фермерству, электрике, местной боёвке, поиску артефактов и т.д. [h3] отступление [/h3] Вообще в игре нет какой-либо глобальной цели и её банально невозможно пройти (пока что). Так что дроп неминуем. У меня он произошёл где-то после 20 часов, но это было полгода назад, а что же сейчас... Достижения ДА! Именно добавление достижений послужило поводом вернуться в игру, ведь теперь здесь есть хоть какая-та цель, и вот я уже как месяц пытаюсь выполнить всю эту ♥♥♥♥♥ от обкуренных разрабов;) [h1] Итог [/h1] MISERY- хороший выживач с кончеными достижениями, который должен раскрываться в игре с друзьями так как в соло вам будет скучно и трудно пройти на 100%. Либо остаётся ждать пока не завезут нормальный сюжет, а пока повыживать максимум на 18-20 часов.
Review: An Absolute Blast, But Hardcore Mode Needs a Tiny Tweak! The Short Version My friend and I have been having an absolute blast with this game. It is incredibly stable, the atmosphere is top-tier, and despite a slower update schedule, the quality of what's here is fantastic. However, the balance of a certain underground enemy in Hardcore Mode is currently holding it back from perfection. What Makes It Great Incredibly Polished: I have hardly encountered any glitches during our playtime. For an indie game, this level of stability is rare and highly appreciated. Amazing Co-op Experience: Playing this with a friend is some of the most fun I’ve had in a long time. The tension and teamwork are spot on. Shoutout to the Creator: While development updates can be a little slow, I don't hold that against them at all. Whether this is a solo passion project or a small team, the dedication to quality really shows. Constructive Feedback: The Bunker Creature My only major gripe is with the Bunker Creature, especially when playing on Hardcore Mode. I completely agree that the bunker should be a terrifying, high-risk area that players shouldn't take lightly. However, the creature's current spawning behavior feels genuinely unfair. The Issue: It frequently spawns so incredibly close to you that escaping is physically impossible. Even if you come fully prepared and armed with a gun, you're basically dead before you can react. It turns a tense survival moment into an unavoidable run-ender. The Suggestion: Please don't completely nerf him or change his identity! We love the threat he poses. But it would be amazing if he was at least slightly killable or deterable. Just give players a fighting chance to fight back or escape if they have the right gear, rather than making it an instant, unavoidable game over. Overall Rating: 9/10 — Highly recommend, and hoping to see a tiny bit of balancing for our bunker ghoul in a future update!
Симулятор лаборатории хлеба
好玩
был с фул лутом сдох от оленя
GOOD
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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