
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스팀 첫 리뷰입니다. 메트로베니아 매니아라면 꼭 해보길 추천드립니다. 저도 구매전에 혹평이 적지 않아 고민을 많이 했는데 싹싹 긁어먹을 정도로 플레이 중. 막보만 남겨놓은 상황입니다. 할나, 실크송, 나인솔즈 만큼이나 빠져서 했습니다. 물론 불편한 점이 있으나, 메베를 좋아하시는 분이라면 충분히 극복해서 재미있게 플레이 하실 수 있을거라고 생각합니다. 플랫포밍같은 경우, 불합리한 부분이 있으나, 할나의 고통의 길 만큼의 난이도는 없다고 생각합니다.(고통의길 포기함) 전체적인 아트워크는 아시는 것 만큼 훌륭합니다만, 직접 플레이하시면서 경험해 보시는 것을 추천드립니다. 전투스킬은 거의 없다고 봐도 무방할 정도라, 전투가 단조롭긴 하나, 보스전은 충분히 잼있고, 맵에 유기적인 연결, 탐험적인 요소도 너무 좋았습니다. 초반만 잘 참고 견디신다면, 매우 재미있게 플레이하실 수 있을겁니다. 미나 구입 후 안맞아서 환불 후, 스텔라블레이드랑 고민하다가 미오를 선택했는데 대만족입니다! 강추
难死了,没辅助功能我根本大不了,一个boss要打五六遍,给谁玩的游戏啊
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 765 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too many platfrorming, too little bosses Monkey brain not satisfied
Run back à n'en plus finir, sur la fin du jeu on se tape du plateforming bien dégueulasse pour des récompenses à chier. Le jeu ne t'encourage pas à l'explo, tu farmes de la vie qui te coûte des proc et des perles pour les perdre définitivement à cause d'un vieux script inutile. Gameplay très pauvre, histoire bien ronpiche.
不输于空洞骑士和丝之歌的美术,还有甚至更胜一筹的地图设计
开个落地回血游戏体感好很多
丝之歌精神续作,难度也是
我想过会很好玩,没想到会这么好玩,地图设计之精妙绝伦超出我的想象,能想出这么闭环的地图作者也是给类银琢磨透了。更顶级的是震撼而又绚丽的场景,演出,第一次在一款独立游戏中感受到这么独特的法式美学,打完真结局也让我久久不能忘怀。秘奥,我感觉我的一部分灵魂永远的留在了这款游戏中。 可惜的就是boss敌人方面的设计还是有些欠缺,虽然跳跳乐是跳爽了,可是跳完之后却没什么强敌来宣泄情绪之类的。能称得上打爽的也就真结局的boss,最后boss倒是设计不错,但就一个最终boss有点独木难支。因为本质上进入游戏后期也就这一个正经boss(还有一个趣味洗衣筒boss),后面那么大几段跳跳乐,包括“上面”,和“下面”这么大的地图,没有个守关boss打打总觉得心里空落落的。可惜的是也不会有什么dlc了,不然整一个boss连战也挺不错的。 (想念神居设定,能和流程里各类boss的全盛姿态对战真是极好的设计)
Biggest issue upfront. The latter half of the game is just White Palace slop. A repetitive series of one-hit kill platforming sequences. Many with blind jumps for which you either succeed instantly by luck or else you are forced to repeat as many times as it takes to memorize the route. In a number of cases, because of the stamina mechanic for many abilities, you simply do not have the time to observe what is happening around you until it is too late. Couple that with OHK plants that have fuzzy boundaries which make consistent estimation of where their hitbox is located difficult. And you get a frustrating endgame experience filled with repetition of the same handful of rooms over and over which saps the momentum and sense of mystery the game spends its first half establishing. Long, difficult puzzle platforming sections are fine. I do not care for them being mandatory to progression and I do not care for every single one of them functioning in the exact same way. There is more than one way to make a puzzle platforming section difficult. Reconfiguring the exact same OHK mechanic over and over isn't it. That aside, the first half of the game is pretty good. Stereotypical amnesiac player character piecing together what happened in the world scenario. Nothing to write home about. But competently executed and paired with the music and visual style and writing. There is a charm to the world which compels you to keep building up your sense of place and to keep interacting with the various characters you run across. Exploration and platforming are quite enjoyable and there's just enough enemy variety to keep things interesting. I can't say that there are any particularly tough bosses. With the one possible exception of the boss that was killing me in two hits. If you deem that sort of thing hard then there you go. There's enough interaction between your abilities and combat that the game is basically over by the time you've explored that aspect of the game's mechanics. It's pretty good... were it not so annoying by the end. Silksong ran afoul of the same issue IMO. So it seems to be something of a developing theme in the genre. Shame really.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.1M | 9.3K | 98% | $19.99 |