
Mirador is an online co-op hack-and-slash boss fighting game where the bosses you encounter are created by rival players! Go on arena-runs solo or with friends, find loot to create your own Sentinels and send them online to fight other players around the clock!
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Languages: English, French
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the server is constantly down
Spiel mit Potential: Die Art des Spiels ist mal was neues und hat durchaus einen Wiederspielwert. Es ist spannend, die eigenen Sentinels aufzubauen und sich neue Taktiken zu überlegen, wie dieser möglichst schwer zu besiegen ist. Auch wenn das Spiel noch durchaus Luft nach oben hat ist es meiner Meinung nach gelungen.
I still have fond memories of this game and the time I spent playing it with a dear friend of mine. Its a shame what has happened to this game and its studio as I'll never forget how great of an experience it provided for my friend and I at the time and what this game could've been with the ambitions from the devs. Thank-you Sauropod, it was a pleasure despite all of its shortcomings.
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Modeled estimate over time.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Este jogo é muito bom, toda sentinela que você enfrenta é diferente da antiga. Além do fato que você pode conseguir varias habilidades para seu personagem. Por fim, este jogo é bom porque é sempre diferente
Not a bad game. For such a title to have this in only the span of a few months surprises me. While, yes, it is in beta, and yes, it does have very little to offer, I still find it fun. Then again, I get to make my own bosses and then fight other's bosses. I only have three grips with this game that can be solved by the devs. 1. Customization items are consumed upon deploying a sentinel. I wish it was universal, but then again that'd remove some of the need to farm. 2. There is a lack of playstyles for the players. Could I please get a standard issue Bow and Arrow? Or maybe magic? 3. Can you please balance the weapons the Bosses can use? I win every time against the mace, but I can never win against the gun. If those were fixed, this game would be better. Unfortunately, this game is better with more players, so I guess I'm left idly farming for my next boss while my 'Shades' go out and get parts for me.
It's a pitty I've bought the game recently, and I've only played a few hours. The game looked great, but as the devs are closing the servers there's no way to play it. If it had some kind of solo or offline gameplay I'd stick with the game for sure (it's beautiful, and really engaging). But knowing this I feel I've wasted some money, which is a pitty. I hope the best for your next titles, but as a dev, pls, take these situations into account beforehand.
gran bel idea e bel gioco, sarebbe bello se si potesse giocare almeno fino a 4 giocatori in contemporanea e se ci fossero piu skin dei personaggi giocabili, spero lo aggiornino con nuove feature perche potrebbe diventare un po noioso col tempo
The devs made basically a cashgrab out of it and abandoned the game, after the bugs and gameplay errors became apparent. 2/5 - only because the game concept is amazing.
Mirador é um jogo com uma proposta maravilhosa, você sai por ai enfrentando bosses criados por outros jogadores, ao derrota-los, você obtém peças daquele boss, capacete, espada, tornozeleira, cores... e quando você acaba a saga, você volta pra base e constroi o seu boss com partes de boss mortos de outros jogadores. Você escolhe o padrão de ataque, o que ele vai fazer depois de sei lá, dar uma espadada.. agora ele vai dar um tiro depois vai jogar fogo? você escolhe. Porém, o jogo não atualiza desde que comprei, não chega nada novo e não tenho noticias de novas atualizações. O jogo tem uma proposta mt boa, um gráfico lindo mas é só isso.
Неплохая игра.Просто осталось добавить больше контента для игроков.О то просто драться с боссами (иногда с одними и теми же)скоро наскучит и люди просто не будут играть
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.