
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'd make a funny review but this game honestly means so much to me. The main game is about 2-3 hours long, but endlessly replayable, with your skill and knowledge of each level increasing every playthrough. The atmosphere, music and environment are all incredible and the parkour generally is very smooth and satisfying, if unforgiving and sometimes inconsistent. The weakest aspect of the game is easily the combat system, which can be inconsistent and frustrating without resorting to just stealing guns off enemies instead of fighting them in hand to hand combat. The story is simple and serviceable, if a little lacking and underwhelming at times, but the characters, particularly Faith and Merc are very compelling, even if they have little to no development or any real information about them. The level design is generally very well considered and it flows well, but on a first playthrough the levels can be confusing at times, especially when you have to move quickly, but playing the levels over often lets you find shortcuts and gain familiarity with each level, letting you move through them faster and more efficiently each time. I know each level well enough now to not need the runner's vision at all and its very enjoyable to just move through the world on instinct, as Faith likely would. I do wish Faith got to interact with more people in this game, and maybe move through a wider variety of locations, or do things like pushing through or slipping into a crowd, but It's not a huge problem as the game would probably have constraints that would make that difficult. The characters are pretty simple, though they could be expanded on the game doesn't take many steps to give any of them much depth, likely due to the length of the game and the focus on the gameplay rather than the story. I really wish the relationships Faith has with the other characters, particularly Kate and Celeste were more nuanced and developed. I do appreciate the world building in the game, especially the news in the elevators and in news alerts around the city. Though I really wish the world was a little more dystopian feeling with many more advertisements and security cameras and so on around the city, the city does, for the most part, feel real and believable due to the contemporary time period the game is set in. The music for this game is arguably one of its best elements, giving you a pulsing, rushing adrenaline-fuelling drive that helps [ush you through fast paced sections, slowing into a more pensive ambiance in the slower sections of the game where you need to consider your path more carefully. The music is energetic and intense, and the ending credits song 'Still Alive' is a really compelling ending to the game. The cutscenes are generally alright, though I'm not a huge fan of the animation style I think it works well enough for the game's vibe and aesthetic. I think the story is generally fine, but a lot of the aspects of it feel kind of underwhelming, particularly project Icarus, which I fell like could have been more impactful than just training cops to be able to keep up with and catch runners, I feel like project Icarus could have been something more intense, and not something that is stopped in this game, but maybe in a sequel (that we will never get :< ) as the game's story clearly has set up to some kind of sequel. The gameplay and parkour itself is very smooth and enjoyable, with the flowstate of moving through a level being very satisfying, the parkour itself is very responsive and intuitive, although inconsistent, as there are plenty of jumps Faith survives that are much higher up than any jumps she sometimes fails if its an area you aren't supposed to go to, it can be a little frustrating. But the core gameplay is very rewarding, and highly replayable, giving the game longevity. Overall Mirror's Edge is an excellent 7/10 game, easily my favourite game of all time with its atmosphere and replayability, but its flaws are not unnoticeable and might have been improved on if the game had gotten a direct sequel. I highly recommend this game!!! mmmm edge...
Uma sociedade super funcional que aparentemente o lado ruim é ter punição pra crime ou sei la joguei muito pouco pra saber
For a game released nearly two decades ago, it really has aged well. The parkour mechanics are simple, flow smoothly and dovetail nicely with the FPS gameplay. The artstyle is stunning, and the city captivates the attention despite the dated rendering engine. The storyline is a little cheesy, but charming in its own way, and certainly doesn't detract from the overall experience. Overall it's a well-polished title from the era of EA's heyday.
This game is great...if you don't play it on PC. I originally played this on Xbox 360 around the time it came out, so I've played through it all before. This game was on sale so I bought it on steam and when I finally got around to playing it, I was having fun and enjoying it but there are points in the game where it just runs terribly. I played through those rough spots, but I am stuck at a spot in the game that I cannot get past because the game crashes EVERYTIME. I have looked it up and people online are just like "yeah it does that". As much as I love this game, I cannot recommend it on PC. You can probably pick up a copy for the 360 or PS3 for like $5 at a local video game store and play it that way.
ben parkur oyunlarını severim ama buna katlanamadım sorun bende de olabilir lakin oyunun parkur mekanikleri sanki klavye değilde gamepad için yapılmış gibi geldi bir parkur oyununda biraz daha chill oynayabileceğin şekilde tasarlanmalı mekanikler bence bunda çok keskin mesela yanlışlıkla bir tuşa 1 saniye geç bile bassan sıkıntı bir parkur oyunu nasıl olmalı sorusuna bir oyundan örnek vermek gerekirse hot lava diye bir oyun var onda ki mekanikler basit chill ve eğlenceli bir de bu oyunda yönlendirme neredeyse hiç yok seni bırakıyor bir alana her yer zaten birbirine benziyor bul bulabilirsen gideceğin yeri ben beğenemedim keşke parayı bunun yerine başka oyun için harcasaydım dediğim oyunlardan oldu.
PARKOUR!
oh man... i miss this era, games suck now lol
One of the first best parkour games out there.
Amazing game, too short
- AI SLOP DETECTED - ☑️ No 🔲 Yes 🔲 Massively here - WOKE INFECTION DETECTED - 🔲 No ☑️ Yes 🔲 Massively here - DIFFICULTY - 🔲 My 95 year old grandma could play it 🔲 Easy ☑️ Normal 🔲 Hard 🔲 "Dark Souls" - GRAPHICS - 🔲 "MS Paint" 🔲 Bad 🔲 Meh 🔲 Graphics don't matter in this game ☑️ Good 🔲 Beautiful 🔲 Masterpiece - MUSIC - 🔲 Bad 🔲 Not special ☑️ Good 🔲 Beautiful - STORY - 🔲 This game has no story 🔲 Like playing "Temple Runners" for the story ☑️ It's there for the people who want it 🔲 Umm Good? 🔲 Well written 🔲 Epic story - PRICE - 🔲 It's Free 🔲 Underpriced ☑️ Perfect price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money - REQUIREMENTS - 🔲 You can run it on a microwave 🔲 Potato ☑️ Average 🔲 High end 🔲 "NASA" computer - LENGTH - 🔲 Very short (0 - 3 hours) ☑️ Short (3 - 15 hours) 🔲 Average (15 - 50 hours) 🔲 Long (50 - 90 hours) 🔲 Extremely long (90 - 110 hours) 🔲 More than 1 week (170+) 🔲 No ending - FUN - 🔲 I'd rather watch paint dry 🔲 Hard to enjoy ☑️ Repetitive 🔲 Actually pretty amusing 🔲 Ride of your life - REPLAYABILITY - ☑️ It's a one - time experience 🔲 Only for achievements 🔲 If you wait a few months / years 🔲 Definitely 🔲 Infinitely replayable - WORTH BUYING - 🔲 It's Free 🔲 No 🔲 Wait for sale ☑️ Yes [quote=] [h1] [url=https://store.steampowered.com/curator/44918296/]GAMES I HAVE PLAYED[/url] [/h1] [/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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