
Become a force of destruction in this intense twin-stick shooter! As a hired mercenary, you're tasked to defend an outpost against increasingly dangerous waves of gloops. Collect tons of items, find creative synergies, create ridiculously powerful builds, and survive until reinforcements arrive!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stranded on a frigid mining outpost, you must protect the reactor that powers your distress beacon from hordes of alien gloops: squishy slimes that attack with plasma projectiles! Collect items, set up sentries, defeat bosses, and fight to survive in this highly replayable twin-stick wave-defense roguelike.
Defend the outpost from relentless swarms of enemies. Play from a cast of grizzled mercenaries, each with unique weapons, items, and abilities! Dodge attacks by combat rolling and make every bullet count!
Spend scrap at shops to buy curious items and increase your fighting power. Pick up items that synergize well with each other to create a limitless number of unique builds. Take your chances with the store's random option to get legendary items for cheap. Complete challenging achievements to unlock new items, playable characters, and more!
Adapt to survive as enemies break through barricades and find new paths to attack from. Utilize teleporters, vents, doors, and a drawbridge to control the flow of combat and give yourself an edge in battle. You can also spend scrap on sentry turrets and automated drones to bolster your defenses!
Shoot, dodge, and blast your way to victory as you defend the outpost's reactor until reinforcements arrive.
Genres
Engagement
Reviews
I'm new to PC gaming but even I am having a super fun time with Minigunner. I used to be stuck on wave 4 but now I'm beating the bosses and getting further and further into the game! The game was very quick to pick up, but it never became predictable, it's always surprising me with so many cool items and minigames. (I love the card game!! hehehe) You can see the sheer amount of passion put into this game right away. If you think it looks cool, def try it out! :)
Fun and amazing gameplay! Im big fan of roguelike and i find this gem on endless replayability fest. Big thumbs up!
A fantastic production. Minigunner is an adrenaline-pumping twin-stick indie shooter that offers a delightful blend of intense action, fast-paced gameplay, and a captivating retro-inspired aesthetic. Developed by a talented indie team, this game manages to strike the perfect balance between challenging gameplay mechanics and addictive fun. Diversify your runs and ensure no playthrough is the same with a plethora of unique items, unleash mayhem, and conquer hordes of enemies in this addictive shooter experience. The game's levels are intelligently designed, with a diverse range of enemy types, environmental hazards, and new challenging boss battles that keep the gameplay fresh and engaging. Each runthrough presents a unique set of obstacles and opportunities, encouraging players to adapt their strategies and make split-second decisions. Minigunner rewards skillful play and mastery of its mechanics, while imploring a bit of store luck, providing a deeply satisfying and rewarding experience. Characters and Items: One of the standout features of Minigunner is its impressive arsenal of weapons and power-ups. Players can acquire various items, turrets, and special abilities throughout the game, each offering a distinct playstyle and adding layers of depth to the gameplay. Experimenting with different loadouts and finding the perfect combination of items and power-ups becomes a thrilling aspect of the game, ensuring that every playthrough feels unique. Visuals and Audio: Minigunner boasts a visually appealing retro-inspired art style that pays homage to classic arcade shooters. The pixelated graphics are vibrant and well-executed, capturing the essence of the genre while also providing a modern touch. The environments are beautifully designed, with a heavy focus on ease of use and cleanliness. The game's energetic soundtrack complements the action perfectly, with adrenaline-pumping beats that intensify the gameplay. The sound effects are crisp and satisfying, providing auditory feedback for each shot fired and enemy defeated, enhancing the overall immersion. Replay Value: Minigunner offers significant replay value, thanks to its uniquely different characters, unlockable achievements, difficulty options, and shop items! Completing the game on higher difficulty settings provides an additional layer of challenge, pushing players to improve their skills and tactics. Conclusion: Minigunner is a fantastic twin-stick indie shooter that captures the essence of classic arcade action while delivering a fresh and addictive experience. With its smooth controls, challenging gameplay, wide variety of characters and items, and a visually appealing art style, the game successfully creates a satisfying and immersive world of intense bullet-dodging mayhem. Minigunner remains an exciting and highly recommended title for fans of the twin-stick shooter tower defense genre. Prepare to lock and load for hours of thrilling, bullet-riddled fun!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 22 reviews with recorded playtime.
