
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 80% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏总体我觉得尚可,毕竟有些年代了,现在的视角看确实缺陷不少 跑酷动作一般,速度不快或者说有点慢,跑着感觉不是太丝滑 打斗说实说习惯了其实还好,偶尔会感觉挺爽的,但是人一多真是灾难[spoiler] 不排除是我太菜了 [/spoiler] 剧情因为一开始不知道怎么调中文没怎么看 6/10差不多
Where to start... Catalyst is a game that in theory should be very fun and the potential to improve upon the original is truly exciting to envision. A relatively open world, amazing environments, better parkour in a city where you have several ways of getting to your destination. An interesting story and great characters. Sadly, this is not what Mirror's Edge Catalyst brings to the table, at all. The combat is clunky as hell and enemies really only feel like they're forced on you as a means of inflating the difficulty/challenge. The entire premise of the combat has potential, but it gets too repetitive and boring quickly. The story is soulless and absolutely uninteresting in all the worst ways. It is FILLED to the brim with boring and repetitive delivery missions/data chips, shards etc etc. It feels extremely cheap and just plain lazy. It adds nothing to the game, other than "things to do", if you can even call it that. Oh and lets not forget that EA, being the greedy scumbags that they are, shut down server access for in-game challenges/races etc. This effectively blocks you from truly finishing the game (100% achievements, max xp etc). Its not a huge deal and there are community workarounds, but EA has effectively pulled the plug on the entire game. The first game is definitely not perfect, but at no point did i feel like this was an improvement. Truly a waste of a franchise. Edit: I only have around 3 hours of game time on Steam, but i have played significantly more on Origin (a while back, now the EA App). TLDR: Beautiful and shiny box, nothing of value in it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一章很好玩但是第二章打不開是怎樣一直加載嘗試關網路可以正常遊玩但存檔都沒了又要重來…
паркур норм, боевка калл полный
TERRIBLE CONTROLS FOR WIRELESS CONTROLLER , PLZ FIX IT.
⠀⠀⠀⠀
The game is not bad, it has some really good moments. Main missions environments are beautiful, and the parkour gameplay is quite good. If you're in just for that, buy it. But everything else feels bland and rushed. Artstyle is lost, everything is kinda thrown together with little to no logic and nothing feels remarkable. The exploration is painful because the map is not well designed, the routes are too limited. Combat is the worst part to me, the combos are all the same, all very lazy and unfair if you don't abuse it. The futurism touch is too strong. Although some rooms actually look amazing, most times it's because they're clean or have the same style as the previous game. It's too much stuff, they should've stayed with a more early 2000s clean look from the first game. 5/10 to me, for the parkour mechanics, some environment design and world building.
One of the most beautiful games ever built.
Hermoso juego la verdad !! lo recomiendo muchisimo buena jugabilidad , excelentes graficos y una linda historia . Si te gusto el primero este te va encantar ♥♥ ( PD: ♡ Amo a Plastic ♡ )
like it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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