
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хоть игра и короткая но она успевает тебя пробить на ностальгию.
iyi ama eski ya. zamansiz oyunlardan degil kesinlikle
Лучшая игра детства
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got lost aga- WHAT DO YOU MEAN THE PATH IS MARKED?
top 10 games of all time
A groundbreaking cult classic that deserves all the praise it gets. An immersive first person parkour game which encapsulates perfectly that brief moment in the early 7th gen console era where AAA game studios where permitted to create seemingly passion projects (and this example being published by EA mind you!). The attention to detail in the landscapes, the bold art style, the tone, the sound design and soundtrack, the tech that was made to make some of the, even to this day, best visuals in gaming, it all merges so perfectly in a really tight campaign. There are some little caveats though, a not very polished combat system that is not very well thought out damages the last half of the campaign, which in itself suffers from worse pacing story wise and rushed level design. This harms the last couple hours of a very short 6 hour campaign, and if you're thinking of playing on 4K you'll need to do a little bit of tinkering installing "Mirror's Edge Tweaks", a super easy to use fix for modern systems, so not a huge problem really. One of those video games that inspired many after, and one that everyone should try at least once. It shows how visuals and presentation alone can make a game stand out as a piece of gaming history. And well, the top tier parkour mechanics do also help a lot.
Perfect. Just perfect. In the top 20 games of all time for me.
Frutiger aero el juego wey
I originally played this game as a teenager, and remember thinking it was good. Having replayed it now as an adult, more than 10 years later, I actually think the opposite, because: - The mechanics feel clunky. It's not uncommon that your character suddenly clips through an object/wall while performing a stunt, and your character will sometimes jump to an elevated position if you have more speed than what was intended for a particular jump. This may lead to death or being stuck somewhere behind an object. - I often felt as though the developers wanted you to do exactly one particular thing, and if you try to do it slightly differently, it won't work. Want to perform a wallrun for a particular jump? Well, there's a chance it won't work, because the devs didn't want you to perform a wallrun on that particular wall. Want to kick off a smaller object to perform a bigger jump and reach an edge? Well, you have to do it on the right side of the room, not on the left side of the room - because on the right side, there's a tiny box extra. Somehow, that makes a big difference. Follow the script, and everything will go well. If you do something else, the game will likely make you feel stupid. - The combat/chase levels are kind of annoying, especially when you're forced into combat to get to the other side of a roof/room. I often found that trying to avoid combat will get you shot, and I feel like I would have enjoyed the game more if there were more options for the player to avoid combat. - The story and characters feel all over the place. Most of the characters don't seem to have any integrity at all. The more I progressed through the game, the more I felt that way. - Ending spoiler: [spoiler] I was kind of curious about the ending, but it turned out to be just a spectacle with an explosion. I don't feel like the story got a proper ending - it just made the entire game feel even sillier to me. [/spoiler] All in all, this is a game based on a rather creative and unique idea, but with a poor implementation. If you want to get it, I would recommend waiting for a discount, rather than buying it for the full 20 euros/dollars.
Remember when EA had the guts to make something new instead of pushing same release every year? Mirror’s Edge was from those times. This was my first time of replaying this since its release. For a game that is close to 2 decades old by now it is still a joy to play. It still is beautiful to look at (Just do not go inspecting everything close), and gameplay still feels fresh and responsive minus few hiccups here and there that we can most likely file under engine age. Or skill issue. The City is designed to have nice amounts of variation in the chapters to still give the player enough space to choose their route while gently nudging them towards the goal. Only major complaint I personally have is on the combat, especially when there are multiple gunners aiming at you in small tight spaces and you would need to not fumble the disarm and turned into Swiss cheese. All in all, it’s a shame that ideas like these are alien nowadays to bigger houses but at least we can still enjoy these gems. Mirror’s Edge is definitely worth your time even in 2026.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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