
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Media

About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 201 reviews with recorded playtime.
Reviews
Themes across 201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра нормальная, но есть нюансы, а именно - баланс. Я, конечно, все понимаю, что можно настроить под себя, но я играл на второй сложности, и такое чувство, что разраб забыл положить лут в игре. Оружие в мире, кроме мосинки, ПМ и ТТ, ♥♥♥ найдешь - видимо, нужно в игре жить. А я играл с двумя кентами, сами понимаете: каждому по стволу нужно. Я вообще не понимаю, как люди ходят в бункер, ♥♥♥ пойми. Опять же, я не жалуюсь, что сложно, и я понимаю, что игра пока сырая. Некоторые предметы нельзя продать, к примеру, респиратор. Почему нельзя - ответ знает только разраб. Почему бы не добавить в игру торговца, который будет скупать весь мусор, - ♥♥♥ пойми. Если вернуться к обсуждению оружия, то тут я понимаю, что единственный способ получить нормальный ган - это его скрафтить. Но для этого придется жить в игре. Как с мосинкой или обрезом обносить бункер? ♥♥♥ пойми, видимо, только скипать. Места с якобы жирным лутом ультра нищие. Опять же, понимаю, что это рандом, но бесконечно вытаскивать кал достало. Почему бы не усложнить места с жирным лутом (и сделать его чуток лучше), чтобы его было сложнее добыть? К примеру, выжившие военные (их, кстати, можно добавить в игру) могли бы охранять особые места, чтобы можно было хоть какие-то эмоции получить в игре! А так это просто рутина, где ты бегаешь добывать кал, чтобы хоть как-то в будущем окупиться. Ну и больше медицины, типа какие-то таблетки, которые повышали бы твое сопротивление или временно тебя защищали от радиации и безумия. Некоторые мобы - это просто губки для урона, ничего полезного они не дропают. Почему бы не добавить возможность выменивать за трофеи с мобов что-то ценное, типа ганы, броня и артефакты? Ну а так, если разраб не забросит игру, то игра будет отличная, но пока пойдет.
just needs more updates end game but its great
a
nothing burger
CYKA BLYAT
peak to play with ur friends but when it released it was bad
イディーカムニェー…
7/10 This game is alright. Think S.T.A.L.K.E.R. but with a modifiable home base and small instances at a time that get tougher over time. However, inventory management is a b*tch and trading with NPCs needs a lot of balancing. Combat is ruthless and RNG determines how much it's going to suck. I'm still recommending this because it has a least a dozen good hours of worthwhile playtime right now, but I'm certainly waiting on more updates to play more.
very fun with friend
esse jogo é tão absurdamente exageradamente e degradantemente dificil que a experiencia que por exemplo no the florest com amigos seria divertida se transforma num simulador de morrer entoxicado e se perder.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Starship Troopers: Terran Command | $9.8M | 11.9K | 87% | $29.99 |
| TUNIC | $9.8M | 18K | 91% | $29.99 |
| Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ | $9.8M | 27.4K | 96% | $14.99 |
| Amazing Cultivation Simulator | $9.8M | 19.1K | 86% | $24.99 |
| Space Haven | $9.8M | 10.1K | 86% | $14.99 |
| Magicka | $9.8M | 32K | 85% | $9.99 |
Related
| Sons Of The Forest | $201.1M | 315K | 88% | $29.99 |
| Core Keeper | $23.9M | 65.6K | 93% | $13.99 |
| Green Hell | $5.8M | 100K | 85% | $2.79 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Generation Zero® | $19M | 42K | 72% | $24.99 |
| Forever Skies | $8.6M | 8.6K | 79% | $29.99 |