
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In short: Fun gameplay, Amazing artstyle and atmosphere, original story and very deep, extremely hard (trying not to exaggerate ). In long: The variety of gameplay is really entertaining and unique compared to other games of this style, the downside is the parkour and bossfights. If you like challenge and breaking keyboards, this is definitely for you. But if you are a casual player and looking to chill, until some point you will have to face these obstacles unfortunately so good luck. The story is amazing and exciting to explore by travelling across the entire map and playthrough, collecting secrets and so on. Bossfights are fun to play, non-repetitive and the background music is neat. One issue though is the high quality graphics are unoptimized because of the way the game is loading the map and objects (it loads them in real-time which exhausts the GPU a lot) but the medium and low options are well optimized but you will notice weird texture changes as the screen zooms in and out. Summary: Highly recommended
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 786 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
精品类银,战斗难度不算高,但是后期跳跳乐难度飙升,不论画面、音乐还是游戏创意都属于佼佼者
是个好游戏,已和解,唉,工作室怎么就解散了
jogo bom
好游戏,缺点很多但瑕不掩瑜,以及最大的缺点是制作组没了,好想玩后续啊😭😭😭
[h1] MIO: Memories in Orbit is a good game with caveats [/h1] The name of the game is explore and parkour, with heavy emphasis on parkour platforming. This review is my fresh thoughts after 100% the game, I can say with certainty this game is genuinely fun to learn and play at the start but getting into the mid to later parts of the game god do the cracks show. While I understand one of the big challenges in this game is losing your health upgrades after a certain amount of time just to play through with your starter health, this game does a lousy job at compensation for losing that extra health. [b] In short would I recommend this game to an average player HELL NO, unless the person in question is a metroidvania fanatic or plays hardcore platformers this is not your game. [/b] [h3] Pros [/h3] • EARLY GAME IS FUN • The map is huge with tones to explore and find • Materials like cores and health upgrades feel abundant • Areas for things like npc interactions had many entrances/exits making it fun knowing there isn't a single linear path [h3] Cons [/h3] • THE LATER HALF OF THE GAME IS SO DAM ANNOYING • While you don't notice it at the start, later platforming gauntlets and boss fights that force "the floor is lava" gimmick show how clunky the games movement can be • At minimum half of the mods are completely useless and just overpriced • Most of the challenge modifiers are not rewarding for the measly amount of expansion