
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+美術風格和音樂一流,dice能在那個年代用油膩的虛幻引擎做出如此清爽的畫面,真是不簡單 +題材新穎,十幾年過去了第一人稱跑酷游戲也是獨一檔的存在。打完了還是意猶未盡 -動作做的其實不是很好,然後檢查點也不算多,有的時候沒抓住就等著吧 -引導比較迷,後期感覺像是在玩一個3d平臺跳躍的解密游戲
si
best walkable city simulator
The Game is nothing crazy in 2026 but made a big impact on gaming and you can see the inspiration other game took from it For me It was a rage inducing game from time to time, for some reason the Faith wouldn't grab a ledge or a climbing point or slip off from a normal surface for no reason and fall to her death, making the smooth climbing experience grind to a halt and making me want to punch my monitor cause I failed a jump 20 times. The Story is alright, nothing spectacular or anything that stands out The game has an art style that looks beautiful and is very recognizable I bought and played this game for nostalgia, I remember watching Let's Play's from youtubers back in the day and this game looked AMAZING back then and I decided for the same of the Child in me to give this a try and I'd recommend the game, its a unique concept and you can have fun in the game, but understand the context of why and how it was made The game took inspiration from the James Bond movie Casino Royale and the scene where the free runner and the man who made Parkour big in the early 2000s Sebastien Foucan ran away from James Bond using some crazy parkour moves and that's what the devs said they took direct inspiration from The game is made to make one thing and that one thing better than anyone back in 2008 and that was movement in this parkour style video game, directly inspired in the trailer by having the man himself Sebastien Foucan in it. Movement back then was seen as this thing to use to go from one location to another and there was nothing special in it but these devs to decided to make it into THE thing the game is known and about and succeeded. From that lens the game is amazing and the first of it's kind, winning "Best Original Game Awards' and "Adventure Game of the Year" and making an entry of a first of its kind and leaving a mark in gaming history.
I'd make a funny review but this game honestly means so much to me. The main game is about 2-3 hours long, but endlessly replayable, with your skill and knowledge of each level increasing every playthrough. The atmosphere, music and environment are all incredible and the parkour generally is very smooth and satisfying, if unforgiving and sometimes inconsistent. The weakest aspect of the game is easily the combat system, which can be inconsistent and frustrating without resorting to just stealing guns off enemies instead of fighting them in hand to hand combat. The story is simple and serviceable, if a little lacking and underwhelming at times, but the characters, particularly Faith and Merc are very compelling, even if they have little to no development or any real information about them. The level design is generally very well considered and it flows well, but on a first playthrough the levels can be confusing at times, especially when you have to move quickly, but playing the levels over often lets you find shortcuts and gain familiarity with each level, letting you move through them faster and more efficiently each time. I know each level well enough now to not need the runner's vision at all and its very enjoyable to just move through the world on instinct, as Faith likely would. I do wish Faith got to interact with more people in this game, and maybe move through a wider variety of locations, or do things like pushing through or slipping into a crowd, but It's not a huge problem as the game would probably have constraints that would make that difficult. The characters are pretty simple, though they could be expanded on the game doesn't take many steps to give any of them much depth, likely due to the length of the game and the focus on the gameplay rather than the story. I really wish the relationships Faith has with the other characters, particularly Kate and Celeste were more nuanced and developed. I do appreciate the world building in the game, especially the news in the elevators and in news alerts around the city. Though I really wish the world was a little more dystopian feeling with many more advertisements and security cameras and so on around the city, the city does, for the most part, feel real and believable due to the contemporary time period the game is set in. The music for this game is arguably one of its best elements, giving you a pulsing, rushing adrenaline-fuelling drive that helps [ush you through fast paced sections, slowing into a more pensive ambiance in the slower sections of the game where you need to consider your path more carefully. The music is energetic and intense, and the ending credits song 'Still Alive' is a really compelling ending to the game. The cutscenes are generally alright, though I'm not a huge fan of the animation style I think it works well enough for the game's vibe and aesthetic. I think the story is generally fine, but a lot of the aspects of it feel kind of underwhelming, particularly project Icarus, which I fell like could have been more impactful than just training cops to be able to keep up with and catch runners, I feel like project Icarus could have been something more intense, and not something that is stopped in this game, but maybe in a sequel (that we will never get :< ) as the game's story clearly has set up to some kind of sequel. The gameplay and parkour itself is very smooth and enjoyable, with the flowstate of moving through a level being very satisfying, the parkour itself is very responsive and intuitive, although inconsistent, as there are plenty of jumps Faith survives that are much higher up than any jumps she sometimes fails if its an area you aren't supposed to go to, it can be a little frustrating. But the core gameplay is very rewarding, and highly replayable, giving the game longevity. Overall Mirror's Edge is an excellent 7/10 game, easily my favourite game of all time with its atmosphere and replayability, but its flaws are not unnoticeable and might have been improved on if the game had gotten a direct sequel. I highly recommend this game!!! mmmm edge...
PARKOUR!
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Very good game! The parkour mechanics are really fluid, the combat is smooth, the graphics hold up even in 2026 (in my opinion), and the music is *chef's kiss*! 10/10 Note that I used MirrorsEdgeTweaks mod (which luckly doesn't conflict with Steam) to make the configuration experience smoother.
A classic, timeless and beautiful
oh man... i miss this era, games suck now lol
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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