
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.1Kreviews | 79% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buen juego, pero el primer mirror me gusto mas.
Spoko gra. Ocztywyscie starara ale historia jest spoko no i na wieczór same to
It's been ages since I last played Mirror's Edge, recently went back and the game holds up great. Honestly, the jank makes it even better. Easily one of the best movement in any game I've ever played. There's weight to it that you can learn to manipulate and contributes so well towards that feeling of "flow." It's been ages since I last played Catalyst, remembered not liking it, didn't want to say that it's bad without having played it. It's open world slop. There's so much to say about it but suffice to say that every single aspect that made the original interesting and fun has been stripped down, sanitized, then sanded with the toilet paper of an EA CEO. To explain why it's such a tragedy though... Bigger map means more fun options when running right? No. It means you run in a straight line for 5-10 seconds before being faced with the thrilling choice to either jump off the box or jump off the railing. Either way you land on the same part of the same roof and this repeats until you get to your destination. You don't even see most of the map anyways because you're treading over the same needlessly long, nondescript, empty hallways over and over. Even writing this just having finished the story, I'd say that the final mission has the only real memorable moments in the whole game. The absolute biggest thing (for me) is that they neutered the movement. There is no weight or momentum. The camera feels like it's the head of a chicken with how stable it has to be whenever it vaults over objects. They took out the fun jank but still keep random contextual movements deciding that you're wallrunning into an abyss. Even if they had the greatest level design known to mankind, it'd be hard to enjoy it when getting and conserving speed feels completely unrewarding. If you want more Mirror's Edge, look into Mirror's Edge speedrunning. Side jump boosts, kick glitches, wallrun boosts, these things are relatively accessible and make the game look completely different while still keeping what's fun at it's core. You won't get that here. Here you get an EA executive looming over your shoulder telling you how to play the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 925 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolute frutiger aero
Not bad. Was it as good as the first one? Not really. The ending could have been so much better and I wish they never changed the original story of Mirrors Edge. And after 10 years of absolutely zero Mirrors Edge content, I think its safe to say that there will never be another Mirrors Edge game. (unfortunately) I honestly think that Half-Life 3 being announced and released this year, dinosaurs getting revived, aliens announcing their existence to humanity, being eaten by a shark in a desert, while being thrown around in a ef7 tornado, AI becoming sentient and overthrowing humans, being hit by a meteorite , AND getting a stand (JoJo reference) ALL AT THE SAME TIME is more possible than this series ever getting another sequel. Thanks a lot, EA. Thanks a lot as in ♥♥♥♥ you. But anyways this a pretty decent game you should play it maybe if its on sale though.
Good game, great vibes
Ya ni funciona, no te gastes
Od prvního dílu velký upgrade. Oproti prvnímu dílu je tady už plný open world se side questama a různýma time trialama a podobně, hra se ovládá dobře, gameplay je dobrý, bojování je velice dobré a smooth a příběh je též dobrý. Doporučuju zahrát
EA контора пидорасов
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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