
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Одна из лучших игр, что издавала EA, хоть и всего на 6 часов(у меня). Плюсы: 1) Очень не дурная графика, даже для 2009 года. 2) Очень круто стилизованные под flash-сериалы 2000-ых годов катсцены 3) Паркур очень круто и бодро ощуается, да и с технической стороны просто отличен. 4) Не смотря на то, что и игра вообще близко не шутер, но стрельба ощущается приятней, чем в некоторых AAA шутерах Минусы: 1) А вот про боёвку ничего приятного не скажу. Довольно топорная и не приятная(хотя может это я как-то не так играл) 2) Сюжет ничем не примечательный. Интересно про чистый город, "Бегущих", но по логике стандартное спаси родственника с "очень неожиданными поворотами", где тот про кого никто не подумает является хорошим\плохим. Вообще-м и целом, игру рекомендую, особенно поклонникам светлой темы и frutiger aero.
look i WANTED to like this game but i just couldnt going from actualy flaws to personal gripes: -sprinting almost feels slow most of the time AND its hard to get into a flow state for me which is detrimental to a game like this -personally what happend to me was the frames would get choppy 15 minutes in or so give or take -and i feel sometimes its hard to tell where to go and the mechanic to show you where you need to go just makes you face the directon which can screw you over i feel it had a really cool idea but just didnt work for me idk.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #165 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rare case of "its better then I remember". Im gon grind the £vč̣k out of time trials now. Honestly i have never seen a game with a similar vibe. Looking back animations are a bit goofy and honestly i hate "blues" because it hinders exploring. But its a package, you take it with all ups and downs.
无论是人设玩法还是这种叛逆的艺术表达都是当年美国街头很时髦的东西,放到现在可能得叫美式复古了。玩法为跑酷和战斗,不过跑酷的判定点给的很小,战斗更是依托,体验说不上好。对于游戏的美术早有耳闻但实际体验下来还是挺惊艳的,用极简色彩碰撞来作为视觉引导确实很天才,哪怕我这种对美学一窍不通的人也能感觉到扑面而来的高级感。但有的时候没对上制作组的电波也会因此迷路卡关,只能说弱引导不得不品的一环。 另外如果你的屏幕是2k及以上就建议别考虑了,老游戏没做适配1920或往下就填不满屏幕往上反而会糊掉。
Лучший паркур для своего времени dying light 2 просто отдыхает)
Wasn't expecting much but was pleasantly surprised. Very much a game from 2009 (could use a remake), some jank in controls/direction and an annoyingly low FOV, but there's also something lost today about this era of game with no nonsense or unnecessary noise, just load the game, click play, the game knows what it's trying to be. Some level designs are truly well done, others more frustrating, it can be confusing where to go when the linearity is punishing if you didn't go the optimal route they intended. It's an ambitious title for 2009 for what is ultimately an Xbox 360 game, and for the most part it's a lot of fun. When the game flows it's great, but sometimes the idea is better than the execution which can break the immersion on a first playthrough, although subsequent playthroughs would probably be more enjoyable when you're familiar with the levels and objectives with less room for error. When playing I would imagine if someone like Valve were in charge of the game's idea, because the potential is obvious while the implementation from EA doesn't always hit. The music, vibes and atmosphere are where it truly shines. It has a Matrix-esque gameplay loop set in a dystopian future which is immersive and cool running around rooftops in a city that feels alive. While the gameplay mechanics could be tighter, the movement could be more tuned, the flow could be more intuitive on a blind run, it's short and sweet with a unique premise and is a lot of fun from an era of gaming that is missed these days, where AAA developers would take risks and try to make something unique and different. Also no unnecessary third-party launchers or extra crap involved for this EA title. Thumbs up for that.
画面最干净的游戏
Mirrors Edge set the stage for modern video game movement in my opinion.
Стильная, красивая, медитативная игра своего времени. Очень классная, когда паркур родился и через пару лет умер.
Mirror’s Edge (2008) remains for me today a deeply nostalgic experience that hits right in the chest. It hasn't aged a single day. I always come back and play from time to time without getting bored of it even I played so many hours. I feel the same for Mirror's Edge Catalyst that I own on EA App. When the ambient, ethereal soundtrack by Solar Fields kicks in against that perfect blue sky, the melancholy is instant. It remembers me of being a child trying to climb the towers and run over those buildings near my grandma's house, under the sunny blue sky in the summer school holidays when everything was so calm and peaceful... Can't wait to play this amazing masterpiece on Steam Frame VR headset!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 72 | 81% | Free | |
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