Twin-shooter where you have to protect a reactor and unlock new items across several playthrough. Controls are standard for a twin-shooter and function well with both keyboard and controller. You do not have much to worry about because there is only basic movement, shooting, and the special attack. As the game's name implies, your main and only weapon is a minigun. It shoots orbs rather than bullets, and the longer you hold down the button, the faster it fires. Reloading happens automatically and takes barely a second or two. Special attacks are important since they allow you to avoid reloading and rapidly increase your firing speed. However, because this only functions when you kill an enemy, it is best used on enemies with very low health. Enemy health is shown, so you may always leave one alive and kill it when necessary. The game's goal is not just to kill everyone. Instead, your primary objective is to protect a reactor from increasingly harder waves. Although this still entails destroying anything that could endanger you or the reactor, the enemy has limitless units that never stop arriving. Or until the time is up. Also, enemies prefer to come after you, so you might use this stop an enemy that slipped past your defenses. You only need to hold for as long as you can. After beating a few waves, you can enter the mine and take the elevator down. This results in a boss fight that includes dodging and some bullet hell mechanics. If you survive, you can go through more waves. A run takes place on a tiny map, with you and the reactor on one side and the enemy on the other. Enemy units will spawn from mine entrances, so you will always know where to direct your attack. While the opponent opens additional mines as you survive, it can only emerge from three entrances per wave. It is also crucial to consider which path the opponent will take. This is decided by the automatic doors that open and close after each wave. You must pay attention because these doors are constantly changing. The good news is that there is no time constraint between waves because you launch the next one when you are ready. You will not get very far on your own, therefore you will need to upgrade your minigun with perks. These can be found in the shop where you can purchase items with scraps from slain enemies. Perks offer different attacks to the main attack and are typically active, but some only work by chance or percentage. Sentry guns, which can be deployed in certain areas, are an additional option, although they can be costly. A shop opens only before each wave and provides a random selection each time. Meta-progression is possible by achieving specific milestones. When you finish one, you will unlock a new item that may appear in the shop during future runs. Milestones have conditions listed next to them, although the majority will be granted simply by playing a large number of rounds. Each unlocked also awards you an achievement. Unfortunately, progress is a little slow because you are locked on easy difficulty. This is a problem because most unlockables cannot be achieved on easy mode, which means that even if you meet the conditions, you will not receive any new items. To unlock the normal difficulty, you must complete 12 waves on easy, which is not as simple as it looks.
This game has so much more effort and interesting game design than the price tag gives off. Please support the devs so they can keep making excellent content.
This game is so freaky! On its surface, a twin-stick/tower defense hybrid, but it gets weirder and weirder as you go deeper adding new mechanics just when you thought you had a grip on what was going on.
This game is sick as ♥♥♥♥. I enjoy the mix of tower defense with building item synergies to combat the many waves of enemies that you encounter. I am excited to see the game develop as the devs are hard at work constantly delivering new content to the experience!
I played the demo at PAX West 2026, and won a small plushy for this game for getting the highest score for the whole weekend and I liked it enough to get the game. The game is a very solid top down twin-stick shooter base defense with roguelike elements. The items are similar to risk of rain 2, where you're expected to collect a ton of items throughout the waves and that you can get multiple stacks of an item to increase the effectiveness on top of the unlocks, which are achievement based. While the game is perhaps a bit light on content, having only 1 set map for all the runs and you fight the same bosses every 4 waves currently, there is enough fun to be had still, with the different characters and how different it can feel depending on what items you have. I'm looking forward to the 1.0 release!
Fun version of the classic twin stick roguelike with some added tower defense mechanics. Base gameplay loop feels good and it seems like there is a ton of room to grow. Early access is true. You'll find some missing sounds and gameplay imperfections but it leaves you exited to see what they add more than being disappointed at what is missing. Leans a bit into the harder side, so hopefully you like a challenge!
Had a ton of fun playing, really enjoyed the rougelike elements and the items in that system allowed for a lot of creativity (from what I've played so far).
Players by region
Where this game's players are, estimated from review languages.
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