
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 80% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Does not run on Steam Deck due to the EA launcher.
Первая часть явно лучше каталиста, от прохождения получил больше раздражения, чем удовольствия. Главная проблема игры - это её открытый мир. Нахера делать пустой открытый мир в игре, где ничего кроме паркура (из кор механик) нет. Локации представляют из себя набор либо примитивных и репетативных препятствий, либо непонятной ♥♥♥♥♥, где тяжело ориентироваться (или что-то вообще работает через жопу). Ну а сайд квесты естественно представляют из себя беготню от А до Б (понятное дело, в игре ♥♥♥♥♥ кроме паркура нет), на них я сразу забил. Также плохо реализована боёвка, она максимально деревянная, а иногда даже нечестная. Но всё же у игры классная графика, красивые локации. Покупайте только по хорошей скидке и если в кайф часами паркурить.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比起一代進步了很多,但似乎在妥協中喪失了一部分游戲的風格。另外這款游戲在開放世界中的套路有點多,感覺不如前作綫性流程更直接了當。系統方面比前作進步很多。
催化剂虽然是个半成品但是你依然能感觉到开发者带给我们的视觉体验,洁白充满着未来感的城市,优秀的室内空间设计和光影效果。但是我个人觉得Catalyst的音乐远没有1代那么惊艳,感觉缺少了1代的那种空灵和孤独感,本作的主题曲Warning Call如果不去刻意听,甚至在流程里都听不到,个人觉得远不及1代结尾的Still Alive。 Catalyst开放的世界个人觉得有意思的支线太少而且很多都是重复性,比起支线和收集我更喜欢在地图里随意的奔跑,去欣赏城市里的各种场景。 可惜EA已经放弃了这个作品,如果还能有续作,我们镜之城见各位信使!
I played this back when it first dropped on Xbox One in 2016. I remember it fondly and replaying it now made me very happy. It's the only real AAA parkour game in the world You should play it ...Damn you EA for killing this franchise
ЛУДЧЕЕ
Хорошая игра. Стоит каждого шага
难以想象这是一款10年前的游戏能够展现出来的美术,整个镜之城的设计都深入我心
Один из не многих хороших проектов EA который никто не понял и его судьба быть навеки забытым своим же творцом
Needs drm when the games servers are shutdown, basically leaving you with an unplayable game if you don't wanna jump through a bunch of hoops just to be able to play the game at all. Overall belt to ass experience so It's not worth even trying
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 104.5K | 96% | $4.99 | |
| $5.9M | 8.1K | 68% | $24.99 | |
| $5.9M | 8.3K | 73% | $39.99 | |
| $5.9M | 8.8K | 87% | $24.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 36.8K | 67% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.8M | 39.4K | 88% | $19.99 | |
| — | 0 | — | — | |
| — |
| 0 |
| — |
| — |
| $0 | 72 | 81% | Free |
| $914.7K | 2.2K | 80% | $19.99 |
| $14K | 53 | 74% | $11.99 |