
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 773 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
丝之歌精神续作,难度也是
我想过会很好玩,没想到会这么好玩,地图设计之精妙绝伦超出我的想象,能想出这么闭环的地图作者也是给类银琢磨透了。更顶级的是震撼而又绚丽的场景,演出,第一次在一款独立游戏中感受到这么独特的法式美学,打完真结局也让我久久不能忘怀。秘奥,我感觉我的一部分灵魂永远的留在了这款游戏中。 可惜的就是boss敌人方面的设计还是有些欠缺,虽然跳跳乐是跳爽了,可是跳完之后却没什么强敌来宣泄情绪之类的。能称得上打爽的也就真结局的boss,最后boss倒是设计不错,但就一个最终boss有点独木难支。因为本质上进入游戏后期也就这一个正经boss(还有一个趣味洗衣筒boss),后面那么大几段跳跳乐,包括“上面”,和“下面”这么大的地图,没有个守关boss打打总觉得心里空落落的。可惜的是也不会有什么dlc了,不然整一个boss连战也挺不错的。 (想念神居设定,能和流程里各类boss的全盛姿态对战真是极好的设计)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 775 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Biggest issue upfront. The latter half of the game is just White Palace slop. A repetitive series of one-hit kill platforming sequences. Many with blind jumps for which you either succeed instantly by luck or else you are forced to repeat as many times as it takes to memorize the route. In a number of cases, because of the stamina mechanic for many abilities, you simply do not have the time to observe what is happening around you until it is too late. Couple that with OHK plants that have fuzzy boundaries which make consistent estimation of where their hitbox is located difficult. And you get a frustrating endgame experience filled with repetition of the same handful of rooms over and over which saps the momentum and sense of mystery the game spends its first half establishing. Long, difficult puzzle platforming sections are fine. I do not care for them being mandatory to progression and I do not care for every single one of them functioning in the exact same way. There is more than one way to make a puzzle platforming section difficult. Reconfiguring the exact same OHK mechanic over and over isn't it. That aside, the first half of the game is pretty good. Stereotypical amnesiac player character piecing together what happened in the world scenario. Nothing to write home about. But competently executed and paired with the music and visual style and writing. There is a charm to the world which compels you to keep building up your sense of place and to keep interacting with the various characters you run across. Exploration and platforming are quite enjoyable and there's just enough enemy variety to keep things interesting. I can't say that there are any particularly tough bosses. With the one possible exception of the boss that was killing me in two hits. If you deem that sort of thing hard then there you go. There's enough interaction between your abilities and combat that the game is basically over by the time you've explored that aspect of the game's mechanics. It's pretty good... were it not so annoying by the end. Silksong ran afoul of the same issue IMO. So it seems to be something of a developing theme in the genre. Shame really.
历时几天,从7月28号到8月5号,秘奥终于全成就了。 从我主观上讲,是款不错的游戏。 当时丝之歌玩完,正准备寻找类似的代餐,就关注到了秘奥和康斯坦斯,正好这俩在1月底有一个折扣包,就顺手入库了。不过最近才刚开始玩,直接玩到全成就。 美术风格上是手绘3D风,和空洞骑士以及丝之歌还有九日都不一样,但是和奥日有点类似,也都会存在由于3D而卡视野,卡隐藏路的情况,但是总体探索体验还是不错的,尤其是靠感觉发现隐藏路的时候。 在角色的性能上,相比大黄蜂,机动能力要强不少,神行步相当于能爬天花板的螳螂爪,发夹相当于可以往任意方向去的丝针,不过,需要消耗能量,而且没有主动技能,战斗能力主要靠元件,也就是护符的搭配,而且有几个元件能够通过自限来增加槽位,还是不错的。 但是就战斗体验来说,感觉还是丝之歌的更好,Boss多,而且个性丰富;九日的战斗的格挡,很有特色,用顺了也很爽快。秘奥的闪避时机很长,有的boss战也相当不错,但我tmd忘不了最后的嵌合者索尔和维恩,永远两刀死。 至于很多人诟病的跳跳乐,我觉得还好。稍稍规划一下能量,多跳几次,带上落地几秒后回血,确实不难,最难的坩埚跳跳乐,半个晚上也能搞定,肯定是不如苦痛之路的,就是有些时候跳跳乐后奖励一个boss战,那真的跟丝之歌很像了。 剧情上跟九日一样,都是外太空的飞船,在地图上很有特色的一点,就是环形设计,你可以绕一圈回到最开始的地方。真结局和九日一样,都是成功在新的星球上扎根,而且最后都是牺牲了主角,九日真结局的话,所有太阳人除了夸伏都死了,而秘奥真结局的话,所有机器人都死了,最后成功抵达应许之地,把新人类投放到这颗合适的星球上。 流程时间上,秘奥全成就是23.7个小时,九日全成就是25.5个小时,都差不多。这两个还有比较好的一点,就是最后的全成就没有速通成就和不死成就,不像空洞骑士和奥日。奥日的时长更短,我打了两周目也才17.5个小时。跟丝之歌更是没法比,丝之歌我一周目全忆痕收集外加全探索就有67.2个小时。 总体来说是款不错的游戏,作为丝之歌代餐也挺不赖,我可以给到丝之歌7.5成的分数。
Top tier metroidvania. Amazing exploration. Wonderful map design. Perfect sound. And beautiful graphics.
