
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
works well on steamdeck. goodstory
Mirror's Edge Good: ‣ Grounded parkour system. Pretty weird at first, but once you get the hang of it, it's pretty fun, especially when chaining parkour actions together. ‣ It's a short game (9 chapters), and I'm glad it's short because it doesn't overstay its welcome. ‣ It has animated cutscenes between chapters. ‣ For a game made in 2008, the art direction is great. The game goes for a minimalist look with bold accents, and the OST is mostly ambient with electronic influences. Mixed: ‣ I wish there was more freedom and more routes when approaching the levels. many chapters feel pretty linear in map design. ‣ The story is decent for most of the game, but it's obvious where it's going, and the open ending is kind of disappointing. ‣ Combat is very wacky, but I don't mind it since the game is mainly about parkour. Bad: ‣ At times, it feels like one of the most frustrating games because of the enemies. They don't seem to need line of sight to shoot you; they just need to know you're not behind a wall. ‣ The old PhysX implementation can make the game very laggy (turn it off to fix this). Note: The game needs a lot of tweaking. Check out this mod to fix things like FOV, resolution, PhysX, and even some graphics settings. Also add "-nostartupmovies -windowed" (without the quotes) to the game's launch options. This skips the startup movies and makes the game run in windowed mode, allowing you to Alt-Tab freely. Overall it's a decent game, and while it has it's flaws it still something more different and unique. Usually goes on sale for 7$, but you can find it cheaper on other (official) stores for ~3$.
Yo soy el Mirror Edge
Це досі чудова гра, яка пройшла перевірку часом. І грається, і відчувається і інколи виглядає краще за деякі суячасні ігри. Особливо якщо решейдер поставити. Ну а я, в свою чергу, випустив на неї українізатор з відновленим онлайном і вирізаним контентом. Зацініть [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3730880868]посібник[/url], пишіть про помилки, за можливості - віддячте)
Одна из лучших игр, что издавала EA, хоть и всего на 6 часов(у меня). Плюсы: 1) Очень не дурная графика, даже для 2009 года. 2) Очень круто стилизованные под flash-сериалы 2000-ых годов катсцены 3) Паркур очень круто и бодро ощуается, да и с технической стороны просто отличен. 4) Не смотря на то, что и игра вообще близко не шутер, но стрельба ощущается приятней, чем в некоторых AAA шутерах Минусы: 1) А вот про боёвку ничего приятного не скажу. Довольно топорная и не приятная(хотя может это я как-то не так играл) 2) Сюжет ничем не примечательный. Интересно про чистый город, "Бегущих", но по логике стандартное спаси родственника с "очень неожиданными поворотами", где тот про кого никто не подумает является хорошим\плохим. Вообще-м и целом, игру рекомендую, особенно поклонникам светлой темы и frutiger aero.
Super spiel. es Lohnt sich es für das Gameplay allein zu spielen. zwar ist es nicht sehr lang hat aber mit seinen Speedrun Mechanik einen sehr guten Langzeitmotivator. leider eins der Letzten Wirklich guten spiele die EA veröffentlicht hat. kurzer Hinweis: schaltet PhysX aus wenn ihr Performance Probleme habt
que pensaran de nosotros en japon pon, estupilo, honk kong es en china
Короткая, но запоминающаяся игра Игра представляет собой динамичный сеттинг паркура, шутера и экшена. Сюжет в ней довольно таки короткий, не особо выделяющийся, но внимания всё равно заслуживает. За счёт своих сюжетных твистов он всё равно способен заинтересовать игрока. Паркур в этой игре является основным способом передвижения как по крышам зданий, так и внутри них. Он является не только способом передвижения, но и способом выжить в экстремальных ситуациях, когда вас будут окружать враги и пытаться остановить вас. По сути это ваш инструмент, которым нужно уметь пользоваться. Это и делает игру самой по себе интересной и запоминающейся. Игра хоть и проходится за один вечер, но время вы в ней проведёте с удовольствием. Рекомендую. 8/10
I want so very much to recommend this game, but after many play-throughs, I simply cannot. Some of the scripting/voicing (particularly Merc's) I find highly obnoxious, e.g. "I just spilled my Joe all over the keyboard!" but that's not why... The predominant reason I do not recommend this game is because the mechanics are just AWFUL. As much as I love the parkour aspect, and its originality, every time I play this game again I hate it even more. The game does not obey you. When you're running on a flat surface - any flat surface, anywhere - and you press the space key, you expect it to JUMP, at some point! but oftentimes it does not. If you're trying to climb up, from hanging off the edge of a wall, and there's a tiny obstacle anywhere within 2 feet of you, it will not let you climb up, even though in reality, you would simply climb up and not stand where that tiny obstacle is... If you are running and want to jump onto a railing and spring up off of it to jump higher/farther, just like you can do with e.g. boxes, so you hold the space key, what does it do? It simply jumps over the railing, and then you fall down to your death if you're up high. There's no actual "jumping" taking place except over the railing! It's like the game was designed to try to kill you if you don't press the exact right key combination in the exact right ways at the exact right times... and not in any sensible way. Mirror's Edge 2 (Catalyst) fixed all of these sorts of things. However, I cannot recommend Mirror's Edge 1, especially as a programmer. Did they not test the game any? Did these things not piss all of them off too? And it would be simple to fix... It ruins the gameplay, the vibe, the intensity, the smoothness, etc. So just go play Catalyst instead.
_____[u]Contains mild spoilers:[/u]_____ This one has sauce. I agree with every other reviewer in that the overall presentation and visual design look cool as hell. Really love the look of the cityscapes, and the simple color palette gives every level a memorable look. First half of the game is great, combat's a little stiff, but that can be handwaved as it's not given much focus yet. This game has a story, but it feels told 'at a distance' if that makes sense, as if its only purpose is to add flavor to the crazy visual sauce. Not a bad thing, though, more just an observation. My main problems have more to do with the latter half of the game. Things just starts getting real once you make it to Pirandello Kruger, with the enemy spam getting yanked up by fifty notches. Every police encounter devolves into this fork-in-the-road, where the sign reads "[i]Climb up ladder, get shot in the face[/i] [b]or[/b] [i]Weave through hallways, wallrun + 180 jump, slide through hurdles, get shot in the face.[/i]" So frustrating! Every level onward also develops this annoying habit of getting you into a good flow state, then blue-balling you by putting a wall of guards in your way. Maybe I'm bad at movement games, but this felt less like a late-game challenge, and more like a spike in difficulty for the sake of it. Just didn't mesh with me. Thankfully, though, these problems disappeared as fast as they showed up, with the game ending not long after. Didn't leave as sour of an impression as I thought it would, but in my experience, it gets almost unnecessarily frustrating the longer you play. That's a huge shame for me because I still jive with the art a lot, and the parkouring experience never fails where the combat did. To cap things off, it's a beautiful art piece, but an alright game. I'd still recommend it as a nice 2008 timepiece, if that means anything, but not really as a game though.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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