
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 80% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good, but not as good or memorable as the first one, it lacks the special vibe the first one had.
Fun to play. Is open world but allows casual playing, so it doesn't feel like a chore. Great graphics and fun story.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so good man, the entire game is like asmr
Since the servers for this game were shut down, many of the achievements are now buggy or don't work at all anymore
Half of the gameplay is getting the game to work because it's tied to the EA launcher - but they took the servers for the game offline... And then good luck if you want achievements too.
I should not have to take to the high seas for a game that I own, but alas, it is stupid hard to play this without doing so.
[h2]Cannot Recommend In It’s Current State Tragically[/h2] Mirror’s Edge is a franchise that deserved so much better, much like everything published by EA. This game’s current state is honestly not playable. If you are trying to play this on Linux, there are guides on how to do it, but even on Windows, this game is a bit of a small headache to get working. I’m going to tell you what you need to do to get this game to run AND how to enable achievements for it, as those are broken currently. First off, go into the EA app and set it to offline mode which you can access through the three horizontal bars at the top left corner of the app. In the app, it will tell you it’s offline and also show you installed games you can play. Launch this game through that, NOT through Steam. Once you get past the notification that says the game can’t access to servers, hold the E key to see if you skip the cutscene. If you can, skip it (you’re missing nothing, the character is just released from prison after serving a sentence). If the screen flashes white whenever you press a key THE GAME WILL BE STUCK LOADING AFTER THE CUTSCENE. This is because it is searching for servers to log into and the servers for this game are down. You need to force the app into offline mode to bypass this (♥♥♥♥ you EA). Ok, so if you can skip the opening cutscene and start playing, congrats! You can actually play the ♥♥♥♥♥♥♥ video game you paid money for (make sure to disable auto boot up for the EA app by the way, nothing to do with the game, just keep this ♥♥♥♥♥♥ app from starting up when you boot your computer, also check your task manager to make sure nothing is running in the background after exiting the app). If you want to play with achievements though, as these broke with the servers going offline, consult the [url=https://steamcommunity.com/app/1233570/discussions/0/563661399292800438/]BeatLink[/url] fan servers. All this will require is for you to join their Discord server and it gives you a makeshift server to ping both steam and EA achievements as you earn them. It also allows you to submit your times on the leaderboards which is, you know, kind of half the ♥♥♥♥♥♥♥ joy of a modern day game that revolves around platforming and parkouring and racing for better times on challenges. After all this nonsense you can play the game the way it’s meant to be played. I cannot recommend this game given how broken it is in this state, however, it is understandable that you’d want to play this game given it’s one of only two Mirror’s Edge games and this franchise is sexy as hell. Once I finish the game I will update this review with the actual quality of this broken and impossible to recommend game. For now, skip this, buy the first one instead, much better game.
just some fun light hearted platforming. Low stakes and fairly rewarding gameplay. When you get into a groove the flow state is amazing, but inevitably you will have hiccups that slow the rush down to a crawl and makes it all feel clunky. I actually quite enjoyed the combat for the most part, but it varied from fight to figth since the layout of the surroundings have a massive impact on you combat ability paid 10$ for it, got ~10h out of it. Can't complain
服务器没了,之前还能进去玩单机,现在断网,ea离线模式都进不去了
Un juego hermoso y soso. Al ser un Reebot y una especie de secuela, trata de presentar un mundo mucho más grande en extensión, en trama y en posibilidades de juego, pero todo se queda a medias. Resulta divertido aunque sus mecánicas no están tan pulidas como las del primer juego. Su historia trata de ser filosófica, dramática y crítica, pero todo lo que plantea lo deja a medio desarrollar con personajes que tienen poco impacto en la trama, relaciones que no se desarrollan y personalidades que deberían importarnos y resultan siendo muy superficiales. Pudo haber sido una crítica al capitalismo, pero no desarrolla; pudo haber sido un mundo abierto muy interesante, pero apenas es una serie de caminos lineales con poca verticalidad; y sobre todo pudo haber sido mucho más profundo en todo lo que plantea. Sin embargo, sigue siendo un juego único con unas mecánicas que no se encuentran en todo lugar. Compralo en rebajas y no esperes nada más allá de sus gráficos y el sistema de parkour.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.8M | 39.4K | 88% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
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|---|---|---|---|---|
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| $5.9M | 23.7K | 88% | $11.99 |