夯,在我心目中是半步空丝的优秀类银河城作品。 先说长板,美术音乐顶中顶,能够极大程度丰富你的游戏体验。然后是教科书级别的环形地图设计,地图利用率极高,单论地图设计这一点爆掉市面上绝大部分同类作品没有任何问题,上次给我如此惊艳感的还是动物井。绕舰一圈以及摸索出坩埚位置的时候更是让我十分震撼。操作手感顺滑,操作上限高,想象力空间巨大,喜欢破序体验的会很享受。跳跳乐关卡设计也很不错,各区域特色鲜明,爱好跳跳乐的能爽飞起来。能力设计也不赖,神行步非常有特色,实用性与设计感兼具,极大润滑跑图体验。 战斗方面只能说中规中矩,BOSS设计有点特色但不多,基本都是稍微熟悉一下招式就能过,主要大概是主角性能颇高,原地超长无敌帧太赖皮了。BOSS数量也少了点,感觉这游戏底子是能够打磨出更加具有特色的BOSS的,稍显可惜。 短板基本归结于一句话,不想让玩家玩的舒服。开局时期极致劝退,从出生点开始探索,需要很长一段流程才能找到下一个存档点,而在这期间你只要死亡就得回到出生点重新三百六十五里路,跑图容错也不高,没有常态回血手段,除了极其稀少的传送点外只有在特定结构能够花钱进行回血,没错,还得花钱。并且死亡会失去所有未结晶的钱且无法找回。这直接导致玩家在前期还没熟悉游戏时就面临了极大的探图成本。同时出门不给你随身地图,需要你缴纳一定的钱或是死亡失去一定的钱后才能得到,虽然我个人认为影响不大反正早期是包得死一死的,但可以想象许多玩家会被这一点劝退。其次是基本充斥全地图的跳跳乐,设计感十足但同样容错太低。游戏又很喜欢设计那种横跨大半个图的中长流程跳跳乐,类似蔚蓝的C面最后一面那种跨度,但你没有望远镜,你只能大概看到身边的地图场景,意味着大多情况你需要用命试探前方的情况,但这游戏的回血手段并不充足,如果你没拿到落地挂机回血的护符又不想开辅助模式那就一整个牢住。然后还有强行学空丝糟粕之地图不实时更新,而且更过分,空丝好歹大概能看到你人在哪,mio走到新区域直接自己位置都不显示了。还有就是随着剧情推进会减少你的血上限,什么叫我辛辛苦苦捡了四个血上限碎片你一下就给我打回解放前,虽然我知道是剧情需要但挫败感还是很强。 仔细一看短板写的比长板还多,不过类银牢玩家基本习惯这些痛点了。而主要他长板长到夸张,所以对于他短板造成的不良游戏体验我可以耸肩无视,简而言之就是调好了。 总结,类银游戏史上新的高峰,但没被调好的暂时别往里进。 最后碎碎念一下吧,游戏还有很多的发展潜力,出个大体量DLC完全不是问题,目前深渊区域都显得有些不明所以,完全有坑可以深挖,但可惜制作组已经入不敷出倒闭了,这部作品也只能停留在这里了。
Хорошая метроидвания тока где то в середине игры надо будет попасть в закрытую комнату со способностью, я тока с гайдом попал в неё)), некоторые секретки тоже хрен поймёшь но интересно искать их.
La direction artistique est sublime, une vraie claque visuelle pour un petit Metroivania. Le jeu en lui-même est très bien, les mouvements fluides et la difficulté bien dosée
Dull and repetitive. Don't waste your money.
Honestly the platforming sections are too long and you can't see what's coming. Tried to get into it but in the not for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.9K | 24 | 67% | $9.99 |
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