
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.1Kreviews | 79% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it’s such a good game. really fun movement, stunning visuals, huge world, amazing atmospheric soundtrack, and an increasingly pertinent story about the surveillance state and mass complacency we find ourselves in. absolute shame the dialogue was written by someone who just finished watching The Social Network though
из-за отключенных серверов в игру даже поиграть не могу, спасибо, спасибо
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ахиреная топовая гавмалка
Though they completely changed some things in story and around Faith´s character, the love for this game is still strong, the graphics and parkour movement are still holding up good
comfort
Disconnect from the internet, open the game, go into offline mode on the EA launcher, and it should work. You can reconnect once you're loaded into the game. Not ideal, but it's manageable. It's games like these that get more and more important with time. Honest, experimental, viscerally tactile, and presented like a piece of art. It's beautiful. There are definitely a few gripes, but they do not ruin the experience at all: The attempt to make a more fleshed out world based on the first game is appreciated, though a bit heavy handed. I don't mind the characters, but the talking while I'm running is a little much. Like the first game, the controls/level design will occasionally lead to some hiccups which can be a little frustrating to get through with trial and error, but it's not too bad. Watching a walkthrough will likely be the worst case scenario, but thankfully I didn't need to. You will have to revisit the same locations often, which in a way is good to sharpen your skills in familiar areas, which you couldn't really do in the first game during a single playthrough, but it can feel repetitive. There is the option to unlock fast travel to specific safe houses though, which definitely helps. The combat is definitely a lot better than the first game, and presents some very interesting concepts that I haven't seen anywhere else. If anything, the only downside is that some of the enemies are a bit obnoxious to counter in some situations. This franchise is a truly special experience, and it explores some ideas that are still novel to this day. I highly recommend it, especially on sale.
Mirroredge
Pontos positivos: Jogabilidade e gráficos Pontos negativos: Todo o resto História horrível, personagens chatos, problemas técnicos, etc...
паркур паркур новые движения
The parkour feels perfect, kinda wish the running missions gave you more time to finish them but other then that, good game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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