points you get with at most 3 being worth using to equip 1-2 mods for a boss • Doing multiple of these platforming gauntlets in a day will make you drink • There is no such thing as being able to recover from a hit during your platforming, once you get hit and take damage you will most likely fall leading to you losing another point of health • Lastly my biggest point is NOT GETTING HIT ONCE TO PERFECT MULTIPLE AREAS IS NOT GOOD GAME DESIGN IT'S JUST INFURIATING(there is more points I can give but this will then turn into a rant so i'll stop for now)
很难评,整体其实还不错,但地图隐藏搜索太难绷了,不看攻略能全找到的是神人
一股子教人玩游戏的味道
打完全成就有点痛哭流涕了。关于探索体验方面,地图不随时更新、不能随身回血、平台跳跃关卡密度高难度也较高和引导较弱等应该是最影响销量和好评的几个因素,实际情况也确实会让人感觉有点坐牢。如果没有比较丰富的平台跳跃游戏经验,玩这款游戏大概率会遭非常大的罪,看成就完成率就看得出来,哪怕是销量较低也就是说基本都是受众购买的情况下也有非常多人打不下去,真的非常可惜,我很少在steam上写测评,但是希望深度类银爱好者都能购买这款游戏并好好地体验,如果能接受和适应秘奥种种可能让人难受的设计,那它就是现代类银中不可多得的珍宝,无论是美术、音乐、剧情、地图设计和能力设计等等都做到了顶级,但不推荐一般玩家购买。某种意义上,它就是另一个丝之歌,只不过制作组没有《空洞骑士》来铺垫。在没有庞大粉丝基础和充足资金的情况下选择在游戏中做许多个性化的设计,倒闭的下场似乎也在情理之中了。想说的还有很多,但是大概不会再有第二个秘奥了,不提也罢。 编辑:关于死了钱会全掉这个问题,地图上有不少可以把钱做成结晶的机器人,结晶以后就不会掉了,印象里按正常路径顺序走的话,有可能死的地方之前都会有这种机器人,哪怕你钱全掉了,在地图上各个角落放置的结晶钱买完商店也是相当绰绰有余的,因为某种原因我钱有很长的一段时间都花不出去,所以大概能获得多少钱我是比较清楚的,探图够仔细的话,地图结晶钱+自己随手在机器人处结晶的钱加起来是绝对不会缺的,所以不用担心钱会掉,大胆探索就完事了。 至于为啥打了三十多个小时才全成就,主要是因为我到比较后期才发现可以在监察者之间传送,前中期有相当多手动来回跑图浪费的时间。
首先这是一款优点缺点的很明显的游戏,先说优点:1, 我印象最深的就是这个游戏的地图,非常厉害的地图设计,不管走了多远都能找到回篝火的捷径,一个篝火可以说连接了好几条道路,如此极致的回环设计很少见了,玩到大后期时发现地图是可以转动的更是大为震撼,只可惜只开了一个新区域后就没有转的必要了,还以为会用来找之前旧区域的隐藏或者可以开更多区域。 人物的控制手感很丝滑,就是同时摁住↓+跳跃键时会往下冲经常在跳跳乐的时坑我,这点注意一下。 2. 战斗系统也还可以,有发夹流,闪避流,滑翔流还有神行步重击流,不想吃苦选发夹流就行,纯轮椅,不过里面大多数boss都没有很难,喜欢怎么玩就怎么玩也可以,还有这游戏刚开始下劈没伤害,只是会回弹,但是后期我带了手之贪欲这个元件发现下劈是有伤害的,手之贪欲是hp越少伤害越高,再加上游戏会随流程强制永久损失hp,也就是说带了这个元件你会一直有伤害加成,所以下劈也有伤害了。 3. 美术和音乐不必多说,购买前看一下宣传片就知道肯定不会差的。 以下是缺点:1. 类银游戏的通病,弱引导,如果玩着玩着不知道自己要去哪要做什么了是正常,不喜欢这种漫无目的感的玩家慎入 2. 这个游戏的跳跳乐又多又长还都不简单,特别是后期水滴跳和坩埚跳更是纯粹的享受,我感觉这游戏三分之一的时间全在跳跳乐上了,而且主角不能随时随地回血,只能在回血点处回血,跳跳乐失误几次就直接回篝火了,所以一定要把辅助模式的接地治疗给打开,当然如果你是平台跳跃高手当我没说。 3. 虽然我上面说大部分boss都不难,但是还是有几个重量级选手的,第一位就是我们类银史上数值最合理的boss:索尔和韦恩,当你想探探这个boss的招数看看怎么回事的时候你会发现他们两刀就把你秒了,对,不管你有多少hp在这个boss面前就是两刀死,就导致打这个boss容错率很低,而且这个boss有三个阶段,每个阶段平台都会变小直至消失,第三阶段纯空战,虽然boss招数没有变化但是心理压力会很大。 第二位是普通结局的boss阿提,这个boss主要难点是太小了,看不清起手动作,这个游戏没有碰撞伤害,就导致主角可以和boss贴在一起,还有平a的时候会有特效就更加看不清攻击动作了,而且这个boss很肉,要是之前都没有拿到伤害升级会打很久。 第三个就是洗衣机,这位其实不是难是恶心,地形限制再加上禁法术,可以说跟刚出新手村的状态没两样,他施法的时候你是无法攻击他的只能老老实实躲地刺,boss战又臭又长。 4. 剧情里有时间线对不上的情况,我不清楚是官方吃书了还是什么小巧思,不过随着工作室的解散我们大概率也无从得知了。 总结:如果你曾玩过其他类银游戏,比如空洞骑士奥日渎神,并且有一定平台跳跃基础,我推荐你来玩这款游戏,这游戏最难的跳跳乐都在收集真结局的道路上,实在不想玩跳跳乐就只打普通结局就行。 如果你之前没有接触过类银以及平台跳跃,只是被美术吸引而来的,那我完全不推荐你玩这款游戏,路上有许多必经之路都有跳跳乐,还没法绕开,对于没有平台跳跃的经验的玩家来说体验绝对是灾难的。 如果你是资深平台跳跃玩家,那你一定不要错过这款游戏 当然以上只是我的主观意见,如果你实在对这个游戏很感兴趣又摇摆不定——是骡子是马拉出来溜溜就知道了,反正有两小时内退款试试也无妨。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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