
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
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About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 201 reviews with recorded playtime.
Reviews
Themes across 201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
MISERY is a very interesting game with a unique atmosphere and a lot of variety. The world is filled with different anomalies, locations, and structures to discover, which makes exploration exciting and interesting. The game can be challenging at times, but that is part of what makes it enjoyable. Playing with friends makes the experience even better, as exploring the world together and dealing with unexpected situations creates many fun and memorable moments. Overall, MISERY is a great choice for players who enjoy exploration, a mysterious atmosphere, and challenging gameplay. It is especially enjoyable when played together with friends.
This game gives a nice soviet vibe
стоящая игра своего внимания, лучше играть с кем-то, в соло игра не так интересна как отпинать водяного в 3 рыла палками ещё и в подарок руку оторвать
muy buen juego, divertido para jugar con amigos:)
mega fajna gierka, przyjemna i klimatyczna polecam
En líneas generales, el juego está muy bien logrado. Cada aspecto que propone funciona y se disfruta, se nota el trabajo detrás. Sin embargo, hay un punto donde se queda corto: la narrativa. Falta más énfasis en la historia, en el "cómo llegamos hasta acá". Se siente que el contexto y el trasfondo podrían estar mucho más desarrollados. Lo mismo pasa con el contenido a mediano/largo plazo. Sumar más facciones, personajes nuevos o criaturas distintas ayudaría a mantener ese gancho que te haga querer seguir jugando. Porque llega un momento en el que ya tenés todo desbloqueado o ya viste todo lo que el juego ofrece, y ahí empieza a sentirse repetitivo. Mi conclusión: es un buen juego, pero con más contenido narrativo y más variedad (facciones, personajes, enemigos), podría pasar de "bueno" a excelente. Tiene base sólida, le falta ese extra que lo sostenga en el tiempo.
Да
This game is dookie
мой парень подарил мне эту игру на др, собираюсь накормить его каками
乡村和城市两个图基本就是边搜边逛,躲辐射和异常就行,搜了手枪搜喷子,攒钱修造子弹打,难度不大。难打一点的也就双胞胎,有了步枪之后就是刷钱的怪。 但是b防空洞是真的恶心。封闭环境,地图还大,全是拐角,辐射极高。常见的两个怪,一个人形抱脸必死,一个爬地大蜘蛛看不清容易被打。然后就是随地的地雷,如果不是和朋友双人玩一个人拿着荧光棒照明,马赛克画风根本看不清地雷,踩一下就爆炸,不敢想单人怎么走防空洞。 然后里面应该是有个boss,看到个单独的房间,一直听到来回踱步的声音还在砸门,婴儿哭。这图直接变恐怖游戏 战利品比较好的就损坏的步枪,最大容量背包,军用背心还没找到过。刷的概率太低了。 这里面全副武装都跟光着身子一样,不如穿个防化服进去避着打。改点难度就差不多,但确实比刚发行那会好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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