
You are the legendary Minos Strategos (general of the ancient city of Minos)! Command the defenders of the temple by harnessing the power of specific battle formations to push back the Minotaur hordes. Minos Strategos is a quick single-player strategy game with a focus on elegance and clarity.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I dont know if is braingoodgames o badbraingames :) ,mi little brain explodes with the fun and original ways to attack and make strategies,cards ,board , soldiers and enemies monsters ,all in perfect harmony ,each turn play a card make movements and think ,and after each victory more dificult battle await you !!!! 10/10 perfect game , THANKS BRAINGOODGAMES , FOR ANOTHER GEM ,LIKE MILITIA AND ALL YOUR GAMES !!! . To the People : buy this game !!!
Another winner from BrainGoodGames. If you haven't played one of theirs before, they use simple rulesets to create enjoyable puzzle games that gradually get more difficult as you repeatedly win. They are basically a mix between Minesweeper-esque solitaire and modern boardgames. In this game you are trying to score enough victory points to win before an endless horde of baddies, with the help of some cards. The basic game feels very similar to their earlier game, Militia, though based more on Tash-Kalar than Chess.
신화 속 몬스터들에 맞서 점수 얻기 턴을 주고받으면서 이동과 공격을 진행하고 특정 타일에 위치하여 턴마다 점수를 얻을 수 있습니다. 목표로 하는 점수를 달성하면 승리하여 다름 레벨로 이동할 수 있죠. 자신의 턴에 2가지 행동이 가능합니다. 하나는 특정 병사를 이동을 시키거나 인접한 몬스터를 공격할 수 있고 다른 하나는 보유한 카드의 효과를 발동시킬 수 있죠. 몬스터는 처치당할 경우 특정 지점에서 리스폰이 되는대 특별한 몬스터의 경우에는 어느정도의 쿨타임이 존재하죠. 카드는 다양한 효과들을 가지고 있습니다. 여러번의 이동이 가능한 효과도 있고 공격 이동이 가능한 효과, 카드에서 요구하는 포지션을 완성하면 효과가 발동하여 몬스터들을 처치하고 아군 병사를 소환하는 효과 등의 카드도 존재하죠. 전장의 상황과 카드의 효과에 맞춰서 적절한 시점에 발동을 해야 좋습니다. 턴을 종료하면 몬스터들이 행동을 하며 모든 몬스터가 행동을 완료하면 다시 플레이어의 턴으로 돌아오게 됩니다. 턴을 주고받으면서 특정 타일 위에 존재하는 아군의 수만큼 점수를 얻을 수 있고 요구하는 점수를 달성하면 클리어하여 다음 지역으로 이동할 수 있죠. 지역을 이동함에 따라서 새로운 몬스터들과 기능들이 언락되고 일정 수의 전투를 승리할때마다 새로운 카드들이 오픈됩니다. 처치당하면서 인접한 것들을 모두 날려버리는 몬스터도 있고 이동하면서 인접한 이들을 제거하는 몬스터, 무언가를 잡아먹으면서 몸 길이가 늘어나는 몬스터 등. 또한, 일반 몬스터들은 서로 융합하여 자신의 숫자를 올릴 수 있고 점수 타일 위에서 이 숫자만큼 점수를 얻기에 최대한 빠르게 처치를 해야하죠. 외에도 신의 능력들이 존재하여 이를 획득해 사용할 수 있습니다. 카드 발동 이후에 획득한 능력을 사용할 수 있으며 추가 이동이나 공격 이동, 카드 드로우 및 사용 등이 존재하여 위기의 순간에 발동을 하면서 추가적인 이점을 얻을 수 있어 좋죠. 전장의 상황에 맞춰서 적절한 이동과 스폰도 중요하고 카드의 발동 타이밍과 조건을 만족시키는 것도 중요합니다.
ok
Another BGG game where it decides the difficulty and you have no control over it. That decision makes the game unplayable.
we need chinese, we need chinese, we need chinese. 我们需要中文。米中文先差评;无中文也可玩。202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
I simply love this game. There is a lot to think about and plan around, which can be challenging and fun. Finding yourself falling behind the AI then putting your pieces in the exact right pattern to suddenly take the win is amazing.
BrainGoodGames makes great digital quick ("filler") euro-games. All their games capture this sweet spot where each round of gameplay is short enough to fit even in a very busy day and yet they are so satisfying. Their single player ELO system is amazing at generating challenging random levels in no time, and the games are deep enough that time after time you realise different aspects of the game that you can improve upon. This particular game is, in a way that I can't fully express why, my favorite one together with solar settlers. A nice mixture of tactical decision making, pattern recognition, and longer term planning by setting up for cards in the deck. Once you are in the correct rank, every single game becomes challenging and every single improvement you make in your gameplay is reflected by the game. My playtime is not indicative as I play a lot more in my phone.
值得推荐的系列solo小游戏,都是赚取越来越高的vp来过关升级的游戏,不过感觉不那么耐玩。 卡驱和区控游戏,调动己方单位(其实就是一样的豆豆。。。),比敌方占领基地更稳定高效来获胜;随着难度增加,敌方的兵种越来越复杂,己方可选卡牌也越来越多。 卡驱的内容神似塔什卡拉尔,不过卡牌结算比那简单多了。
The main cocept of the game is that you have to score a certain amount of points using the temple squares before your enemy does. When your stone moves onto a temple square, it scores a point, and if it survives enemy turn, it scores another point. The same applies to your enemies. Aside from placing or moving your stones, you can also play cards by finding certain patterns made of your stones. After you play a few games powerups will also start appearing, which let you do certain actions when moving on them. This game, like other games by this dev, has rank system, and as you win more games, your games will get harder but you'll also unlock new features, cards and enemies. Personally I have found the progression a bit slow but you can level up your rank manually if you don't want to wait. I also found it a bit weird that this tactical turn-based game had timers but there's a mode that disables them so it's fine. Overall I have enjoyed the gameplay and would recommend this game if the description sounds appealing to you. It's also worth mentioning that this game is inspired by Tash-kalar, a board game which laso requires you to make patterns from your units, so if you enjoyed this game you will enjoy Tash-kalar too (you can play it for free online)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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