
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is good
The most 2007 game ever created
Mirror's Edge aposta tudo na sensação de movimento, e é exatamente aí que a experiência mais convence. Os controles são responsivos e funcionam bem na grande maioria das situações, tornando cada acrobacia extremamente satisfatória de executar, principalmente nas sequências de perseguição, onde a velocidade e o improviso se destacam ainda mais. O level design acompanha bem essa fluidez, mas acaba sendo linear demais para o potencial que o conceito sugere. Múltiplas rotas até o mesmo objetivo dariam um fator replay bem-vindo a uma campanha já curta, enquanto os coletáveis espalhados pelo caminho não oferecem recompensas relevantes o suficiente para justificar desvios. O combate é propositalmente desengonçado, o que faz sentido dentro da proposta: o jogo nunca incentiva o confronto direto com a polícia, mas sim a fuga constante, reforçando o movimento como o verdadeiro foco da experiência. A narrativa e o universo construído ao redor dela são um acerto. Os personagens têm identidade própria, e a história consegue prender a atenção, ajudada pelas animações usadas para contá-la — claramente de baixo orçamento, mas que acabam dando uma identidade visual própria ao jogo. Essa combinação entre movimento fluido e identidade visual forte é o que faz o jogo continuar marcante até hoje, mesmo com uma curta duração e uma linearidade que deixam a sensação de que a proposta poderia ter ido mais longe. [b]Nota: 8/10[/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A perfect masterpiece.
first playthrough is a test of patience with the clunky combat you (sometimes) cant avoid and occasional jank in the freerun system, but the moment you attempt a replay and start understanding how it works, its one of the best games you can play 9/10
I love this game.
慕名而来,的确惊艳,08年的场景画面不输如今26年绝大部分的地编设计,统一又带有模块化的设计,在那个时候真的很前卫,dice当年做的相当实验的一款游戏呐,感觉《the finals》地编设计很多场景都差不多复用了素材,剧情的确没什么记忆点,就是中规中矩,女主的造型和故事总有一种攻壳机动队的感觉,主界面的选项切换带来场景变换的交互也是相当有意思,路线引导主要就是把一些关键点位板子或箱子涂红,但是整体引导真的很弱,节奏的话比较紧张,音乐设计和坠落时夸张化处理都很好,总之,值得一玩,哪怕只是看看风景。
rats.
Для своего времени паркур в этой игре наверняка был очень хорош, но явно не сейчас. Сейчас всё чувствуется очень топорно. С боёвкой то же самое. Визуал и общая стилистика игры прикольные, но почти везде слишком ярко, аж смотреть больно. Про сюжет говорить даже нечего, он тут для галочки и его считай нет
Здравствуйте Уважаемая команда Steam. И игрокам Салют ребята! Игра просто супер. Если паркур, то сюда , если пострелять тоже сюда , можно оружие отнять у противника , бегать, прыгать, висеть, в общем игре уже много лет, а она выглядит на 2025 год просто великолепно, если отпустить все новые навороты наших годов, иногда даже не нужных -То игра увлекательна и привлекательна, ностальгия. Всем респект!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $66.7K | 165 | 93% | $14.99 | |
| $2K | 9 | 78% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.5M | 34.2K | 97% | $8.99 |