
Fly into a charming handcrafted world and go on an adventure that mixes up open exploration with crispy twin-stick shooter action. Fight your way from the shiny overworld to the deepest caves, improve your ship and overcome the dungeons' bosses to rescue your friends!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Italian, Polish +2 more
Engagement
Hours played at review time, across 99 reviews with recorded playtime.
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A really pleasant surprise. Given its style it's difficult to believe it manages to serve as both a bullet hell and a metroidvania, but it does, and greatly.
This game was so cool. As a fan of Insanely Twisted Shadow Planet and Pixeljunk Shooter I was immediately on board. It runs great on the Steam Deck. The sound design is delightful, the levels are fun. There's a constant sense of discovery and things to do, but it doesn't overstay its welcome. I could see myself going through it again for that one last achievement.
Old school NES Zelda, but bullet hell twinstick shooter? I wouldn't have imagined that to work, and yet!
Absolute zeldinha indie de fazer pew pew, difícil na medida exata, você não se frusta e n fica preso mas ao mesmo tempo precisa se dedicar um pouco e desenvolver estrabismo pra ver tanta bola vermelha na tela pra desviar. A exploração é uma das mais satisfatórias e divertidas, você não se perde no objetivo e nem fica desanimado num mundo com 1100 coletáveis diferentes Do pó eu vim e ao pó retornei/10
O jogo é perfeito em tudo
Fun game and well designed! Not impossibly hard, but still very challenging. It's a very forgiving game, in the sense that when you die you can easily get back to the fight and try again. The game gets progressively harder, but so do you become progressively stronger if you spend the time getting the upgrades. I've completed two playthroughs to get all the achievements, and I would rarely do this with any other game, but I did for this one, and I still had the same fun the second time. Now maybe the only downside to this is that now I have unlocked everything, there isn't any challenge for me left in this game and nothing to do.
轻度类塞和弹幕射击的融合,小品级优秀作品! 手绘童话绘本风画面非常舒服,不同区域间也各有特色。 可惜流程太短,10小时左右就结束了,实在不算过瘾。 地图标记齐全,全收集和全探索很方便。 弹幕战斗还算有趣,不同敌人有不同的出招,需要各自应对,在满屏的弹幕间闪转腾挪爽感十足! 但是真结局要删存档是什么坏文明?!
Great game. Controls feel tight and satisfying. Rather easy to get lost and the game can be a bit cryptic though. It does remind me a lot of SNES era Zelda.
The amount of times I thought, 'oh this is fun' was a lot. It demonstrates a clear understanding of video games and what makes them so great, not just in the bullet-hell genre. Now on my favorites list. 9.4/10
Çerezlik bi metroidvania oyun. 4 5 saatte bitiyor Endgame için arena modu filan loymuşlar onlar da keyifli.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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